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Windows: BgClickFlags inherited by default + missing info in Changelog. Amend 40f9e4e. (#899, #3071, #5044, #3379)
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2 changed files with 4 additions and 1 deletions
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@ -50,6 +50,9 @@ Other Changes:
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- Tables: Angled headers: fixed an auto-resize feedback loop that could
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affect tables with empty non-resizing columns using angled headers, making
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them typically flicker back and forth between +0 and +1 pixels.
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- Windows: io.ConfigWindowsMoveFromTitleBarOnly is latched during Begin(),
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effectively allowing to change the value on a per-window basis (although
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there is a better internal mechanism for it).
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText: when buffer is not resizable, trying to paste contents that
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@ -7949,7 +7949,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Set default BgClickFlags
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// This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
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// FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button.
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window->BgClickFlags = g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move;
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window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move);
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// We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
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// This is useful to allow creating context menus on title bar only, etc.
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