mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-09 23:54:20 +00:00
Merge ccd613afa8 into 396b33d0d0
This commit is contained in:
commit
5576242f27
2 changed files with 43 additions and 53 deletions
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@ -126,7 +126,6 @@ void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count, VkImageUsageFlags image_usage);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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@ -1615,20 +1614,19 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
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VkFenceCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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err = vkCreateFence(device, &info, allocator, &fd->Fence);
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err = vkCreateFence(device, &info, allocator, &fd->RenderFence);
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check_vk_result(err);
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}
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}
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for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
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{
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
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{
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VkSemaphoreCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
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err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
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check_vk_result(err);
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err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
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}
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{
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VkSemaphoreCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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err = vkCreateSemaphore(device, &info, allocator, &wd->RenderSemaphores[i]);
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check_vk_result(err);
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}
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}
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@ -1658,11 +1656,14 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
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// Destroy old Framebuffer
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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{
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ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
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for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
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ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
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vkDestroySemaphore(device, wd->RenderSemaphores[i], allocator);
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wd->RenderSemaphores[i] = VK_NULL_HANDLE;
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}
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wd->Frames.clear();
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wd->FrameSemaphores.clear();
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wd->RenderSemaphores.clear();
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wd->ImageCount = 0;
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if (wd->RenderPass)
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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@ -1720,11 +1721,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
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check_vk_result(err);
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wd->SemaphoreCount = wd->ImageCount + 1;
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wd->Frames.resize(wd->ImageCount);
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wd->FrameSemaphores.resize(wd->SemaphoreCount);
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wd->RenderSemaphores.resize(wd->ImageCount);
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memset(wd->Frames.Data, 0, wd->Frames.size_in_bytes());
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memset(wd->FrameSemaphores.Data, 0, wd->FrameSemaphores.size_in_bytes());
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memset(wd->RenderSemaphores.Data, 0, wd->RenderSemaphores.size_in_bytes());
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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wd->Frames[i].Backbuffer = backbuffers[i];
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}
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@ -1908,11 +1908,14 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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//vkQueueWaitIdle(bd->Queue);
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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{
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ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
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for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
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ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
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vkDestroySemaphore(device, wd->RenderSemaphores[i], allocator);
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wd->RenderSemaphores[i] = VK_NULL_HANDLE;
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}
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wd->Frames.clear();
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wd->FrameSemaphores.clear();
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wd->RenderSemaphores.clear();
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
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vkDestroySurfaceKHR(instance, wd->Surface, allocator);
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@ -1922,10 +1925,12 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
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{
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vkDestroyFence(device, fd->Fence, allocator);
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vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
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vkDestroyFence(device, fd->RenderFence, allocator);
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vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
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vkDestroyCommandPool(device, fd->CommandPool, allocator);
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fd->Fence = VK_NULL_HANDLE;
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fd->ImageAcquiredSemaphore = VK_NULL_HANDLE;
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fd->RenderFence = VK_NULL_HANDLE;
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fd->CommandBuffer = VK_NULL_HANDLE;
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fd->CommandPool = VK_NULL_HANDLE;
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@ -1933,13 +1938,6 @@ void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd
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vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
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}
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
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{
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vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
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fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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@ -2077,11 +2075,11 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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vd->SwapChainNeedRebuild = vd->SwapChainSuboptimal = false;
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}
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ImGui_ImplVulkanH_Frame* fd = nullptr;
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->CurrentFrameIndex];
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{
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{
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->SwapchainImageIndex);
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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vd->SwapChainNeedRebuild = true; // Since we are not going to swap this frame anyway, it's ok that recreation happens on next frame.
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@ -2091,11 +2089,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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vd->SwapChainSuboptimal = true;
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else
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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}
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for (;;)
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{
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err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
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err = vkWaitForFences(v->Device, 1, &fd->RenderFence, VK_TRUE, 100);
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if (err == VK_SUCCESS) break;
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if (err == VK_TIMEOUT) continue;
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check_vk_result(err);
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@ -2193,18 +2190,18 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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VkSubmitInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
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info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
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info.pWaitDstStageMask = &wait_stage;
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
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info.pSignalSemaphores = &wd->RenderSemaphores[wd->SwapchainImageIndex];
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err = vkEndCommandBuffer(fd->CommandBuffer);
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check_vk_result(err);
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err = vkResetFences(v->Device, 1, &fd->Fence);
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err = vkResetFences(v->Device, 1, &fd->RenderFence);
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check_vk_result(err);
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err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
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err = vkQueueSubmit(v->Queue, 1, &info, fd->RenderFence);
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check_vk_result(err);
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}
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}
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@ -2223,16 +2220,15 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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return;
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VkResult err;
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uint32_t present_index = wd->FrameIndex;
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->CurrentFrameIndex];
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
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info.pWaitSemaphores = &wd->RenderSemaphores[wd->SwapchainImageIndex];
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &present_index;
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info.pImageIndices = &wd->SwapchainImageIndex;
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err = vkQueuePresentKHR(v->Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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@ -2243,7 +2239,7 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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vd->SwapChainSuboptimal = true;
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else
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check_vk_result(err);
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
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wd->CurrentFrameIndex = (wd->CurrentFrameIndex + 1) % wd->ImageCount; // Now we can use the next set of frame data
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}
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void ImGui_ImplVulkan_InitMultiViewportSupport()
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@ -215,18 +215,13 @@ struct ImGui_ImplVulkanH_Frame
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{
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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VkSemaphore ImageAcquiredSemaphore;
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VkFence RenderFence;
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VkImage Backbuffer;
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VkImageView BackbufferView;
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VkFramebuffer Framebuffer;
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};
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struct ImGui_ImplVulkanH_FrameSemaphores
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{
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VkSemaphore ImageAcquiredSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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};
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// Helper structure to hold the data needed by one rendering context into one OS window
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
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struct ImGui_ImplVulkanH_Window
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@ -241,12 +236,11 @@ struct ImGui_ImplVulkanH_Window
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bool UseDynamicRendering;
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bool ClearEnable;
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VkClearValue ClearValue;
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uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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uint32_t SwapchainImageIndex; // Current swapchain image index being rendered to (0 <= SwapchainImageIndex < ImageCount)
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uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
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uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
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uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
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uint32_t CurrentFrameIndex; // Current frame-in-flight index
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ImVector<ImGui_ImplVulkanH_Frame> Frames;
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ImVector<ImGui_ImplVulkanH_FrameSemaphores> FrameSemaphores;
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ImVector<VkSemaphore> RenderSemaphores; // Semaphores to signal when rendering is done for each frame, indexed by SwapchainImageIndex to be sure the semaphore is safe to use again for that swapchain image.
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ImGui_ImplVulkanH_Window()
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{
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