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Fix VUID 03868

- Remove ImGui_ImplVulkanH_FrameSemaphores structure
- Integrate ImageAcquiredSemaphore VkSemaphore into  ImGui_ImplVulkanH_Frame struct, as it is a current-frame specific feature
- Make RenderSemaphores independent, indexed by the current SwapchainImageIndex (this avoids the validation error)
- This fix does NOT require the use of any new extensions

More info on the issue with examples: https://docs.vulkan.org/guide/latest/swapchain_semaphore_reuse.html
This commit is contained in:
Gabriele 2025-07-29 00:13:36 +02:00
parent 34debc733f
commit ccd613afa8
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GPG key ID: FECF059EF393753C
2 changed files with 43 additions and 53 deletions

View file

@ -116,7 +116,6 @@ void ImGui_ImplVulkan_DestroyDeviceObjects();
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
@ -1570,20 +1569,19 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
VkFenceCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
err = vkCreateFence(device, &info, allocator, &fd->Fence);
err = vkCreateFence(device, &info, allocator, &fd->RenderFence);
check_vk_result(err);
}
}
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
{
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
{
VkSemaphoreCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
check_vk_result(err);
err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
}
{
VkSemaphoreCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
err = vkCreateSemaphore(device, &info, allocator, &wd->RenderSemaphores[i]);
check_vk_result(err);
}
}
@ -1613,11 +1611,14 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
// Destroy old Framebuffer
for (uint32_t i = 0; i < wd->ImageCount; i++)
{
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
vkDestroySemaphore(device, wd->RenderSemaphores[i], allocator);
wd->RenderSemaphores[i] = VK_NULL_HANDLE;
}
wd->Frames.clear();
wd->FrameSemaphores.clear();
wd->RenderSemaphores.clear();
wd->ImageCount = 0;
if (wd->RenderPass)
vkDestroyRenderPass(device, wd->RenderPass, allocator);
@ -1670,11 +1671,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
check_vk_result(err);
wd->SemaphoreCount = wd->ImageCount + 1;
wd->Frames.resize(wd->ImageCount);
wd->FrameSemaphores.resize(wd->SemaphoreCount);
wd->RenderSemaphores.resize(wd->ImageCount);
memset(wd->Frames.Data, 0, wd->Frames.size_in_bytes());
memset(wd->FrameSemaphores.Data, 0, wd->FrameSemaphores.size_in_bytes());
memset(wd->RenderSemaphores.Data, 0, wd->RenderSemaphores.size_in_bytes());
for (uint32_t i = 0; i < wd->ImageCount; i++)
wd->Frames[i].Backbuffer = backbuffers[i];
}
@ -1858,11 +1858,14 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
//vkQueueWaitIdle(bd->Queue);
for (uint32_t i = 0; i < wd->ImageCount; i++)
{
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
vkDestroySemaphore(device, wd->RenderSemaphores[i], allocator);
wd->RenderSemaphores[i] = VK_NULL_HANDLE;
}
wd->Frames.clear();
wd->FrameSemaphores.clear();
wd->RenderSemaphores.clear();
vkDestroyRenderPass(device, wd->RenderPass, allocator);
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
@ -1872,10 +1875,12 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
{
vkDestroyFence(device, fd->Fence, allocator);
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
vkDestroyFence(device, fd->RenderFence, allocator);
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
vkDestroyCommandPool(device, fd->CommandPool, allocator);
fd->Fence = VK_NULL_HANDLE;
fd->ImageAcquiredSemaphore = VK_NULL_HANDLE;
fd->RenderFence = VK_NULL_HANDLE;
fd->CommandBuffer = VK_NULL_HANDLE;
fd->CommandPool = VK_NULL_HANDLE;
@ -1883,13 +1888,6 @@ void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
}
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
{
vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
}
void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
{
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
@ -1996,11 +1994,11 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
vd->SwapChainNeedRebuild = vd->SwapChainSuboptimal = false;
}
ImGui_ImplVulkanH_Frame* fd = nullptr;
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->CurrentFrameIndex];
{
{
err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->SwapchainImageIndex);
if (err == VK_ERROR_OUT_OF_DATE_KHR)
{
vd->SwapChainNeedRebuild = true; // Since we are not going to swap this frame anyway, it's ok that recreation happens on next frame.
@ -2010,11 +2008,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
vd->SwapChainSuboptimal = true;
else
check_vk_result(err);
fd = &wd->Frames[wd->FrameIndex];
}
for (;;)
{
err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
err = vkWaitForFences(v->Device, 1, &fd->RenderFence, VK_TRUE, 100);
if (err == VK_SUCCESS) break;
if (err == VK_TIMEOUT) continue;
check_vk_result(err);
@ -2112,18 +2109,18 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
VkSubmitInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
info.pWaitDstStageMask = &wait_stage;
info.commandBufferCount = 1;
info.pCommandBuffers = &fd->CommandBuffer;
info.signalSemaphoreCount = 1;
info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
info.pSignalSemaphores = &wd->RenderSemaphores[wd->SwapchainImageIndex];
err = vkEndCommandBuffer(fd->CommandBuffer);
check_vk_result(err);
err = vkResetFences(v->Device, 1, &fd->Fence);
err = vkResetFences(v->Device, 1, &fd->RenderFence);
check_vk_result(err);
err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
err = vkQueueSubmit(v->Queue, 1, &info, fd->RenderFence);
check_vk_result(err);
}
}
@ -2140,16 +2137,15 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
return;
VkResult err;
uint32_t present_index = wd->FrameIndex;
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->CurrentFrameIndex];
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
info.pWaitSemaphores = &wd->RenderSemaphores[wd->SwapchainImageIndex];
info.swapchainCount = 1;
info.pSwapchains = &wd->Swapchain;
info.pImageIndices = &present_index;
info.pImageIndices = &wd->SwapchainImageIndex;
err = vkQueuePresentKHR(v->Queue, &info);
if (err == VK_ERROR_OUT_OF_DATE_KHR)
{
@ -2160,7 +2156,7 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
vd->SwapChainSuboptimal = true;
else
check_vk_result(err);
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
wd->CurrentFrameIndex = (wd->CurrentFrameIndex + 1) % wd->ImageCount; // Now we can use the next set of frame data
}
void ImGui_ImplVulkan_InitMultiViewportSupport()

View file

@ -179,18 +179,13 @@ struct ImGui_ImplVulkanH_Frame
{
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
VkFence Fence;
VkSemaphore ImageAcquiredSemaphore;
VkFence RenderFence;
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
};
struct ImGui_ImplVulkanH_FrameSemaphores
{
VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore;
};
// Helper structure to hold the data needed by one rendering context into one OS window
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
struct ImGui_ImplVulkanH_Window
@ -205,12 +200,11 @@ struct ImGui_ImplVulkanH_Window
bool UseDynamicRendering;
bool ClearEnable;
VkClearValue ClearValue;
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
uint32_t SwapchainImageIndex; // Current swapchain image index being rendered to (0 <= SwapchainImageIndex < ImageCount)
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
uint32_t CurrentFrameIndex; // Current frame-in-flight index
ImVector<ImGui_ImplVulkanH_Frame> Frames;
ImVector<ImGui_ImplVulkanH_FrameSemaphores> FrameSemaphores;
ImVector<VkSemaphore> RenderSemaphores; // Semaphores to signal when rendering is done for each frame, indexed by SwapchainImageIndex to be sure the semaphore is safe to use again for that swapchain image.
ImGui_ImplVulkanH_Window()
{