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By default, x86_64 binaries are not signed, but arm64 binaries are. When building universal binaries, it was possible to end up with a final artefact that contains an unsigned x86_64 image, but a signed arm64 image. In some cases, this could cause issues in subsequent codesign invocations. |
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| .. | ||
| Application | ||
| BinaryData | ||
| CodeEditor | ||
| ComponentEditor | ||
| Licenses | ||
| LiveBuildEngine/UI | ||
| Project | ||
| ProjectSaving | ||
| Settings | ||
| Utility | ||