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JUCE/modules/juce_opengl/opengl/juce_OpenGLImage.h

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_OPENGLIMAGE_JUCEHEADER__
#define __JUCE_OPENGLIMAGE_JUCEHEADER__
//==============================================================================
/**
A type of ImagePixelData that stores its image data in an OpenGL
framebuffer, allowing a JUCE Image object to wrap a framebuffer.
By creating an Image from an instance of an OpenGLFrameBufferImage,
you can then use a Graphics object to draw into the framebuffer using normal
JUCE 2D operations.
@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
*/
class JUCE_API OpenGLImageType : public ImageType
{
public:
OpenGLImageType();
~OpenGLImageType();
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const;
int getTypeID() const;
static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
};
#endif // __JUCE_OPENGLIMAGE_JUCEHEADER__