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JUCE/modules/juce_opengl/native
2012-02-15 11:20:36 +00:00
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juce_android_OpenGLComponent.cpp New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
juce_ios_OpenGLComponent.mm Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
juce_linux_OpenGLComponent.cpp More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
juce_mac_OpenGLComponent.mm Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
juce_MissingGLDefinitions.h Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
juce_OpenGLExtensions.h Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 2012-02-15 11:20:36 +00:00
juce_win32_OpenGLComponent.cpp Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 2012-02-03 14:09:47 +00:00