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14691 commits

Author SHA1 Message Date
attila
5e4016b4fb GlyphArrangement::addFittedText: Break words across multiple lines if necessary
This behaviour, previously available in JUCE 7, was missing since the
JUCE 8 changes related to Unicode text drawing.

With this commit, words that are too long to fit in a line are again
broken up, with the caveat, that we can expect this approach to produce
quirks with bidirectional text. We don't expect that such a feature
could be satisfactorily provided for bidirectional text, so this is a
stopgap measure for legacy applications.
2024-09-19 15:35:53 +02:00
attila
7cbdd14da9 GlyphArrangement::addFittedText: Fix scaling and squashing behaviour 2024-09-19 15:35:53 +02:00
reuk
29213e07a1
Font: Deprecate getStringWidth and getGlyphPositions 2024-09-18 19:13:09 +01:00
reuk
eddedc2d13
UnicodeGenerated: Remove redundant fields 2024-09-18 19:13:09 +01:00
reuk
9076639742
UnicodeBidi: Replace implementation with SheenBidi 2024-09-18 19:13:08 +01:00
reuk
107a383bb4
UnicodeLine: Use SBCodepointGetGeneralCategory for category analysis 2024-09-18 19:13:08 +01:00
reuk
7a78f1fc02
UnicodeScript: Use SBCodepointGetScript for script analysis 2024-09-18 19:13:08 +01:00
reuk
ee8d310e69
ShapedText: Refactor Impl constructor 2024-09-18 19:13:08 +01:00
reuk
2bdf510f49
SheenBidi: Remove emoji script type 2024-09-18 19:13:08 +01:00
reuk
e3489703f2
SheenBidi: Include in build of juce_graphics 2024-09-18 19:13:08 +01:00
reuk
d77d5801d9
SheenBidi: Add sources 2024-09-18 19:13:08 +01:00
reuk
a3a4813107
HarfBuzz: Add missing COPYING file 2024-09-18 19:13:08 +01:00
reuk
01614c0b18
UnicodeBrackets: Remove file 2024-09-18 19:13:07 +01:00
reuk
54b157bb8c
DirectWriteTypeface: Use GDI fallback behaviour for missing fonts
Previously, when attempting to create a font with a name different to
that of any font on the system, the returned typeface could be nullptr.
This could lead to crashes when attempting to use the typeface.

Now, if we fail to find a matching font using DirectWrite, we fall back
to the older LOGFONT and DC approach, which will generally locate a
usable typeface, though not necessarily an exact match.

The new behaviour more closely matches the behaviour of JUCE 7, which
would attempt to construct a DirectWrite typeface, but would fall back
to creating an HFONT on failure.
2024-09-18 15:44:05 +01:00
reuk
1e0f23baf8
DirectWriteTypeface: Add missing scoped_lock 2024-09-18 15:44:05 +01:00
reuk
1b105f9318
DirectWriteTypeface: Refactor using new fromFont function 2024-09-18 15:44:05 +01:00
reuk
646f5ad095
CMake: Enable hardened runtime options for console app targets 2024-09-18 15:44:05 +01:00
reuk
555b667d22
ComponentPeer: Add isShowing() member, which more closely matches expected behaviour of Component::isShowing 2024-09-18 15:44:05 +01:00
reuk
68d0ea9dfb
Fonts: Avoid calling deprecated CTFontManagerRegisterGraphicsFont
The main reason for removing this call is that this function is
deprecated, and is no longer needed now that we keep our own cache of
CTFonts that have been loaded from memory, and now that we no longer use
CoreText text layouts.

This also appears to fix an issue with garbled text which was
occasionally seen when different versions of the same font were
available, e.g. because differing versions of the font were
simultaneously embedded as BinaryData and installed on the system.
2024-09-18 15:44:05 +01:00
reuk
44e2d0343b
CoreGraphicsContext: Use CopyableHeapBlock for glyph positions 2024-09-18 15:44:05 +01:00
reuk
67fa9b11cd
Direct2D: Add an assertion to warn when multiple Graphics instances are active on the same image 2024-09-18 15:44:04 +01:00
reuk
c1c2e1d8d2
Direct2D: Invalidate deviceContext when adapters change, to avoid referencing missing devices 2024-09-18 15:44:04 +01:00
reuk
8a9fea51e5
Direct2D: Avoid rare crashes due to nullptr deref of swapChainThread 2024-09-18 15:44:04 +01:00
reuk
6374540f19
Direct2D: Fix bug where Image::clear did not respect the requested area 2024-09-18 15:44:04 +01:00
reuk
515c42db4b
VST3 Host: Use refcounting to automatically unload VST3 modules 2024-09-18 15:44:04 +01:00
reuk
36eb33bc39
VST3 Host: Refactor DLLHandle implementation to simplify ownership 2024-09-18 15:44:04 +01:00
reuk
bc59613ffb
CMake: Ensure generated files are written to different directories per-config to support Ninja multi-config builds 2024-09-18 15:44:04 +01:00
reuk
589d9940ed
Direct2D: Add support for bitmaps spanning multiple texture pages 2024-09-18 15:44:04 +01:00
reuk
470ada4454 ComSmartPtr: Update implementation slightly so that error codes can be inspected during debugging 2024-09-13 13:57:10 +01:00
reuk
8754d87900 Windows: Fix build warnings when JUCE_DISABLE_ASSERTIONS is set 2024-09-13 13:57:10 +01:00
reuk
6e9b7dad9a Direct2D: Refactor DxgiAdapter constructor 2024-09-11 17:09:41 +01:00
Oliver James
f78841e0d9
SimpleFFTDemo: Use BitmapData to improve performance when modifying pixel colours 2024-09-06 18:13:21 +01:00
Anthony Nicholls
1e5c88899e JSON: Use UTF8 encoding by default 2024-09-06 15:40:39 +00:00
Anthony Nicholls
379afb1e3f JSON: Fix encoding of BEL character 2024-09-06 15:40:39 +00:00
Anthony Nicholls
0a78fefecb Text: Improve string validation
- Reject surrogate code points for all unicode encodings
- Prevent out of bounds access in some cases
- Move ASCII and UTF character validation functions to CharacterFunctions
- Add more unit tests
2024-09-06 15:40:39 +00:00
Anthony Nicholls
1dd2b3c90e Formatting: Whitespace 2024-09-06 15:40:39 +00:00
Anthony Nicholls
1b0f45fa96 Formatting: Improve consistency of static inline word ordering 2024-09-06 15:40:39 +00:00
Anthony Nicholls
18d904c6f3 VST3: Work around a bug in the SDK when detecting C++20 support 2024-09-05 20:33:13 +01:00
Anthony Nicholls
99f81c3ece VST3: Remove an out of date comment 2024-09-05 20:32:22 +01:00
Anthony Nicholls
9f8abbd72c Core: Update compile time flags for checking C++ support 2024-09-05 18:59:05 +01:00
attila
83720ac462 EdgeTable: Fix assertion caused by unnecessarily storing prepending zero levels
This partially restores the behaviour prior to commit
dda0719d56, in that we will never store a
segment if its level equals the last stored level.
2024-09-05 17:36:51 +02:00
attila
adeac2a2ea WindowsMediaAudioFormat: Handle useReaderLeftChan, and useReaderRightChan parameters correctly
Prior to this calling AudioFormatReader::read() with an AudioBuffer
with one channel would crash, even if the useReaderLeftChan and
useReaderRightChan parameters prescribed a valid operation.

Unlike other implementations, WindowsMediaAudioFormat would use the last
source channel multiple times if numDestChannels > numSourceChannels, as
opposed to zeroing out the extra destination channels.
2024-09-05 16:41:48 +02:00
attila
0d6b3f0d7d Formatting
The documentation specifies that the "Duration" property is given in
100 nanosecond units, which is a good thing, otherwise the calculation
wouldn't be correct.
2024-09-05 16:41:25 +02:00
attila
5b98066a48 Windows: WebBrowserComponent: Fix visibility of initially not visible component
Prior to this commit a WebBrowserComponent created with
setVisible (false) would still be visible.
2024-09-05 16:41:25 +02:00
reuk
e598337655 NativeMessageBox: Fix string pointer use-after-free
toWideCharPointer() returns a pointer to a buffer managed by the String.
The wchar_t pointers are not read until the invocation of
TaskDialogIndirect, so the String instances must remain alive until this
point.
2024-09-05 12:21:02 +01:00
reuk
add3a5de0d
Android: Fix issues with input stream special members
Fixes bugs in AndroidInputStreamWrapper introduced in
0d2e34f34c

- Now that AndroidInputStreamWrapper is moveable, its destructor must be
  able to handle the situation where stream is null
- The move assignment operators of AndroidInputStreamWrapper and
  AndroidContentUriInputStream could previously end up calling
  themselves recursively
2024-09-05 12:17:12 +01:00
reuk
faf6d9976a
Windows: Fix WM_NCCALCSIZE behaviour for frameless windows on multiple display systems
Previously, maximising a frameless window on a secondary display could
result in the window's coordinates being computed incorrectly, leading
to graphical glitches.
2024-09-05 12:16:39 +01:00
reuk
25e2fa44ff
Direct2D: Correctly recreate ID2D1DeviceContext when moving transparent windows between devices 2024-09-05 12:16:02 +01:00
reuk
14d52769dc
Direct2D: Revert to using grayscale text antialisaing exclusively
Reverts b12088a1f6

After some investigation, it appears that ClearType rendering is
unsuitable when
- the render target has translucent pixels underneath rendered text, or
- the render ouput is rotated, scaled, subpixel-translated, or otherwise
  transformed before display.

This necessitates avoiding ClearType when rendering into transparent
bitmaps.

Unfortunately, a commmon use-case for transparent bitmaps is buffered
component images. Even if ClearType were enabled for opaque targets,
ClearType text could then end up displaying next to non-ClearType text
rendered to an intermediate texture, leading to an inconsistent
appearance.

There's also not a straightforward way of exposing a ClearType rendering
option in all of the places that it would be required, and a change of
this size is difficult to justify given that subpixel text rendering
controls would only have an effect on Windows.
2024-09-05 12:15:31 +01:00
reuk
735f99418c
OpenGL: Ensure window repainting messages are emitted correctly on Windows
This fixes an issue introduced in
340f531c71 where embedded OpenGL windows
would incorrectly have the WS_EX_LAYERED style bit set, which in turn
prevented them from displaying correctly.

Before the window-transparency refactoring, OpenGL windows would not
have the layered bit set because only peers with windowIsSemiTransparent
were created with the layered bit, and the layered bit was only updated
if the peer alpha was changed.

The new behaviour is to always set WS_EX_LAYERED if the peer's component
is non-opaque with no titlebar, or if the component has an alpha < 1.0f.
The OpenGLContext's placeholder component has no titlebar, so it must be
opaque in order to avoid setting the layered style bit.
2024-09-05 12:14:54 +01:00