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30 commits

Author SHA1 Message Date
jules
ddc1524742 Updated headers in demo project files. 2013-06-13 14:06:55 +01:00
jules
af18430f08 Changed Label::setText to use a NotificationType parameter rather than a bool. 2013-04-01 14:33:27 +01:00
jules
0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 2012-12-04 21:39:15 +00:00
jules
f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 2012-11-15 17:55:57 +00:00
jules
5ed768e953 New enum: NotificationType, to indicate whether to send a change message or not (and whether it should be async). Updates to ListBox, TreeView and Slider methods to use this type instead of bools. 2012-10-18 13:53:02 +01:00
jules
7a36867150 Workaround for VS2005 compiler bugs. 2012-05-09 16:53:42 +01:00
jules
ccb357d23a Fixed a typo in the demo app. 2012-04-03 17:50:24 +01:00
jules
04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 2012-04-03 14:51:22 +01:00
jules
351416c09a Tidied up some docs and comments. 2012-04-03 11:36:31 +01:00
jules
0f8cc04904 GL fixes, clean-ups, docs. 2012-03-30 15:28:26 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
ea0260cfc7 Fix for OpenGL demo. 2012-02-07 16:10:39 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
173e8c083f CoreAudio: detection of disabled devices. Avoided some internal exceptions in the demo. 2011-12-08 21:30:11 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
96c0a756e0 Linux windowing tweak for menus + tooltips. 2011-11-08 11:56:45 +00:00
jules
7cf9e480b2 Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 2011-11-07 18:58:37 +00:00
jules
115a171d76 Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. 2011-11-01 20:43:19 +00:00
jules
04c35b28e6 OpenGL refactoring. 2011-10-24 21:02:56 +01:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00
jules
438cc245ad Introjucer fix for malformed GUIDs (caused problems with .sln files) 2011-10-02 17:21:07 +01:00
jules
9b38f91226 Fixed a compile problem in VSTs. Minor clean-ups. 2011-09-29 21:25:00 +01:00
jules
07b73e4071 StringArray fix + additional unit tests. AudioFormatManager tweak for iOS. Minor clean-ups. 2011-09-29 14:51:42 +01:00
jules
f35738afe0 Midi file fix to avoid multiple end-of-track events. Some openGL tweaks. 2011-09-27 11:33:42 +01:00
Julian Storer
74df644356 New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. 2011-09-10 20:09:05 +01:00
Julian Storer
6b94c7598d Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it. 2011-09-09 18:15:29 +01:00
Julian Storer
3dfbb0d713 Changes to Image::BitmapData constructors, replacing the bool with a more explicit enum for the read/write mode. Some win32 dLL declarator changes. Android work. Small Quicktime fix. 2011-02-09 10:50:19 +00:00
Julian Storer
1d215fa865 Renamed the juce demo folder from "juce demo" to "JuceDemo". Annoyingly, this is necessary because the Android build tools can't handle paths containing spaces (!) 2011-02-06 19:03:36 +00:00
Renamed from extras/juce demo/Source/demos/OpenGLDemo.cpp (Browse further)