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Fixed a typo in the demo app.
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1 changed files with 1 additions and 1 deletions
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@ -175,7 +175,7 @@ public:
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// Create an OpenGLGraphicsContext that will draw into this GL window..
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ScopedPointer<LowLevelGraphicsContext> glRenderer (createOpenGLGraphicsContext (openGLContext));
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if (createOpenGLGraphicsContext != nullptr)
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if (glRenderer != nullptr)
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{
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Graphics g (glRenderer);
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