jules
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d794ce4993
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Fixed a documentation typo
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2018-06-11 16:13:28 +01:00 |
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jules
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38295f332b
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Converted some old typedefs to using declarations
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2018-05-03 09:59:05 +01:00 |
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ed
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cdbc28c18b
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Add documentation tags
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2018-03-15 12:10:32 +00:00 |
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jules
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472c5616d4
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The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was!
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2017-11-24 09:21:21 +00:00 |
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jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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2017-09-08 08:59:55 +01:00 |
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tpoole
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9b687968db
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Fixed some g++ compiler warnings
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2017-08-29 14:47:04 +01:00 |
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hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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2017-04-27 14:43:04 +01:00 |
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hogliux
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2da1bc5f41
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Replace include guards with "#pragma once"
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2017-02-01 17:18:07 +00:00 |
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jules
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9f602bd7e9
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Modernised some argument types in the GL vector classes
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2015-12-14 11:45:39 +00:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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Timur Doumler
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636720fa27
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Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around.
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2015-06-10 21:53:42 +01:00 |
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jules
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b88b621d81
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Restructured some openGL file locations.
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2014-10-24 12:34:07 +01:00 |
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