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12 commits

Author SHA1 Message Date
jules
d794ce4993 Fixed a documentation typo 2018-06-11 16:13:28 +01:00
jules
38295f332b Converted some old typedefs to using declarations 2018-05-03 09:59:05 +01:00
ed
cdbc28c18b Add documentation tags 2018-03-15 12:10:32 +00:00
jules
472c5616d4 The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 2017-11-24 09:21:21 +00:00
jules
eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 2017-09-08 08:59:55 +01:00
tpoole
9b687968db Fixed some g++ compiler warnings 2017-08-29 14:47:04 +01:00
hogliux
b5afccc37c Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00
hogliux
2da1bc5f41 Replace include guards with "#pragma once" 2017-02-01 17:18:07 +00:00
jules
9f602bd7e9 Modernised some argument types in the GL vector classes 2015-12-14 11:45:39 +00:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
Timur Doumler
636720fa27 Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around. 2015-06-10 21:53:42 +01:00
jules
b88b621d81 Restructured some openGL file locations. 2014-10-24 12:34:07 +01:00