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86 commits

Author SHA1 Message Date
jules
42a956c9c6 Added a workaround for an obscure GL race condition when closing contexts 2016-04-19 16:19:10 +01:00
jules
cd37ba3aa4 Fix for openGL when a GL component is removed from its parent without detaching first. 2016-03-10 12:09:10 +00:00
jules
b355af98a1 Disabled depth-test when overlaying 2D rendering on openGL 3D content 2016-02-16 09:45:09 +00:00
jules
e1b32ff2f3 A couple of openGL3 fixes for win32 2016-02-02 10:23:04 +00:00
jules
4e6ea1dbdf Added some missing win32 GL function support needed for GL3 2016-01-29 15:12:05 +00:00
hogliux
256e66dfa3 Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) 2016-01-26 12:46:33 +00:00
jules
02492b36b9 Lots of small whitespace tweaks. 2015-12-13 19:32:05 +00:00
jules
89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 2015-11-03 10:37:52 +00:00
jules
e3e812ecd6 Fixed a couple of threading issues with openGL images on OSX. 2015-08-17 19:17:51 +01:00
jules
16fa0e8ad9 Added new method OpenGLContext::getContextAttachedTo() 2015-07-28 15:01:25 +01:00
Timur Doumler
dca4d77f9d Fixed compiler warnings on Visual Studio 2015 RTM. 2015-07-23 15:57:18 +01:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
jules
b6a1d5386d Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. 2015-06-04 16:58:42 +01:00
jules
2a15b88dc3 Fix for GL 2D rendering when used with user-code which unbinds the VAO. 2015-05-25 09:36:11 +01:00
jules
c240ca4eaf Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
jules
39da2ea627 Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. 2014-12-29 17:14:28 +00:00
jules
28b790c4c1 Fixed ridiculous typo in openGL 2014-10-27 08:21:42 +00:00
jules
91c81a6319 Avoided a crash in openGL when running on very old Windows drivers. 2014-10-26 10:25:56 +00:00
jules
af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 2014-05-30 11:25:09 +01:00
jules
6cd4bb5448 OpenGL thread-safety fix. 2014-04-18 22:10:39 +01:00
jules
51494449c7 iOS background app GL rendering workaround. 2014-04-02 17:39:26 +01:00
jules
3c5dce0b92 iOS openGL background process fix. 2014-04-01 17:00:48 +01:00
jules
09d626eafa Fix to make GL rendered comps repaint when un-minimised on win32. 2014-03-30 17:30:22 +01:00
jules
b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 2014-03-13 10:57:03 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
946c1804fd Avoided an unnecessary GL assertion. 2014-03-06 10:30:41 +00:00
jules
fb1018a034 Better GL context scale change detection. 2014-02-25 22:13:56 +00:00
jules
7b3ac6ebe7 Better detection of changes of display scale in GL component. 2014-02-25 10:59:43 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
8968df0402 Added some centering methods to Rectangle. 2014-02-21 12:51:06 +00:00
jules
7d6ab860fc Replaced an old-style GL function call with a newer equivalent. 2014-01-14 21:33:39 +00:00
jules
dc24fdffb5 Android GL fixes. 2013-11-10 14:48:33 +00:00
jules
aeb8826889 Allowed dynamic activation of repaint debug mode. 2013-11-01 10:42:47 +00:00
jules
af55d142d3 Minor tweaks and comment corrections. 2013-10-31 18:46:38 +00:00
jules
25291038b8 Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true). 2013-09-07 12:23:01 +01:00
jules
a2c95ce4fd Cleaned out and optimised some graphics code. 2013-09-04 13:38:54 +01:00
jules
2651911b87 New method OpenGLContext::getRenderingScale(). Updated the GL demo to use this method of getting the display scale. 2013-08-27 12:22:03 +01:00
jules
2786eadaf9 Removed a few pedantic warnings. 2013-08-26 14:58:23 +01:00
jules
0b32caaaf0 Fix for GL in OSX retina displays 2013-08-12 12:36:55 +01:00
jules
641b4d1ec8 Fix for GL repaint flickering on win32. 2013-08-06 21:53:11 +01:00
jules
41f257053a Fix for openGL rendering engine in native-titlebar windows. 2013-08-01 16:45:37 +01:00
jules
7a47c12a76 Cleaned away some old region-masking code from ComponentPeer, and improved some messy repaint inefficiencies involving win32 GL rendering. 2013-07-31 18:58:02 +01:00
jules
ebc0b2b727 Removed some warning settings that weren't supported by older GCCs. Also added workarounds for some spurious GCC warnings. 2013-07-30 21:47:15 +01:00
jules
67916bc9d0 Refactored OpenGLGraphicsContext to share a lot of code with the software renderer, and to use edgetables rather than image masks for faster clipping. 2013-07-30 17:20:58 +01:00
jules
aafa12fd81 Increased the warning level for the Xcode builds of the demo + introjucer, and avoided a few warnings. 2013-07-29 13:15:21 +01:00
jules
1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 2013-07-28 18:08:28 +01:00
jules
30cc1ed757 Added flags for multisampling in GL, and implementation of this for iOS. 2013-07-23 17:38:25 +01:00
jules
4fc8fbaef1 Added some more override decorators. 2013-07-10 10:22:33 +01:00
jules
c75a7300f5 Added some 'override' modifiers to overridden methods. 2013-06-23 23:09:52 +01:00