jules
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42a956c9c6
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Added a workaround for an obscure GL race condition when closing contexts
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2016-04-19 16:19:10 +01:00 |
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jules
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cd37ba3aa4
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Fix for openGL when a GL component is removed from its parent without detaching first.
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2016-03-10 12:09:10 +00:00 |
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jules
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b355af98a1
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Disabled depth-test when overlaying 2D rendering on openGL 3D content
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2016-02-16 09:45:09 +00:00 |
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jules
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e1b32ff2f3
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A couple of openGL3 fixes for win32
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2016-02-02 10:23:04 +00:00 |
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jules
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4e6ea1dbdf
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Added some missing win32 GL function support needed for GL3
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2016-01-29 15:12:05 +00:00 |
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hogliux
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256e66dfa3
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Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION)
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2016-01-26 12:46:33 +00:00 |
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jules
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02492b36b9
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Lots of small whitespace tweaks.
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2015-12-13 19:32:05 +00:00 |
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jules
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89ba69ab29
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Android Bluetooth MIDI, pro-audio i/o and improved openGL support
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2015-11-03 10:37:52 +00:00 |
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jules
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e3e812ecd6
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Fixed a couple of threading issues with openGL images on OSX.
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2015-08-17 19:17:51 +01:00 |
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jules
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16fa0e8ad9
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Added new method OpenGLContext::getContextAttachedTo()
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2015-07-28 15:01:25 +01:00 |
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Timur Doumler
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dca4d77f9d
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Fixed compiler warnings on Visual Studio 2015 RTM.
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2015-07-23 15:57:18 +01:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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jules
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b6a1d5386d
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Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this.
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2015-06-04 16:58:42 +01:00 |
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jules
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2a15b88dc3
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Fix for GL 2D rendering when used with user-code which unbinds the VAO.
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2015-05-25 09:36:11 +01:00 |
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jules
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c240ca4eaf
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Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
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2015-03-26 18:12:07 +00:00 |
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jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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2014-12-29 17:14:28 +00:00 |
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jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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2014-10-27 08:21:42 +00:00 |
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jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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2014-10-26 10:25:56 +00:00 |
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jules
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af0276b698
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Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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2014-05-30 11:25:09 +01:00 |
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jules
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6cd4bb5448
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OpenGL thread-safety fix.
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2014-04-18 22:10:39 +01:00 |
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jules
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51494449c7
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iOS background app GL rendering workaround.
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2014-04-02 17:39:26 +01:00 |
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jules
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3c5dce0b92
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iOS openGL background process fix.
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2014-04-01 17:00:48 +01:00 |
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jules
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09d626eafa
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Fix to make GL rendered comps repaint when un-minimised on win32.
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2014-03-30 17:30:22 +01:00 |
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jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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2014-03-13 10:57:03 +00:00 |
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jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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2014-03-11 10:24:31 +00:00 |
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jules
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946c1804fd
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Avoided an unnecessary GL assertion.
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2014-03-06 10:30:41 +00:00 |
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jules
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fb1018a034
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Better GL context scale change detection.
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2014-02-25 22:13:56 +00:00 |
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jules
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7b3ac6ebe7
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Better detection of changes of display scale in GL component.
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2014-02-25 10:59:43 +00:00 |
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jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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2014-02-23 16:23:34 +00:00 |
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jules
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8968df0402
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Added some centering methods to Rectangle.
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2014-02-21 12:51:06 +00:00 |
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jules
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7d6ab860fc
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Replaced an old-style GL function call with a newer equivalent.
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2014-01-14 21:33:39 +00:00 |
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jules
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dc24fdffb5
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Android GL fixes.
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2013-11-10 14:48:33 +00:00 |
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jules
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aeb8826889
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Allowed dynamic activation of repaint debug mode.
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2013-11-01 10:42:47 +00:00 |
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jules
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af55d142d3
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Minor tweaks and comment corrections.
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2013-10-31 18:46:38 +00:00 |
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jules
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25291038b8
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Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
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2013-09-07 12:23:01 +01:00 |
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jules
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a2c95ce4fd
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Cleaned out and optimised some graphics code.
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2013-09-04 13:38:54 +01:00 |
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jules
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2651911b87
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New method OpenGLContext::getRenderingScale(). Updated the GL demo to use this method of getting the display scale.
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2013-08-27 12:22:03 +01:00 |
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jules
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2786eadaf9
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Removed a few pedantic warnings.
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2013-08-26 14:58:23 +01:00 |
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jules
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0b32caaaf0
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Fix for GL in OSX retina displays
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2013-08-12 12:36:55 +01:00 |
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jules
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641b4d1ec8
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Fix for GL repaint flickering on win32.
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2013-08-06 21:53:11 +01:00 |
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jules
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41f257053a
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Fix for openGL rendering engine in native-titlebar windows.
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2013-08-01 16:45:37 +01:00 |
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jules
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7a47c12a76
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Cleaned away some old region-masking code from ComponentPeer, and improved some messy repaint inefficiencies involving win32 GL rendering.
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2013-07-31 18:58:02 +01:00 |
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jules
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ebc0b2b727
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Removed some warning settings that weren't supported by older GCCs. Also added workarounds for some spurious GCC warnings.
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2013-07-30 21:47:15 +01:00 |
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jules
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67916bc9d0
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Refactored OpenGLGraphicsContext to share a lot of code with the software renderer, and to use edgetables rather than image masks for faster clipping.
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2013-07-30 17:20:58 +01:00 |
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jules
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aafa12fd81
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Increased the warning level for the Xcode builds of the demo + introjucer, and avoided a few warnings.
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2013-07-29 13:15:21 +01:00 |
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jules
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1b9a60e52c
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Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before.
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2013-07-28 18:08:28 +01:00 |
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jules
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30cc1ed757
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Added flags for multisampling in GL, and implementation of this for iOS.
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2013-07-23 17:38:25 +01:00 |
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jules
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4fc8fbaef1
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Added some more override decorators.
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2013-07-10 10:22:33 +01:00 |
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jules
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c75a7300f5
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Added some 'override' modifiers to overridden methods.
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2013-06-23 23:09:52 +01:00 |
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