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126 commits

Author SHA1 Message Date
jules
fb864a5cb1 Corrected some spelling mistakes in comments 2016-04-11 11:13:44 +01:00
jules
3d341b8ca1 Added some linux GL definitions 2016-02-02 14:21:37 +00:00
jules
9e595439f6 Refactored some openGL function declarations to fix a couple of build problems 2016-02-01 12:54:47 +00:00
jules
59befc7bb4 Removed some dead code 2016-02-01 11:22:30 +00:00
jules
4e6ea1dbdf Added some missing win32 GL function support needed for GL3 2016-01-29 15:12:05 +00:00
jules
88b1fe0d97 Better handling of OSX openGL buffer-swapping in occluded windows 2015-12-29 12:31:05 +00:00
jules
4583fa3fbf Used the ignoreUnused() function to tidy up some old code 2015-12-23 16:27:50 +00:00
jules
89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 2015-11-03 10:37:52 +00:00
hogliux
71532b0e75 Add missing OpenGL definition GL_MULTISAMPLE 2015-07-31 08:24:05 +01:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
hogliux
effdc661ca Fix correct repainting of OpenGLContexts if a non-compositing window manager is used on linux 2015-07-08 17:09:59 +01:00
hogliux
2f94c8019d Implement proper android scaling support 2015-06-15 18:08:12 +01:00
jules
0c99e8e068 Minor cleanups 2015-05-25 10:05:33 +01:00
hogliux
c76876d388 Adds proper per-monitor scaling support on linux 2015-05-13 10:35:19 +01:00
Timur Doumler
be9a2ff1bb Implemented support for Android OpenGL native ARGB pixel format. 2015-05-05 17:44:10 +01:00
jules
1952ed195e Whitespace 2015-05-05 12:19:52 +01:00
hogliux
8c242b7547 Fix warnings on linux
Linux now compiles (clang++-3.5) without warnings when the following is enabled (these flags are identical to equator mac warnings):
-Wreorder -Wconstant-conversion -Wint-conversion -Woverloaded-virtual -Wuninitialized -Wunused-parameter -Wshorten-64-to-32 -Wstrict-aliasing -Wshadow -Wconversion -Wsign-compare -Werror -Wsign-conversion
2015-05-05 10:57:50 +01:00
jules
28123033cd Fixed an iOS GL compile error. 2015-04-20 17:29:11 +01:00
jules
b8133ad331 Fix for GL multisampling on some iOS versions. 2015-04-20 12:04:53 +01:00
jules
6bbe61f024 Compiler warning fix in iOS build. 2015-03-16 15:28:06 +00:00
jules
17863a45b6 Workaround for problems on Android when the OS reuses a posix thread for the openGL thread. 2015-02-24 17:59:53 +00:00
jules
553d46320d Added an openGL constant. 2015-02-17 17:11:44 +00:00
jules
04019091a7 Fix for deletion of opengl views on newer versions of android 2015-01-19 12:21:51 -08:00
jules
f146765b14 Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode. 2014-12-23 12:42:39 +00:00
jules
61bf9392d0 Cleaned up a few OSX 10.10 deprecated functions. 2014-10-28 10:29:01 +00:00
jules
56d2ae6a75 More iOS opengl version tweaking 2014-09-18 10:16:24 +01:00
jules
9dd760c86b Another update for iOS8 openGL multisampling 2014-09-18 09:14:41 +01:00
jules
49dd0011b0 Updates for iOS GL calls in iOS8 2014-09-16 17:49:30 +01:00
jules
3b13032b8c Updated some iOS GL calls to use newer API types and functions 2014-09-16 15:09:07 +01:00
jules
44b5f716cb Fixes for openGL on iOS to use multisampling. 2014-09-16 11:57:50 +01:00
jules
da8e3c53b6 Fix for win32 openGL repaints when continuous rendering is turned off. 2014-08-14 11:44:46 +01:00
jules
fcf010e74f Removed glDrawBuffers call (wasn't available in GLES) 2014-08-12 08:28:34 +01:00
jules
6a952d2e0b Added glDrawBuffers to the GL extension function list. 2014-08-11 18:50:44 +01:00
jules
619d475021 Fixes for building on iOS 6 SDK 2014-05-03 16:00:11 +01:00
jules
e5c556d307 Added support for GLSL v3 in iOS 2014-03-22 15:16:19 +00:00
jules
0de3ec9a51 OSX warning fix. 2014-03-13 16:41:21 +00:00
jules
12fb13bdea Tweaks for OpenGL 3 support. 2014-03-13 10:19:00 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
e7e2abbb5c Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. 2014-02-23 13:41:49 +00:00
jules
42bff200ed Improved the vertical font hinting algorithm and removed some duplicated typeface code. 2014-01-05 19:46:13 +00:00
jules
ae291475d6 Avoided a GL symbol redefinition and a warning in MSVC. 2014-01-03 14:33:37 +00:00
jules
c58d91fc04 (Fixed typo in last commit) 2013-11-07 21:52:18 +00:00
jules
bea96840b9 Added some openGL definitions to compensate for ones that are missing on certain platforms. 2013-11-07 21:47:59 +00:00
jules
c62da6c983 Cleaned up some pedantic warnings in the iOS build. 2013-10-01 12:55:44 +01:00
jules
1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 2013-07-28 18:08:28 +01:00
jules
30cc1ed757 Added flags for multisampling in GL, and implementation of this for iOS. 2013-07-23 17:38:25 +01:00
jules
8d05e58bc7 Horrible hack to work around OSX openGL swap intervals not working correctly when the window is occluded. 2013-07-23 15:57:50 +01:00
jules
5a1112ab94 Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00