jules
fb864a5cb1
Corrected some spelling mistakes in comments
2016-04-11 11:13:44 +01:00
jules
3d341b8ca1
Added some linux GL definitions
2016-02-02 14:21:37 +00:00
jules
9e595439f6
Refactored some openGL function declarations to fix a couple of build problems
2016-02-01 12:54:47 +00:00
jules
59befc7bb4
Removed some dead code
2016-02-01 11:22:30 +00:00
jules
4e6ea1dbdf
Added some missing win32 GL function support needed for GL3
2016-01-29 15:12:05 +00:00
jules
88b1fe0d97
Better handling of OSX openGL buffer-swapping in occluded windows
2015-12-29 12:31:05 +00:00
jules
4583fa3fbf
Used the ignoreUnused() function to tidy up some old code
2015-12-23 16:27:50 +00:00
jules
89ba69ab29
Android Bluetooth MIDI, pro-audio i/o and improved openGL support
2015-11-03 10:37:52 +00:00
hogliux
71532b0e75
Add missing OpenGL definition GL_MULTISAMPLE
2015-07-31 08:24:05 +01:00
hogliux
c7b8e77031
Update copyright notice
2015-07-22 15:59:34 +01:00
hogliux
effdc661ca
Fix correct repainting of OpenGLContexts if a non-compositing window manager is used on linux
2015-07-08 17:09:59 +01:00
hogliux
2f94c8019d
Implement proper android scaling support
2015-06-15 18:08:12 +01:00
jules
0c99e8e068
Minor cleanups
2015-05-25 10:05:33 +01:00
hogliux
c76876d388
Adds proper per-monitor scaling support on linux
2015-05-13 10:35:19 +01:00
Timur Doumler
be9a2ff1bb
Implemented support for Android OpenGL native ARGB pixel format.
2015-05-05 17:44:10 +01:00
jules
1952ed195e
Whitespace
2015-05-05 12:19:52 +01:00
hogliux
8c242b7547
Fix warnings on linux
...
Linux now compiles (clang++-3.5) without warnings when the following is enabled (these flags are identical to equator mac warnings):
-Wreorder -Wconstant-conversion -Wint-conversion -Woverloaded-virtual -Wuninitialized -Wunused-parameter -Wshorten-64-to-32 -Wstrict-aliasing -Wshadow -Wconversion -Wsign-compare -Werror -Wsign-conversion
2015-05-05 10:57:50 +01:00
jules
28123033cd
Fixed an iOS GL compile error.
2015-04-20 17:29:11 +01:00
jules
b8133ad331
Fix for GL multisampling on some iOS versions.
2015-04-20 12:04:53 +01:00
jules
6bbe61f024
Compiler warning fix in iOS build.
2015-03-16 15:28:06 +00:00
jules
17863a45b6
Workaround for problems on Android when the OS reuses a posix thread for the openGL thread.
2015-02-24 17:59:53 +00:00
jules
553d46320d
Added an openGL constant.
2015-02-17 17:11:44 +00:00
jules
04019091a7
Fix for deletion of opengl views on newer versions of android
2015-01-19 12:21:51 -08:00
jules
f146765b14
Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode.
2014-12-23 12:42:39 +00:00
jules
61bf9392d0
Cleaned up a few OSX 10.10 deprecated functions.
2014-10-28 10:29:01 +00:00
jules
56d2ae6a75
More iOS opengl version tweaking
2014-09-18 10:16:24 +01:00
jules
9dd760c86b
Another update for iOS8 openGL multisampling
2014-09-18 09:14:41 +01:00
jules
49dd0011b0
Updates for iOS GL calls in iOS8
2014-09-16 17:49:30 +01:00
jules
3b13032b8c
Updated some iOS GL calls to use newer API types and functions
2014-09-16 15:09:07 +01:00
jules
44b5f716cb
Fixes for openGL on iOS to use multisampling.
2014-09-16 11:57:50 +01:00
jules
da8e3c53b6
Fix for win32 openGL repaints when continuous rendering is turned off.
2014-08-14 11:44:46 +01:00
jules
fcf010e74f
Removed glDrawBuffers call (wasn't available in GLES)
2014-08-12 08:28:34 +01:00
jules
6a952d2e0b
Added glDrawBuffers to the GL extension function list.
2014-08-11 18:50:44 +01:00
jules
619d475021
Fixes for building on iOS 6 SDK
2014-05-03 16:00:11 +01:00
jules
e5c556d307
Added support for GLSL v3 in iOS
2014-03-22 15:16:19 +00:00
jules
0de3ec9a51
OSX warning fix.
2014-03-13 16:41:21 +00:00
jules
12fb13bdea
Tweaks for OpenGL 3 support.
2014-03-13 10:19:00 +00:00
jules
272bcbcaab
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
2014-03-11 10:24:31 +00:00
jules
80387e8cb5
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
2014-02-23 16:23:34 +00:00
jules
e7e2abbb5c
Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
2014-02-23 13:41:49 +00:00
jules
42bff200ed
Improved the vertical font hinting algorithm and removed some duplicated typeface code.
2014-01-05 19:46:13 +00:00
jules
ae291475d6
Avoided a GL symbol redefinition and a warning in MSVC.
2014-01-03 14:33:37 +00:00
jules
c58d91fc04
(Fixed typo in last commit)
2013-11-07 21:52:18 +00:00
jules
bea96840b9
Added some openGL definitions to compensate for ones that are missing on certain platforms.
2013-11-07 21:47:59 +00:00
jules
c62da6c983
Cleaned up some pedantic warnings in the iOS build.
2013-10-01 12:55:44 +01:00
jules
1b9a60e52c
Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before.
2013-07-28 18:08:28 +01:00
jules
30cc1ed757
Added flags for multisampling in GL, and implementation of this for iOS.
2013-07-23 17:38:25 +01:00
jules
8d05e58bc7
Horrible hack to work around OSX openGL swap intervals not working correctly when the window is occluded.
2013-07-23 15:57:50 +01:00
jules
5a1112ab94
Updated the format of the header include guard macros.
2013-07-17 16:26:35 +01:00
jules
03c2801f3f
Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
2013-06-13 13:17:12 +01:00