This avoids an issue where, when attaching an OpenGLContext as a child
of a window rendered with Direct2D, the area covered by the OpenGL
renderer would display as a white rectangle until the context had
drawn a frame. This only affected the Direct2D renderer; when the parent
window used the software renderer, no white rectangle was shown.
The assertion can routinely fire on Linux, where a window may go through
many size changes from (0, 0) to its actual size due to the nature of
how XWindow reports these in subsequent ConfigureNotify events.
These subsequent changes aren't visibly observable by users.
There were a few "ambiguous operator new/delete" errors that were due to
inheriting from a private base class that used the leak detector. These
errors are resolved by adding the leak detector to the derived classes.
JUCE_API was missing from a few useful types, notably the ARA hosting
types.
Previously, it was possible for the Timer destructor to run after the
last ScopeJuceInitialiser_GUI destructor, which meant that timer
callbacks could continue to be fired (via the appDelegate pointer) after
the static appDelegate instance had been destroyed.
With this change in place, we now ensure the Timer is destroyed before
the ScopedJuceInitialiser_GUI.
This fixes an undesired behaviour where squashing the text using
GlyphArrangement::addFittedText would only squash the visible glyphs but
not the additional kerning space between them.
This commit fixes a regression added during the ShapedText based rewrite
of the class. The minimumHorizontalScale parameter was mistakenly
interpreted as an absolute scale, whereas its meaning in the old
implementation was a relative scalar applied to the Font's horizontal
scale.
This is useful on headless Linux systems. When no display is attached,
window creation is bypassed but a StandalonePluginHolder is still
created, allowing audio to be processed.
Previously, MouseSourceState::checkButtonState would trigger a menu item
if the MouseSourceState had observed the mouse button transition from
pressed to released while over an item, after more than 250ms had
elapsed since creating the menu window. In situations where the main
thread was very busy, this timeout could sometimes be reached inside the
same mouse click/release gesture. If the menu was created inside a
mouse-down, then simply tapping the mouse could sometimes trigger an
item from the menu as soon as the menu window appeared.
To help avoid accidentally triggering menu items, the menu window now
prevents any item from being triggered by the mouse until either the
mouse has been released once, or the mouse has moved. Put another way,
if the mouse is initially pressed when the menu is shown, it cannot
trigger a menu item unless the mouse is moved before it is released.
This was evident in the FontsDemo when using the CoreGraphics renderer,
selecting a font without an italic face, and enabling the italic style.
The glyph anchor positions were incorrectly transformed by the text
matrix, causing the left margin of the text to become tilted.
We now correct for the slant and scale specified in the text matrix when
computing glyph anchor positions.
This fixes an issue where Direct2D will emit an error when using dirty
rects on the first full frame after resizing.
The issue isn't present on all hardware/drivers, but was observed on a
Windows 11 computer with a 890M iGPU.