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44 commits

Author SHA1 Message Date
hogliux
e0aff606a8 Bump version number to 4.3.1 2017-01-26 10:40:42 +00:00
hogliux
363ceb08cf Bump version number to 4.3.0 2016-11-02 14:02:52 +00:00
hogliux
4eb89336f9 Bump version number to 4.2.4 2016-09-16 16:42:43 +01:00
hogliux
630ab88f8b Version number update 2016-07-05 11:27:53 +01:00
jules
ec40f0940c Updated version numbers in modules, and resaved example projects 2016-06-07 12:52:59 +01:00
jules
0b3a11ee07 Updated version number to 4.2.1 2016-04-21 10:08:47 +01:00
Timur Doumler
70949aa0c6 Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects. 2016-04-06 18:31:24 +01:00
jules
b5907fa90d Normalised some divider comments 2016-02-20 09:45:43 +00:00
jules
89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 2015-11-03 10:37:52 +00:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
jules
39da2ea627 Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. 2014-12-29 17:14:28 +00:00
jules
653a68ddee Added includes of new template classes. 2014-10-28 14:22:54 +00:00
jules
b88b621d81 Restructured some openGL file locations. 2014-10-24 12:34:07 +01:00
jules
b4bef8e91e Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols. 2014-08-22 09:58:53 +01:00
jules
6c30e83de1 Added openGL macro JUCE_GLSL_VERSION 2014-08-17 12:24:38 +01:00
jules
619d475021 Fixes for building on iOS 6 SDK 2014-05-03 16:00:11 +01:00
jules
e5c556d307 Added support for GLSL v3 in iOS 2014-03-22 15:16:19 +00:00
jules
12fb13bdea Tweaks for OpenGL 3 support. 2014-03-13 10:19:00 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 2014-02-24 11:04:38 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
bea96840b9 Added some openGL definitions to compensate for ones that are missing on certain platforms. 2013-11-07 21:47:59 +00:00
jules
636ffe68d3 A bit more minor cleaning-up. 2013-08-24 12:16:51 +01:00
jules
5a1112ab94 Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
8de9d9c6da Version number bump. Clean-ups. 2012-03-30 15:40:17 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
aab3a6a6eb Android GL work. 2012-02-29 14:16:14 +00:00
jules
2bfa580254 Android GL work. 2012-02-25 18:30:42 +00:00
jules
295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
7c486b83d8 Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) 2012-01-06 10:23:48 +00:00
jules
37d8a65407 More OpenGL shader work. 2011-12-18 10:37:25 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
ba53323cbd Android updates to support NDK r7. 2011-12-12 12:23:15 +00:00
jules
7cf9e480b2 Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 2011-11-07 18:58:37 +00:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00
jules
7a91c10a81 Android openGL build fixes. 2011-10-11 12:44:57 +01:00
jules
f31dca5f2f More OpenGL work. 2011-10-10 18:30:51 +01:00
jules
5a45b4f4c6 New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image. 2011-09-26 14:45:04 +01:00
Julian Storer
74df644356 New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. 2011-09-10 20:09:05 +01:00
Julian Storer
6b94c7598d Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it. 2011-09-09 18:15:29 +01:00
Julian Storer
b70e0a28d2 First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
Renamed from src/native/android/juce_android_NativeIncludes.h (Browse further)