mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
Version number bump. Clean-ups.
This commit is contained in:
parent
0f8cc04904
commit
8de9d9c6da
32 changed files with 123 additions and 61 deletions
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@ -1608,6 +1608,7 @@
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@ -4216,6 +4216,7 @@
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@ -1576,6 +1576,7 @@
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@ -2700,6 +2700,9 @@
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<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h">
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</ClInclude>
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{
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"id": "juce_audio_basics",
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"name": "JUCE audio and midi data classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for audio buffer manipulation, midi message handling, synthesis, etc",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_audio_devices",
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"name": "JUCE audio and midi I/O device classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes to play and record from audio and midi i/o devices.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_audio_formats",
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"name": "JUCE audio file format codecs",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for reading and writing various audio file formats.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_audio_plugin_client",
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"name": "JUCE audio plugin wrapper classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for building VST, RTAS and AU plugins.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_audio_processors",
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"name": "JUCE audio plugin hosting classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for loading and playing VST, AU, or internally-generated audio processors.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_audio_utils",
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"name": "JUCE extra audio utility classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for audio-related GUI and miscellaneous tasks.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_browser_plugin_client",
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"name": "JUCE browser plugin wrapper classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for building NPAPI and ActiveX browser plugins.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_core",
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"name": "JUCE core classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "The essential set of basic JUCE classes, as required by all the other JUCE modules. Includes text, container, memory, threading and i/o functionality.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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*/
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#define JUCE_MAJOR_VERSION 2
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#define JUCE_MINOR_VERSION 0
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#define JUCE_BUILDNUMBER 18
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#define JUCE_BUILDNUMBER 19
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/** Current Juce version number.
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{
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"id": "juce_cryptography",
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"name": "JUCE cryptography classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for various basic cryptography functions, including RSA, Blowfish, MD5, SHA, etc.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_data_structures",
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"name": "JUCE data model helper classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for undo/redo management, and smart data structures.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_events",
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"name": "JUCE message and event handling classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for running an application's main event loop and sending/receiving messages, timers, etc.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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{
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"id": "juce_graphics",
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"name": "JUCE graphics classes",
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"version": "2.0.18",
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"version": "2.0.19",
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"description": "Classes for 2D vector graphics, image loading/saving, font handling, etc.",
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"website": "http://www.juce.com/juce",
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"license": "GPL/Commercial",
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|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "juce_gui_basics",
|
||||
"name": "JUCE GUI core classes",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "Basic user-interface components and related classes.",
|
||||
"website": "http://www.juce.com/juce",
|
||||
"license": "GPL/Commercial",
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "juce_gui_extra",
|
||||
"name": "JUCE extended GUI classes",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "Miscellaneous GUI classes for specialised tasks.",
|
||||
"website": "http://www.juce.com/juce",
|
||||
"license": "GPL/Commercial",
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "juce_opengl",
|
||||
"name": "JUCE OpenGL classes",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "Classes for rendering OpenGL in a JUCE window.",
|
||||
"website": "http://www.juce.com/juce",
|
||||
"license": "GPL/Commercial",
|
||||
|
|
|
|||
|
|
@ -105,6 +105,9 @@ namespace juce
|
|||
#ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__
|
||||
#include "opengl/juce_OpenGLPixelFormat.h"
|
||||
#endif
|
||||
#ifndef __JUCE_OPENGLRENDERER_JUCEHEADER__
|
||||
#include "opengl/juce_OpenGLRenderer.h"
|
||||
#endif
|
||||
#ifndef __JUCE_OPENGLSHADERPROGRAM_JUCEHEADER__
|
||||
#include "opengl/juce_OpenGLShaderProgram.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -28,54 +28,22 @@
|
|||
|
||||
#include "juce_OpenGLPixelFormat.h"
|
||||
#include "../native/juce_OpenGLExtensions.h"
|
||||
#include "juce_OpenGLRenderer.h"
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A base class that should be implemented by classes which want to render openGL
|
||||
on a background thread.
|
||||
|
||||
@see OpenGLContext
|
||||
*/
|
||||
class JUCE_API OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
OpenGLRenderer() {}
|
||||
virtual ~OpenGLRenderer() {}
|
||||
|
||||
/** Called when a new GL context has been created.
|
||||
You can use this as an opportunity to create your textures, shaders, etc.
|
||||
When the method is invoked, the new GL context will be active.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void newOpenGLContextCreated() = 0;
|
||||
|
||||
/** Called when you should render the next openGL frame.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void renderOpenGL() = 0;
|
||||
|
||||
/** Called when the current openGL context is about to close.
|
||||
You can use this opportunity to release any GL resources that you may have
|
||||
created.
|
||||
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
|
||||
(Also note that on Android, this callback won't happen, because there's currently
|
||||
no way to implement it..)
|
||||
*/
|
||||
virtual void openGLContextClosing() = 0;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an OpenGL context, which can be attached to a component.
|
||||
|
||||
To render some OpenGL in a component, you should create an instance of an OpenGLContext,
|
||||
and call attachTo() to make it use your component as its render target.
|
||||
To free the context, either call detach(), or delete the OpenGLContext.
|
||||
To render some OpenGL, you should create an instance of an OpenGLContext,
|
||||
and call attachTo() to make it use a component as its render target.
|
||||
|
||||
To provide threaded rendering, you can supply an OpenGLRenderer object that
|
||||
will be used to render each frame.
|
||||
|
||||
Before your target component or OpenGLRenderer is deleted, you MUST call
|
||||
detach() or delete the OpenGLContext to allow the background thread to
|
||||
stop and the native resources to be freed safely.
|
||||
|
||||
@see OpenGLRenderer
|
||||
*/
|
||||
|
|
@ -160,6 +128,7 @@ public:
|
|||
/** Asynchronously causes a repaint to be made. */
|
||||
void triggerRepaint();
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the width of this context */
|
||||
inline int getWidth() const noexcept { return width; }
|
||||
|
|
@ -256,6 +225,8 @@ public:
|
|||
const Rectangle<int>& anchorPosAndTextureSize,
|
||||
int contextWidth, int contextHeight);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
#ifndef DOXYGEN
|
||||
class NativeContext;
|
||||
#endif
|
||||
|
|
@ -277,5 +248,4 @@ private:
|
|||
};
|
||||
|
||||
|
||||
|
||||
#endif // __JUCE_OPENGLCONTEXT_JUCEHEADER__
|
||||
|
|
|
|||
70
modules/juce_opengl/opengl/juce_OpenGLRenderer.h
Normal file
70
modules/juce_opengl/opengl/juce_OpenGLRenderer.h
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library - "Jules' Utility Class Extensions"
|
||||
Copyright 2004-11 by Raw Material Software Ltd.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
JUCE can be redistributed and/or modified under the terms of the GNU General
|
||||
Public License (Version 2), as published by the Free Software Foundation.
|
||||
A copy of the license is included in the JUCE distribution, or can be found
|
||||
online at www.gnu.org/licenses.
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.rawmaterialsoftware.com/juce for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef __JUCE_OPENGLRENDERER_JUCEHEADER__
|
||||
#define __JUCE_OPENGLRENDERER_JUCEHEADER__
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A base class that should be implemented by classes which want to render openGL
|
||||
on a background thread.
|
||||
|
||||
@see OpenGLContext
|
||||
*/
|
||||
class JUCE_API OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
OpenGLRenderer() {}
|
||||
virtual ~OpenGLRenderer() {}
|
||||
|
||||
/** Called when a new GL context has been created.
|
||||
You can use this as an opportunity to create your textures, shaders, etc.
|
||||
When the method is invoked, the new GL context will be active.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void newOpenGLContextCreated() = 0;
|
||||
|
||||
/** Called when you should render the next openGL frame.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void renderOpenGL() = 0;
|
||||
|
||||
/** Called when the current openGL context is about to close.
|
||||
You can use this opportunity to release any GL resources that you may have
|
||||
created.
|
||||
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
|
||||
(Also note that on Android, this callback won't happen, because there's currently
|
||||
no way to implement it..)
|
||||
*/
|
||||
virtual void openGLContextClosing() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // __JUCE_OPENGLRENDERER_JUCEHEADER__
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"id": "juce_video",
|
||||
"name": "JUCE video playback and capture classes",
|
||||
"version": "2.0.18",
|
||||
"version": "2.0.19",
|
||||
"description": "Classes for playing video and capturing camera input.",
|
||||
"website": "http://www.juce.com/juce",
|
||||
"license": "GPL/Commercial",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue