ed
|
6894e04356
|
Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
|
2017-11-30 10:11:40 +00:00 |
|
jules
|
25fe3ee392
|
Some workarounds to avoid triggering the new Xcode thread checker when using openGL
|
2017-11-29 10:14:41 +00:00 |
|
jules
|
f85d706131
|
Some minor formatting and comment fixes
|
2017-11-28 17:46:15 +00:00 |
|
jules
|
2dc9316420
|
Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility)
|
2017-11-01 17:41:06 +00:00 |
|
hogliux
|
159ffb5fb9
|
OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter
|
2017-10-24 09:13:19 +01:00 |
|
hogliux
|
b9b34393d1
|
Improved scheduling when multiple threads are fighting for the MessageManagerLock
|
2017-10-19 12:55:37 +01:00 |
|
hogliux
|
bd0ec0ca8c
|
Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised
|
2017-09-26 16:32:41 +01:00 |
|
jules
|
12f9f33e91
|
Bit of modernisation in OpenGLContext
|
2017-09-25 12:19:22 +01:00 |
|
jules
|
eda613c6db
|
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
|
2017-09-08 08:59:55 +01:00 |
|
hogliux
|
4b114d89a7
|
OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor
|
2017-06-01 10:34:20 +01:00 |
|
hogliux
|
b5afccc37c
|
Updated file headers and the README with the JUCE 5 license
|
2017-04-27 14:43:04 +01:00 |
|
jules
|
38d49a5ee7
|
Modernised a few RectangleList iterators
|
2017-04-03 16:08:07 +01:00 |
|
jules
|
8ed41ed14b
|
Fixed some whitespace style and cleaned up some code using C++11
|
2017-03-27 13:06:42 +01:00 |
|
hogliux
|
327f61eacf
|
Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render
|
2017-02-20 20:03:18 +00:00 |
|
hogliux
|
42305de6da
|
Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked
|
2017-02-14 20:20:32 +00:00 |
|
jules
|
42a956c9c6
|
Added a workaround for an obscure GL race condition when closing contexts
|
2016-04-19 16:19:10 +01:00 |
|
jules
|
cd37ba3aa4
|
Fix for openGL when a GL component is removed from its parent without detaching first.
|
2016-03-10 12:09:10 +00:00 |
|
jules
|
b355af98a1
|
Disabled depth-test when overlaying 2D rendering on openGL 3D content
|
2016-02-16 09:45:09 +00:00 |
|
jules
|
e1b32ff2f3
|
A couple of openGL3 fixes for win32
|
2016-02-02 10:23:04 +00:00 |
|
jules
|
4e6ea1dbdf
|
Added some missing win32 GL function support needed for GL3
|
2016-01-29 15:12:05 +00:00 |
|
hogliux
|
256e66dfa3
|
Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION)
|
2016-01-26 12:46:33 +00:00 |
|
jules
|
02492b36b9
|
Lots of small whitespace tweaks.
|
2015-12-13 19:32:05 +00:00 |
|
jules
|
89ba69ab29
|
Android Bluetooth MIDI, pro-audio i/o and improved openGL support
|
2015-11-03 10:37:52 +00:00 |
|
jules
|
e3e812ecd6
|
Fixed a couple of threading issues with openGL images on OSX.
|
2015-08-17 19:17:51 +01:00 |
|
jules
|
16fa0e8ad9
|
Added new method OpenGLContext::getContextAttachedTo()
|
2015-07-28 15:01:25 +01:00 |
|
Timur Doumler
|
dca4d77f9d
|
Fixed compiler warnings on Visual Studio 2015 RTM.
|
2015-07-23 15:57:18 +01:00 |
|
hogliux
|
c7b8e77031
|
Update copyright notice
|
2015-07-22 15:59:34 +01:00 |
|
jules
|
b6a1d5386d
|
Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this.
|
2015-06-04 16:58:42 +01:00 |
|
jules
|
2a15b88dc3
|
Fix for GL 2D rendering when used with user-code which unbinds the VAO.
|
2015-05-25 09:36:11 +01:00 |
|
jules
|
c240ca4eaf
|
Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
|
2015-03-26 18:12:07 +00:00 |
|
jules
|
39da2ea627
|
Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
|
2014-12-29 17:14:28 +00:00 |
|
jules
|
28b790c4c1
|
Fixed ridiculous typo in openGL
|
2014-10-27 08:21:42 +00:00 |
|
jules
|
91c81a6319
|
Avoided a crash in openGL when running on very old Windows drivers.
|
2014-10-26 10:25:56 +00:00 |
|
jules
|
af0276b698
|
Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
|
2014-05-30 11:25:09 +01:00 |
|
jules
|
6cd4bb5448
|
OpenGL thread-safety fix.
|
2014-04-18 22:10:39 +01:00 |
|
jules
|
51494449c7
|
iOS background app GL rendering workaround.
|
2014-04-02 17:39:26 +01:00 |
|
jules
|
3c5dce0b92
|
iOS openGL background process fix.
|
2014-04-01 17:00:48 +01:00 |
|
jules
|
09d626eafa
|
Fix to make GL rendered comps repaint when un-minimised on win32.
|
2014-03-30 17:30:22 +01:00 |
|
jules
|
b1b08106bf
|
Updated OpenGLGraphicsContext to be able to use GL3 contexts.
|
2014-03-13 10:57:03 +00:00 |
|
jules
|
272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
|
2014-03-11 10:24:31 +00:00 |
|
jules
|
946c1804fd
|
Avoided an unnecessary GL assertion.
|
2014-03-06 10:30:41 +00:00 |
|
jules
|
fb1018a034
|
Better GL context scale change detection.
|
2014-02-25 22:13:56 +00:00 |
|
jules
|
7b3ac6ebe7
|
Better detection of changes of display scale in GL component.
|
2014-02-25 10:59:43 +00:00 |
|
jules
|
56f7676601
|
Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
|
2014-02-24 19:03:47 +00:00 |
|
jules
|
80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
|
2014-02-23 16:23:34 +00:00 |
|
jules
|
8968df0402
|
Added some centering methods to Rectangle.
|
2014-02-21 12:51:06 +00:00 |
|
jules
|
7d6ab860fc
|
Replaced an old-style GL function call with a newer equivalent.
|
2014-01-14 21:33:39 +00:00 |
|
jules
|
dc24fdffb5
|
Android GL fixes.
|
2013-11-10 14:48:33 +00:00 |
|
jules
|
aeb8826889
|
Allowed dynamic activation of repaint debug mode.
|
2013-11-01 10:42:47 +00:00 |
|
jules
|
af55d142d3
|
Minor tweaks and comment corrections.
|
2013-10-31 18:46:38 +00:00 |
|