1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-02-03 03:30:06 +00:00
Commit graph

101 commits

Author SHA1 Message Date
ed
6894e04356 Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 2017-11-30 10:11:40 +00:00
jules
25fe3ee392 Some workarounds to avoid triggering the new Xcode thread checker when using openGL 2017-11-29 10:14:41 +00:00
jules
f85d706131 Some minor formatting and comment fixes 2017-11-28 17:46:15 +00:00
jules
2dc9316420 Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility) 2017-11-01 17:41:06 +00:00
hogliux
159ffb5fb9 OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter 2017-10-24 09:13:19 +01:00
hogliux
b9b34393d1 Improved scheduling when multiple threads are fighting for the MessageManagerLock 2017-10-19 12:55:37 +01:00
hogliux
bd0ec0ca8c Android: Fixed a rare race-condition in android OpenGL startup which could occur if the OpenGL context is destroyed before it is fully initialised 2017-09-26 16:32:41 +01:00
jules
12f9f33e91 Bit of modernisation in OpenGLContext 2017-09-25 12:19:22 +01:00
jules
eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 2017-09-08 08:59:55 +01:00
hogliux
4b114d89a7 OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor 2017-06-01 10:34:20 +01:00
hogliux
b5afccc37c Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00
jules
38d49a5ee7 Modernised a few RectangleList iterators 2017-04-03 16:08:07 +01:00
jules
8ed41ed14b Fixed some whitespace style and cleaned up some code using C++11 2017-03-27 13:06:42 +01:00
hogliux
327f61eacf Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render 2017-02-20 20:03:18 +00:00
hogliux
42305de6da Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked 2017-02-14 20:20:32 +00:00
jules
42a956c9c6 Added a workaround for an obscure GL race condition when closing contexts 2016-04-19 16:19:10 +01:00
jules
cd37ba3aa4 Fix for openGL when a GL component is removed from its parent without detaching first. 2016-03-10 12:09:10 +00:00
jules
b355af98a1 Disabled depth-test when overlaying 2D rendering on openGL 3D content 2016-02-16 09:45:09 +00:00
jules
e1b32ff2f3 A couple of openGL3 fixes for win32 2016-02-02 10:23:04 +00:00
jules
4e6ea1dbdf Added some missing win32 GL function support needed for GL3 2016-01-29 15:12:05 +00:00
hogliux
256e66dfa3 Add workaround for OpenGL drivers which do not support glGetString(GL_SHADING_LANGUAGE_VERSION) 2016-01-26 12:46:33 +00:00
jules
02492b36b9 Lots of small whitespace tweaks. 2015-12-13 19:32:05 +00:00
jules
89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 2015-11-03 10:37:52 +00:00
jules
e3e812ecd6 Fixed a couple of threading issues with openGL images on OSX. 2015-08-17 19:17:51 +01:00
jules
16fa0e8ad9 Added new method OpenGLContext::getContextAttachedTo() 2015-07-28 15:01:25 +01:00
Timur Doumler
dca4d77f9d Fixed compiler warnings on Visual Studio 2015 RTM. 2015-07-23 15:57:18 +01:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
jules
b6a1d5386d Added more re-binding of vertex buffers in GL rendering code, to work around people's own GL code unbinding this. 2015-06-04 16:58:42 +01:00
jules
2a15b88dc3 Fix for GL 2D rendering when used with user-code which unbinds the VAO. 2015-05-25 09:36:11 +01:00
jules
c240ca4eaf Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
jules
39da2ea627 Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. 2014-12-29 17:14:28 +00:00
jules
28b790c4c1 Fixed ridiculous typo in openGL 2014-10-27 08:21:42 +00:00
jules
91c81a6319 Avoided a crash in openGL when running on very old Windows drivers. 2014-10-26 10:25:56 +00:00
jules
af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 2014-05-30 11:25:09 +01:00
jules
6cd4bb5448 OpenGL thread-safety fix. 2014-04-18 22:10:39 +01:00
jules
51494449c7 iOS background app GL rendering workaround. 2014-04-02 17:39:26 +01:00
jules
3c5dce0b92 iOS openGL background process fix. 2014-04-01 17:00:48 +01:00
jules
09d626eafa Fix to make GL rendered comps repaint when un-minimised on win32. 2014-03-30 17:30:22 +01:00
jules
b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 2014-03-13 10:57:03 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
946c1804fd Avoided an unnecessary GL assertion. 2014-03-06 10:30:41 +00:00
jules
fb1018a034 Better GL context scale change detection. 2014-02-25 22:13:56 +00:00
jules
7b3ac6ebe7 Better detection of changes of display scale in GL component. 2014-02-25 10:59:43 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
8968df0402 Added some centering methods to Rectangle. 2014-02-21 12:51:06 +00:00
jules
7d6ab860fc Replaced an old-style GL function call with a newer equivalent. 2014-01-14 21:33:39 +00:00
jules
dc24fdffb5 Android GL fixes. 2013-11-10 14:48:33 +00:00
jules
aeb8826889 Allowed dynamic activation of repaint debug mode. 2013-11-01 10:42:47 +00:00
jules
af55d142d3 Minor tweaks and comment corrections. 2013-10-31 18:46:38 +00:00