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12 commits

Author SHA1 Message Date
jules
cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 2012-03-15 15:58:34 +00:00
jules
ed9a2a1575 Minor android and GL clean-ups. 2012-03-01 17:52:03 +00:00
jules
109f0a32a4 OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress. 2012-03-01 12:10:37 +00:00
jules
aab3a6a6eb Android GL work. 2012-02-29 14:16:14 +00:00
jules
d2a4173ab4 Android: better logging, more GL work. 2012-02-23 17:34:46 +00:00
jules
1804b983a0 Android GL work. 2012-02-23 09:57:00 +00:00
jules
ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
jules
0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 2011-10-28 14:21:29 +01:00
jules
04c35b28e6 OpenGL refactoring. 2011-10-24 21:02:56 +01:00
jules
b23e5c4515 ImageButton fix. OpenGL refactoring. 2011-10-19 10:26:26 +01:00
Julian Storer
74df644356 New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers. 2011-09-10 20:09:05 +01:00
Julian Storer
b70e0a28d2 First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
Renamed from src/native/android/juce_android_OpenGLComponent.cpp (Browse further)