jules
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61bf9392d0
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Cleaned up a few OSX 10.10 deprecated functions.
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2014-10-28 10:29:01 +00:00 |
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jules
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fd7b9a8542
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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2014-10-27 10:28:46 +00:00 |
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jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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2014-10-27 08:21:42 +00:00 |
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jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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2014-10-26 10:25:56 +00:00 |
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jules
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9356a51249
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Avoided some unwanted GLSL assertions.
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2014-10-24 12:58:43 +01:00 |
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jules
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44fa2827ad
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Resaved projects.
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2014-10-24 12:39:06 +01:00 |
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jules
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b88b621d81
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Restructured some openGL file locations.
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2014-10-24 12:34:07 +01:00 |
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jules
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56d2ae6a75
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More iOS opengl version tweaking
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2014-09-18 10:16:24 +01:00 |
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jules
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9dd760c86b
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Another update for iOS8 openGL multisampling
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2014-09-18 09:14:41 +01:00 |
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jules
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49dd0011b0
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Updates for iOS GL calls in iOS8
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2014-09-16 17:49:30 +01:00 |
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jules
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3b13032b8c
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Updated some iOS GL calls to use newer API types and functions
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2014-09-16 15:09:07 +01:00 |
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jules
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44b5f716cb
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Fixes for openGL on iOS to use multisampling.
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2014-09-16 11:57:50 +01:00 |
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jules
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b4bef8e91e
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Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols.
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2014-08-22 09:58:53 +01:00 |
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jules
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6c30e83de1
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Added openGL macro JUCE_GLSL_VERSION
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2014-08-17 12:24:38 +01:00 |
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jules
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da8e3c53b6
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Fix for win32 openGL repaints when continuous rendering is turned off.
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2014-08-14 11:44:46 +01:00 |
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jules
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99e8445b96
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Version number update
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2014-08-12 13:43:39 +01:00 |
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jules
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fcf010e74f
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Removed glDrawBuffers call (wasn't available in GLES)
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2014-08-12 08:28:34 +01:00 |
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jules
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6a952d2e0b
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Added glDrawBuffers to the GL extension function list.
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2014-08-11 18:50:44 +01:00 |
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jules
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d2e1c7f679
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Version number update
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2014-07-13 19:42:44 +01:00 |
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jules
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2f1ef234ce
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Tightened up a few places where numeric conversion warnings could happen.
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2014-07-10 18:57:24 +01:00 |
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jules
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f8e9a13f1d
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Version number update
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2014-06-01 19:26:09 +01:00 |
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jules
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af0276b698
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Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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2014-05-30 11:25:09 +01:00 |
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jules
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619d475021
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Fixes for building on iOS 6 SDK
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2014-05-03 16:00:11 +01:00 |
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jules
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6cd4bb5448
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OpenGL thread-safety fix.
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2014-04-18 22:10:39 +01:00 |
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jules
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51494449c7
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iOS background app GL rendering workaround.
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2014-04-02 17:39:26 +01:00 |
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jules
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3c5dce0b92
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iOS openGL background process fix.
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2014-04-01 17:00:48 +01:00 |
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jules
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09d626eafa
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Fix to make GL rendered comps repaint when un-minimised on win32.
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2014-03-30 17:30:22 +01:00 |
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jules
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e449f1a8af
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Workarounds for a couple of MSVC quirks.
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2014-03-29 13:56:16 +00:00 |
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jules
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f805382a83
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Fix for iOS openGL framebuffers.
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2014-03-27 09:52:42 +00:00 |
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jules
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4251a2437b
|
Version number update
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2014-03-24 20:01:37 +00:00 |
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jules
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e5c556d307
|
Added support for GLSL v3 in iOS
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2014-03-22 15:16:19 +00:00 |
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jules
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c74d5e8635
|
Added openGL error message mappings.
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2014-03-22 14:58:53 +00:00 |
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jules
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35fd84cc52
|
Better parsing of openGL SL version number.
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2014-03-22 14:58:30 +00:00 |
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jules
|
aeb6657cb4
|
Some fixes and clean-ups to OpenGLFrameBuffer
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2014-03-22 14:57:52 +00:00 |
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jules
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dfda7c77fc
|
Workarounds for some mingw build problems.
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2014-03-19 11:23:52 +00:00 |
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jules
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0de3ec9a51
|
OSX warning fix.
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2014-03-13 16:41:21 +00:00 |
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jules
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b09467c7c5
|
Couple of GL clean-ups.
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2014-03-13 11:05:34 +00:00 |
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jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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2014-03-13 10:57:03 +00:00 |
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jules
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12fb13bdea
|
Tweaks for OpenGL 3 support.
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2014-03-13 10:19:00 +00:00 |
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jules
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272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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2014-03-11 10:24:31 +00:00 |
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jules
|
946c1804fd
|
Avoided an unnecessary GL assertion.
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2014-03-06 10:30:41 +00:00 |
|
jules
|
7f9425058a
|
Version number update
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2014-02-28 20:55:06 +00:00 |
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jules
|
fb1018a034
|
Better GL context scale change detection.
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2014-02-25 22:13:56 +00:00 |
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jules
|
7b3ac6ebe7
|
Better detection of changes of display scale in GL component.
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2014-02-25 10:59:43 +00:00 |
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jules
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fa2b42a742
|
Android GL fixes.
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2014-02-24 20:29:13 +00:00 |
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jules
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56f7676601
|
Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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6427e11ae3
|
New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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2014-02-24 11:04:38 +00:00 |
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jules
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80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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2014-02-23 16:23:34 +00:00 |
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jules
|
e7e2abbb5c
|
Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
|
2014-02-23 13:41:49 +00:00 |
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jules
|
8968df0402
|
Added some centering methods to Rectangle.
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2014-02-21 12:51:06 +00:00 |
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