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Commit graph

312 commits

Author SHA1 Message Date
jules
61bf9392d0 Cleaned up a few OSX 10.10 deprecated functions. 2014-10-28 10:29:01 +00:00
jules
fd7b9a8542 Workaround for leak of openGL textures when Images are deleted without an active GL context. 2014-10-27 10:28:46 +00:00
jules
28b790c4c1 Fixed ridiculous typo in openGL 2014-10-27 08:21:42 +00:00
jules
91c81a6319 Avoided a crash in openGL when running on very old Windows drivers. 2014-10-26 10:25:56 +00:00
jules
9356a51249 Avoided some unwanted GLSL assertions. 2014-10-24 12:58:43 +01:00
jules
44fa2827ad Resaved projects. 2014-10-24 12:39:06 +01:00
jules
b88b621d81 Restructured some openGL file locations. 2014-10-24 12:34:07 +01:00
jules
56d2ae6a75 More iOS opengl version tweaking 2014-09-18 10:16:24 +01:00
jules
9dd760c86b Another update for iOS8 openGL multisampling 2014-09-18 09:14:41 +01:00
jules
49dd0011b0 Updates for iOS GL calls in iOS8 2014-09-16 17:49:30 +01:00
jules
3b13032b8c Updated some iOS GL calls to use newer API types and functions 2014-09-16 15:09:07 +01:00
jules
44b5f716cb Fixes for openGL on iOS to use multisampling. 2014-09-16 11:57:50 +01:00
jules
b4bef8e91e Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols. 2014-08-22 09:58:53 +01:00
jules
6c30e83de1 Added openGL macro JUCE_GLSL_VERSION 2014-08-17 12:24:38 +01:00
jules
da8e3c53b6 Fix for win32 openGL repaints when continuous rendering is turned off. 2014-08-14 11:44:46 +01:00
jules
99e8445b96 Version number update 2014-08-12 13:43:39 +01:00
jules
fcf010e74f Removed glDrawBuffers call (wasn't available in GLES) 2014-08-12 08:28:34 +01:00
jules
6a952d2e0b Added glDrawBuffers to the GL extension function list. 2014-08-11 18:50:44 +01:00
jules
d2e1c7f679 Version number update 2014-07-13 19:42:44 +01:00
jules
2f1ef234ce Tightened up a few places where numeric conversion warnings could happen. 2014-07-10 18:57:24 +01:00
jules
f8e9a13f1d Version number update 2014-06-01 19:26:09 +01:00
jules
af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 2014-05-30 11:25:09 +01:00
jules
619d475021 Fixes for building on iOS 6 SDK 2014-05-03 16:00:11 +01:00
jules
6cd4bb5448 OpenGL thread-safety fix. 2014-04-18 22:10:39 +01:00
jules
51494449c7 iOS background app GL rendering workaround. 2014-04-02 17:39:26 +01:00
jules
3c5dce0b92 iOS openGL background process fix. 2014-04-01 17:00:48 +01:00
jules
09d626eafa Fix to make GL rendered comps repaint when un-minimised on win32. 2014-03-30 17:30:22 +01:00
jules
e449f1a8af Workarounds for a couple of MSVC quirks. 2014-03-29 13:56:16 +00:00
jules
f805382a83 Fix for iOS openGL framebuffers. 2014-03-27 09:52:42 +00:00
jules
4251a2437b Version number update 2014-03-24 20:01:37 +00:00
jules
e5c556d307 Added support for GLSL v3 in iOS 2014-03-22 15:16:19 +00:00
jules
c74d5e8635 Added openGL error message mappings. 2014-03-22 14:58:53 +00:00
jules
35fd84cc52 Better parsing of openGL SL version number. 2014-03-22 14:58:30 +00:00
jules
aeb6657cb4 Some fixes and clean-ups to OpenGLFrameBuffer 2014-03-22 14:57:52 +00:00
jules
dfda7c77fc Workarounds for some mingw build problems. 2014-03-19 11:23:52 +00:00
jules
0de3ec9a51 OSX warning fix. 2014-03-13 16:41:21 +00:00
jules
b09467c7c5 Couple of GL clean-ups. 2014-03-13 11:05:34 +00:00
jules
b1b08106bf Updated OpenGLGraphicsContext to be able to use GL3 contexts. 2014-03-13 10:57:03 +00:00
jules
12fb13bdea Tweaks for OpenGL 3 support. 2014-03-13 10:19:00 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
946c1804fd Avoided an unnecessary GL assertion. 2014-03-06 10:30:41 +00:00
jules
7f9425058a Version number update 2014-02-28 20:55:06 +00:00
jules
fb1018a034 Better GL context scale change detection. 2014-02-25 22:13:56 +00:00
jules
7b3ac6ebe7 Better detection of changes of display scale in GL component. 2014-02-25 10:59:43 +00:00
jules
fa2b42a742 Android GL fixes. 2014-02-24 20:29:13 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 2014-02-24 11:04:38 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
e7e2abbb5c Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. 2014-02-23 13:41:49 +00:00
jules
8968df0402 Added some centering methods to Rectangle. 2014-02-21 12:51:06 +00:00