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103 commits

Author SHA1 Message Date
hogliux
c02ef79fd6 Bump version number to 5.1.1 2017-08-02 18:35:29 +01:00
hogliux
c1ad53c14e Bump version number to 5.1.0 2017-07-27 12:39:23 +01:00
hogliux
bc3ef88603 Bump version number to 5.0.2 2017-05-30 16:32:47 +01:00
hogliux
8413614744 Bump version number to 5.0.1 2017-05-04 15:26:54 +01:00
hogliux
9d81c5066a Bump version number to 5.0.0 2017-04-27 14:43:05 +01:00
hogliux
b5afccc37c Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00
tpoole
1e2f6fec5c Restored module header #defines 2017-02-17 10:26:09 +00:00
hogliux
934aa72d6f Fixed an issue where the Projucer would not detect OpenGL ESv3 support correctly on Android 2017-02-14 16:31:46 +00:00
hogliux
2da1bc5f41 Replace include guards with "#pragma once" 2017-02-01 17:18:07 +00:00
hogliux
e0aff606a8 Bump version number to 4.3.1 2017-01-26 10:40:42 +00:00
hogliux
363ceb08cf Bump version number to 4.3.0 2016-11-02 14:02:52 +00:00
hogliux
4eb89336f9 Bump version number to 4.2.4 2016-09-16 16:42:43 +01:00
hogliux
630ab88f8b Version number update 2016-07-05 11:27:53 +01:00
jules
ec40f0940c Updated version numbers in modules, and resaved example projects 2016-06-07 12:52:59 +01:00
jules
0b3a11ee07 Updated version number to 4.2.1 2016-04-21 10:08:47 +01:00
Timur Doumler
70949aa0c6 Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects. 2016-04-06 18:31:24 +01:00
jules
b5907fa90d Normalised some divider comments 2016-02-20 09:45:43 +00:00
jules
89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 2015-11-03 10:37:52 +00:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
jules
39da2ea627 Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. 2014-12-29 17:14:28 +00:00
jules
653a68ddee Added includes of new template classes. 2014-10-28 14:22:54 +00:00
jules
b88b621d81 Restructured some openGL file locations. 2014-10-24 12:34:07 +01:00
jules
b4bef8e91e Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols. 2014-08-22 09:58:53 +01:00
jules
6c30e83de1 Added openGL macro JUCE_GLSL_VERSION 2014-08-17 12:24:38 +01:00
jules
619d475021 Fixes for building on iOS 6 SDK 2014-05-03 16:00:11 +01:00
jules
e5c556d307 Added support for GLSL v3 in iOS 2014-03-22 15:16:19 +00:00
jules
12fb13bdea Tweaks for OpenGL 3 support. 2014-03-13 10:19:00 +00:00
jules
272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 2014-03-11 10:24:31 +00:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 2014-02-24 11:04:38 +00:00
jules
80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 2014-02-23 16:23:34 +00:00
jules
bea96840b9 Added some openGL definitions to compensate for ones that are missing on certain platforms. 2013-11-07 21:47:59 +00:00
jules
636ffe68d3 A bit more minor cleaning-up. 2013-08-24 12:16:51 +01:00
jules
5a1112ab94 Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
8de9d9c6da Version number bump. Clean-ups. 2012-03-30 15:40:17 +01:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
aab3a6a6eb Android GL work. 2012-02-29 14:16:14 +00:00
jules
2bfa580254 Android GL work. 2012-02-25 18:30:42 +00:00
jules
295d125142 Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. 2012-02-11 14:09:23 +00:00
jules
b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 2012-01-09 17:07:14 +00:00
jules
7c486b83d8 Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) 2012-01-06 10:23:48 +00:00
jules
37d8a65407 More OpenGL shader work. 2011-12-18 10:37:25 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
ba53323cbd Android updates to support NDK r7. 2011-12-12 12:23:15 +00:00
jules
7cf9e480b2 Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 2011-11-07 18:58:37 +00:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00
jules
7a91c10a81 Android openGL build fixes. 2011-10-11 12:44:57 +01:00
jules
f31dca5f2f More OpenGL work. 2011-10-10 18:30:51 +01:00
jules
5a45b4f4c6 New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image. 2011-09-26 14:45:04 +01:00