There were a few "ambiguous operator new/delete" errors that were due to
inheriting from a private base class that used the leak detector. These
errors are resolved by adding the leak detector to the derived classes.
JUCE_API was missing from a few useful types, notably the ARA hosting
types.
This fixes an undesired behaviour where squashing the text using
GlyphArrangement::addFittedText would only squash the visible glyphs but
not the additional kerning space between them.
This commit fixes a regression added during the ShapedText based rewrite
of the class. The minimumHorizontalScale parameter was mistakenly
interpreted as an absolute scale, whereas its meaning in the old
implementation was a relative scalar applied to the Font's horizontal
scale.
This was evident in the FontsDemo when using the CoreGraphics renderer,
selecting a font without an italic face, and enabling the italic style.
The glyph anchor positions were incorrectly transformed by the text
matrix, causing the left margin of the text to become tilted.
We now correct for the slant and scale specified in the text matrix when
computing glyph anchor positions.
This fixes an issue where Direct2D will emit an error when using dirty
rects on the first full frame after resizing.
The issue isn't present on all hardware/drivers, but was observed on a
Windows 11 computer with a 890M iGPU.
Partially reverts a change made in
362a1cc070.
The factory needs to be multithreading-enabled in order to support e.g.
drawing to the screen on the main thread and drawing to an Image on a
background thread, even when no resources other than the graphics device
are shared between the two threads.
Previously, IDXGISwapChain::Present was called on a background thread,
which made it difficult to avoid race conditions. e.g. during a
live-resize of a window, we would occasionally draw old incomplete
frames instead of new frames at the correct size.
The new approach moves the Present call to the main thread via
AsyncUpdater. We attempt to present whenever the swap event wakes, and
whenever a frame is drawn. Only a single Present call may be made after
the swap event wakes. Subsequent Present calls will be ignored until the
next time the swap event wakes.
This allows for styles other than normal/bold/italic/bold-italic to be
selected, and more closely matches the behaviour of font selection on
other platforms.
This behaviour, previously available in JUCE 7, was missing since the
JUCE 8 changes related to Unicode text drawing.
With this commit, words that are too long to fit in a line are again
broken up, with the caveat, that we can expect this approach to produce
quirks with bidirectional text. We don't expect that such a feature
could be satisfactorily provided for bidirectional text, so this is a
stopgap measure for legacy applications.
Previously, when attempting to create a font with a name different to
that of any font on the system, the returned typeface could be nullptr.
This could lead to crashes when attempting to use the typeface.
Now, if we fail to find a matching font using DirectWrite, we fall back
to the older LOGFONT and DC approach, which will generally locate a
usable typeface, though not necessarily an exact match.
The new behaviour more closely matches the behaviour of JUCE 7, which
would attempt to construct a DirectWrite typeface, but would fall back
to creating an HFONT on failure.
The main reason for removing this call is that this function is
deprecated, and is no longer needed now that we keep our own cache of
CTFonts that have been loaded from memory, and now that we no longer use
CoreText text layouts.
This also appears to fix an issue with garbled text which was
occasionally seen when different versions of the same font were
available, e.g. because differing versions of the font were
simultaneously embedded as BinaryData and installed on the system.