reuk
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af2a4a7e2a
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OpenGL: Avoid enabling GL_TEXTURE_2D in core profile contexts
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2023-03-06 12:35:26 +00:00 |
|
Tom Poole
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2ec861d99e
|
Update licensing banners to JUCE 7
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2022-05-16 17:55:48 +01:00 |
|
Tom Poole
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dea3fe60e4
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Update copyright banners
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2022-04-04 12:36:32 +01:00 |
|
reuk
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31a7c62baf
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Windows: Fix and suppress some analysis warnings
This fixes warnings that are emitted when building with the `-analyze`
flag enabled.
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2021-05-26 15:34:26 +01:00 |
|
reuk
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54423f6583
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OpenGL: Add GLEW-inspired dynamic function loading
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2021-05-26 11:23:49 +01:00 |
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Tom Poole
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79fbde7099
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Added preliminary support for FreeBSD
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2021-03-29 14:16:46 +01:00 |
|
ed
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009d685179
|
Updated all license headers
|
2020-06-29 08:30:22 +01:00 |
|
Tom Poole
|
894e7d2bd2
|
Updated all license headers
|
2020-04-23 17:30:39 +01:00 |
|
reuk
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327f817b9b
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Copyrights: Update commercial/gpl headers to be gpl-only
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2020-04-09 15:22:56 +01:00 |
|
jules
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359132ed55
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More zero -> nullptr fixes
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2018-10-09 11:42:55 +01:00 |
|
Tom Poole
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ab863a6dc2
|
Replaced all usage of ScopedPointer with std::unique_ptr
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2018-04-19 20:27:47 +01:00 |
|
jules
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1a60fa9765
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More ScopedPointer/unique_ptr compatibility work
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2018-01-10 17:35:08 +00:00 |
|
jules
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48a5fbd333
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Another batch of ScopedPointer cleanups
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2018-01-10 14:49:57 +00:00 |
|
jules
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2dc9316420
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Misc ScopedPointer changes to start using reset() and get() rather than assignments and casts (part of an ongoing drift towards more std::unique_ptr compatibility)
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2017-11-01 17:41:06 +00:00 |
|
jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
|
2017-09-08 08:59:55 +01:00 |
|
hogliux
|
b5afccc37c
|
Updated file headers and the README with the JUCE 5 license
|
2017-04-27 14:43:04 +01:00 |
|
jules
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02492b36b9
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Lots of small whitespace tweaks.
|
2015-12-13 19:32:05 +00:00 |
|
jules
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c06db136bd
|
Added a few noexcepts to some GL functions
|
2015-12-01 17:25:14 +00:00 |
|
hogliux
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c7b8e77031
|
Update copyright notice
|
2015-07-22 15:59:34 +01:00 |
|
jules
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f805382a83
|
Fix for iOS openGL framebuffers.
|
2014-03-27 09:52:42 +00:00 |
|
jules
|
aeb6657cb4
|
Some fixes and clean-ups to OpenGLFrameBuffer
|
2014-03-22 14:57:52 +00:00 |
|
jules
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80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
|
2014-02-23 16:23:34 +00:00 |
|
jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
|
2013-06-13 13:17:12 +01:00 |
|
jules
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c7506df13f
|
Changed some pass-by-references to pass-by-value to improve compiler optimisation.
|
2013-05-22 23:05:53 -06:00 |
|
jules
|
cf781ecb75
|
OpenGL tweaks, including fix for flickering GL windows when resizing in OSX.
|
2013-03-09 18:04:58 +00:00 |
|
jules
|
e75663b467
|
Improved some openGL texture creation functionality.
|
2013-02-28 20:45:40 +00:00 |
|
jules
|
0ceeb573d8
|
Minor changes to avoid pedantic compiler warnings.
|
2012-12-04 21:39:15 +00:00 |
|
jules
|
6b1654e1d2
|
Fixed some more warnings.
|
2012-09-24 15:45:25 +01:00 |
|
jules
|
04c2d6cfc1
|
Added some GL error handling and tweaks to support older PC builds.
|
2012-04-03 14:51:22 +01:00 |
|
jules
|
351416c09a
|
Tidied up some docs and comments.
|
2012-04-03 11:36:31 +01:00 |
|
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
|
2012-03-27 17:22:54 +01:00 |
|
jules
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b338698e34
|
OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object.
|
2012-03-15 11:13:38 +00:00 |
|
jules
|
ed9a2a1575
|
Minor android and GL clean-ups.
|
2012-03-01 17:52:03 +00:00 |
|
jules
|
109f0a32a4
|
OpenGL: added internal checks to catch GL errors (in debug mode). More Android GL progress.
|
2012-03-01 12:10:37 +00:00 |
|
jules
|
493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
|
2012-01-10 14:25:21 +00:00 |
|
jules
|
b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
|
2012-01-09 17:07:14 +00:00 |
|
jules
|
4870ea28dd
|
Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
|
2012-01-04 16:36:30 +00:00 |
|
jules
|
bbac5a8790
|
New class: OpenGLShaderProgram, and GL clean-ups.
|
2011-12-14 13:22:16 +00:00 |
|
jules
|
f703feb61e
|
OpenGL improvements.
|
2011-12-13 22:10:33 +00:00 |
|
jules
|
115a171d76
|
Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
|
2011-11-01 20:43:19 +00:00 |
|
jules
|
b480ff14a2
|
Fixed a typo in image conversion.
|
2011-10-28 15:12:59 +01:00 |
|
jules
|
0b1cdf6ab1
|
Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
|
2011-10-28 14:21:29 +01:00 |
|
jules
|
d1e4e9b9d0
|
OpenGL development (OpenGLRenderer now more-or-less works)
|
2011-10-27 16:40:25 +01:00 |
|
jules
|
0422e4ced9
|
More OpenGL work.
|
2011-10-26 19:31:45 +01:00 |
|
jules
|
9eb2e337d3
|
Minor additions to ValueTree, Time. OpenGL work. Update to introjucer MSVC .sln file generation.
|
2011-10-24 12:25:59 +01:00 |
|
jules
|
0e478bf131
|
More OpenGL work.
|
2011-10-20 22:26:55 +01:00 |
|
jules
|
b23e5c4515
|
ImageButton fix. OpenGL refactoring.
|
2011-10-19 10:26:26 +01:00 |
|
jules
|
be3565ac98
|
Refactored some rendering code.
|
2011-10-11 10:43:58 +01:00 |
|
jules
|
f31dca5f2f
|
More OpenGL work.
|
2011-10-10 18:30:51 +01:00 |
|
jules
|
61f5ca11ab
|
More OpenGL fixes and work.
|
2011-10-09 18:27:30 +01:00 |
|