Tom Poole
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cbdf5e6d21
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Fixed some compiler warnings
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2019-03-08 18:01:17 +00:00 |
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ed
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6722194260
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Bump version number to 5.4.3
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2019-02-21 15:25:51 +00:00 |
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ed
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5bdd3ea8c6
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OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set()
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2019-02-19 08:43:40 +00:00 |
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Tom Poole
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e3ebe5aed1
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Bump version number to 5.4.2
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2019-02-07 10:02:17 +00:00 |
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Tom Poole
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be83a08c3b
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Added an assertion to check the OpenGL swap interval on MacOS
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2019-02-01 13:00:08 +00:00 |
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ed
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a234721110
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Added various clang-tidy modernize-* fixes
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2019-01-31 15:15:31 +00:00 |
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ed
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360be3400d
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Added an "app" subfolder to all of the native/java directories and updated modules/juce_core/native/java/README.txt
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2019-01-30 09:55:50 +00:00 |
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ed
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7134bd0f1b
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VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled
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2019-01-23 11:00:41 +00:00 |
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ed
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87cf4d2553
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OpenGL: Replace ComponentPeer::ScaleFactorListener with a Timer that checks the native scale factor on Windows to correctly scale plug-ins
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2019-01-23 10:59:51 +00:00 |
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ed
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853ec552f1
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OpenGL: Use width and height when calculating transform
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2019-01-23 10:59:51 +00:00 |
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ed
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ba68fb0212
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Windows: Fixed an OpenGL bug in non-DPI aware windows with a global scale factor != 1.0
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2018-12-03 17:15:58 +00:00 |
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ed
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f4c67f6fa7
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Whitespace
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2018-12-03 17:02:26 +00:00 |
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ed
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eaf0f990d4
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Replaced all uses of static_cast<Type&&> with std::move
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2018-11-28 17:29:20 +00:00 |
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hogliux
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008b7a9ab2
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Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
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2018-11-13 12:33:40 +00:00 |
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ed
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6d39f01793
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Bump version number to 5.4.1
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2018-11-12 11:26:11 +00:00 |
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ed
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0b8fcc7a15
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Bump version number to 5.4.0
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2018-11-06 12:50:21 +00:00 |
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ed
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acd3c0b8ee
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Fixed some Objective-C id -> auto* conversion warnings
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2018-10-24 16:20:45 +01:00 |
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ed
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97c100b9c1
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Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
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2018-10-15 15:54:29 +01:00 |
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jules
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359132ed55
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More zero -> nullptr fixes
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2018-10-09 11:42:55 +01:00 |
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ed
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190ca02e06
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Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context
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2018-09-12 09:35:20 +01:00 |
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jules
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274bae5180
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Extended the timeout on Android when trying to open a GL context
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2018-08-30 17:00:59 +01:00 |
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Tom Poole
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963e307ef8
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Linux: Fixed some potential deadlocks using OpenGL
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2018-08-22 11:48:36 +01:00 |
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Reuben Thomas
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a41de9522b
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Add some openGL extension functions
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2018-08-17 13:41:59 +01:00 |
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ed
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68fe75742f
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Add support for DPI aware applications on Windows
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2018-08-10 16:38:17 +01:00 |
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ed
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b78e63aa02
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Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining()
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2018-08-10 16:37:52 +01:00 |
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jules
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bcb69df393
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Fixed a leak in OSX openGL
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2018-08-01 10:16:41 +01:00 |
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jules
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95a3f0b039
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Whitespace
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2018-07-03 11:51:36 +01:00 |
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jules
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1e6bbb8da9
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Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this
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2018-07-03 11:51:13 +01:00 |
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jules
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49aa9c9db4
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Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
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2018-06-26 14:06:52 +01:00 |
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jules
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974b4a8351
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Removed some legacy friend class declarations that are no longer needed with modern compilers
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2018-06-13 17:11:37 +01:00 |
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jules
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d794ce4993
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Fixed a documentation typo
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2018-06-11 16:13:28 +01:00 |
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hogliux
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e91def7fae
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OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
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2018-05-15 12:03:20 +01:00 |
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Lukasz Kozakiewicz
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315326477d
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Add video playback support for Android and iOS. Update VideoComponent API to support building custom UIs.
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2018-05-14 18:15:06 +01:00 |
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ed
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2d79cc78c0
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Bump version number to 5.3.2
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2018-05-09 12:34:36 +01:00 |
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jules
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49ddaddbae
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Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
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2018-05-08 11:15:17 +01:00 |
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jules
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38295f332b
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Converted some old typedefs to using declarations
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2018-05-03 09:59:05 +01:00 |
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Tom Poole
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ab863a6dc2
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Replaced all usage of ScopedPointer with std::unique_ptr
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2018-04-19 20:27:47 +01:00 |
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Tom Poole
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4229dc0a4f
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Made a lot of ScopedPointer usage conform to the std::unique_ptr interface
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2018-04-10 18:34:20 +01:00 |
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Noah Dayan
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1a31c86f39
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Bump version number to 5.3.1
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2018-04-10 17:01:54 +01:00 |
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ed
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262dff8854
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Bump version number to 5.3.0
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2018-03-15 12:23:30 +00:00 |
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ed
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cdbc28c18b
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Add documentation tags
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2018-03-15 12:10:32 +00:00 |
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ed
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fa0f7a4281
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Bump version number to 5.2.1
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2018-02-08 10:55:52 +00:00 |
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ed
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c715b069b5
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OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead
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2018-01-22 14:46:02 +00:00 |
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ed
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0a15be729e
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OpenGL: Apply Component's transform when invalidating
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2018-01-11 16:57:27 +00:00 |
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jules
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1a60fa9765
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More ScopedPointer/unique_ptr compatibility work
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2018-01-10 17:35:08 +00:00 |
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jules
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48a5fbd333
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Another batch of ScopedPointer cleanups
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2018-01-10 14:49:57 +00:00 |
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ed
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515f4846a5
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OpenGL: Take a Component's transform into account when painting
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2018-01-09 15:43:14 +00:00 |
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jules
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a9eafbc90f
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Some tidying up in AffineTransform, and added a new fromTargetPoints method
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2017-12-20 12:58:20 +00:00 |
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jules
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51f6c5d01c
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Tidied up a few bits of messy String concatenation
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2017-12-05 12:03:30 +00:00 |
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ed
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6894e04356
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Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
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2017-11-30 10:11:40 +00:00 |
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