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485 commits

Author SHA1 Message Date
Tom Poole
cbdf5e6d21 Fixed some compiler warnings 2019-03-08 18:01:17 +00:00
ed
6722194260 Bump version number to 5.4.3 2019-02-21 15:25:51 +00:00
ed
5bdd3ea8c6 OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set() 2019-02-19 08:43:40 +00:00
Tom Poole
e3ebe5aed1 Bump version number to 5.4.2 2019-02-07 10:02:17 +00:00
Tom Poole
be83a08c3b Added an assertion to check the OpenGL swap interval on MacOS 2019-02-01 13:00:08 +00:00
ed
a234721110 Added various clang-tidy modernize-* fixes 2019-01-31 15:15:31 +00:00
ed
360be3400d Added an "app" subfolder to all of the native/java directories and updated modules/juce_core/native/java/README.txt 2019-01-30 09:55:50 +00:00
ed
7134bd0f1b VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled 2019-01-23 11:00:41 +00:00
ed
87cf4d2553 OpenGL: Replace ComponentPeer::ScaleFactorListener with a Timer that checks the native scale factor on Windows to correctly scale plug-ins 2019-01-23 10:59:51 +00:00
ed
853ec552f1 OpenGL: Use width and height when calculating transform 2019-01-23 10:59:51 +00:00
ed
ba68fb0212 Windows: Fixed an OpenGL bug in non-DPI aware windows with a global scale factor != 1.0 2018-12-03 17:15:58 +00:00
ed
f4c67f6fa7 Whitespace 2018-12-03 17:02:26 +00:00
ed
eaf0f990d4 Replaced all uses of static_cast<Type&&> with std::move 2018-11-28 17:29:20 +00:00
hogliux
008b7a9ab2 Re-structured the low-level Android native code
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
2018-11-13 12:33:40 +00:00
ed
6d39f01793 Bump version number to 5.4.1 2018-11-12 11:26:11 +00:00
ed
0b8fcc7a15 Bump version number to 5.4.0 2018-11-06 12:50:21 +00:00
ed
acd3c0b8ee Fixed some Objective-C id -> auto* conversion warnings 2018-10-24 16:20:45 +01:00
ed
97c100b9c1 Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 2018-10-15 15:54:29 +01:00
jules
359132ed55 More zero -> nullptr fixes 2018-10-09 11:42:55 +01:00
ed
190ca02e06 Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context 2018-09-12 09:35:20 +01:00
jules
274bae5180 Extended the timeout on Android when trying to open a GL context 2018-08-30 17:00:59 +01:00
Tom Poole
963e307ef8 Linux: Fixed some potential deadlocks using OpenGL 2018-08-22 11:48:36 +01:00
Reuben Thomas
a41de9522b Add some openGL extension functions 2018-08-17 13:41:59 +01:00
ed
68fe75742f Add support for DPI aware applications on Windows 2018-08-10 16:38:17 +01:00
ed
b78e63aa02 Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining() 2018-08-10 16:37:52 +01:00
jules
bcb69df393 Fixed a leak in OSX openGL 2018-08-01 10:16:41 +01:00
jules
95a3f0b039 Whitespace 2018-07-03 11:51:36 +01:00
jules
1e6bbb8da9 Added some methods to allow ReferenceCountedObjectPtrs to be constructed or copied from references as well as pointers - as well as increasing safety, this actually makes things a bit more efficient as it skips a nullptr check. Updated lots of places in the code that could take advantage of this 2018-07-03 11:51:13 +01:00
jules
49aa9c9db4 Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use 2018-06-26 14:06:52 +01:00
jules
974b4a8351 Removed some legacy friend class declarations that are no longer needed with modern compilers 2018-06-13 17:11:37 +01:00
jules
d794ce4993 Fixed a documentation typo 2018-06-11 16:13:28 +01:00
hogliux
e91def7fae OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper 2018-05-15 12:03:20 +01:00
Lukasz Kozakiewicz
315326477d Add video playback support for Android and iOS. Update VideoComponent API to support building custom UIs. 2018-05-14 18:15:06 +01:00
ed
2d79cc78c0 Bump version number to 5.3.2 2018-05-09 12:34:36 +01:00
jules
49ddaddbae Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated 2018-05-08 11:15:17 +01:00
jules
38295f332b Converted some old typedefs to using declarations 2018-05-03 09:59:05 +01:00
Tom Poole
ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 2018-04-19 20:27:47 +01:00
Tom Poole
4229dc0a4f Made a lot of ScopedPointer usage conform to the std::unique_ptr interface 2018-04-10 18:34:20 +01:00
Noah Dayan
1a31c86f39 Bump version number to 5.3.1 2018-04-10 17:01:54 +01:00
ed
262dff8854 Bump version number to 5.3.0 2018-03-15 12:23:30 +00:00
ed
cdbc28c18b Add documentation tags 2018-03-15 12:10:32 +00:00
ed
fa0f7a4281 Bump version number to 5.2.1 2018-02-08 10:55:52 +00:00
ed
c715b069b5 OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead 2018-01-22 14:46:02 +00:00
ed
0a15be729e OpenGL: Apply Component's transform when invalidating 2018-01-11 16:57:27 +00:00
jules
1a60fa9765 More ScopedPointer/unique_ptr compatibility work 2018-01-10 17:35:08 +00:00
jules
48a5fbd333 Another batch of ScopedPointer cleanups 2018-01-10 14:49:57 +00:00
ed
515f4846a5 OpenGL: Take a Component's transform into account when painting 2018-01-09 15:43:14 +00:00
jules
a9eafbc90f Some tidying up in AffineTransform, and added a new fromTargetPoints method 2017-12-20 12:58:20 +00:00
jules
51f6c5d01c Tidied up a few bits of messy String concatenation 2017-12-05 12:03:30 +00:00
ed
6894e04356 Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 2017-11-30 10:11:40 +00:00