1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-13 00:04:19 +00:00
Commit graph

23 commits

Author SHA1 Message Date
jules
bdceeeb9f0 Xcode 5 compiler fix. 2013-09-20 11:59:26 +01:00
jules
2786eadaf9 Removed a few pedantic warnings. 2013-08-26 14:58:23 +01:00
jules
da3838db8a Minor clean-ups. 2013-08-21 21:03:31 +01:00
jules
ebc0b2b727 Removed some warning settings that weren't supported by older GCCs. Also added workarounds for some spurious GCC warnings. 2013-07-30 21:47:15 +01:00
jules
60a0087114 Some internal component peer work. 2013-07-25 14:55:55 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
b2240146ad OpenGLImage fix. 2013-06-12 17:12:32 +01:00
jules
0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 2012-12-04 21:39:15 +00:00
jules
02c0cd009c Cleaned up some compiler warnings. 2012-12-03 15:04:08 +00:00
jules
c6299a08dc Changed the return type of ImageType::create(). 2012-07-18 10:43:27 +01:00
jules
04c2d6cfc1 Added some GL error handling and tweaks to support older PC builds. 2012-04-03 14:51:22 +01:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
43d9a4eb16 New class: ThreadLocalValue. 2011-12-22 11:40:34 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 2011-12-14 13:22:16 +00:00
jules
0b1cdf6ab1 Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 2011-10-28 14:21:29 +01:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00
jules
0e478bf131 More OpenGL work. 2011-10-20 22:26:55 +01:00
jules
f31dca5f2f More OpenGL work. 2011-10-10 18:30:51 +01:00
jules
61f5ca11ab More OpenGL fixes and work. 2011-10-09 18:27:30 +01:00
jules
4afcdaaaba Added some OpenGL framebuffer functionality. 2011-10-08 22:30:13 +01:00
jules
5a45b4f4c6 New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image. 2011-09-26 14:45:04 +01:00