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https://github.com/juce-framework/JUCE.git
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202 lines
7.1 KiB
C++
202 lines
7.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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class OpenGLFrameBufferImage : public ImagePixelData
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{
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public:
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OpenGLFrameBufferImage (OpenGLContext& context_, int width, int height)
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: ImagePixelData (Image::ARGB, width, height),
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context (context_),
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pixelStride (4),
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lineStride (width * pixelStride)
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{
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}
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bool initialise()
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{
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return frameBuffer.initialise (context, width, height);
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}
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LowLevelGraphicsContext* createLowLevelContext()
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{
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return createOpenGLGraphicsContext (context, frameBuffer);
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}
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ImageType* createType() const { return new OpenGLImageType(); }
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ImagePixelData* clone()
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{
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OpenGLFrameBufferImage* im = new OpenGLFrameBufferImage (context, width, height);
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im->incReferenceCount();
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{
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Image newImage (im);
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Graphics g (newImage);
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g.drawImageAt (Image (this), 0, 0, false);
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}
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im->resetReferenceCount();
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return im;
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}
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void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode)
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{
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bitmapData.pixelFormat = pixelFormat;
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bitmapData.lineStride = lineStride;
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bitmapData.pixelStride = pixelStride;
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switch (mode)
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{
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case Image::BitmapData::writeOnly: DataReleaser<Dummy, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
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case Image::BitmapData::readOnly: DataReleaser<Reader, Dummy> ::initialise (frameBuffer, bitmapData, x, y); break;
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case Image::BitmapData::readWrite: DataReleaser<Reader, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
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default: jassertfalse; break;
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}
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}
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OpenGLContext& context;
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OpenGLFrameBuffer frameBuffer;
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private:
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int pixelStride, lineStride;
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struct Dummy
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{
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Dummy (OpenGLFrameBuffer&, int, int, int, int) noexcept {}
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static void read (OpenGLFrameBuffer&, Image::BitmapData& , int, int) noexcept {}
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static void write (const PixelARGB*) noexcept {}
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};
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struct Reader
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{
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static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
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{
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frameBuffer.readPixels ((PixelARGB*) bitmapData.data,
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Rectangle<int> (x, frameBuffer.getHeight() - (y + bitmapData.height), bitmapData.width, bitmapData.height));
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verticalRowFlip ((PixelARGB*) bitmapData.data, bitmapData.width, bitmapData.height);
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}
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static void verticalRowFlip (PixelARGB* const data, const int w, const int h)
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{
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HeapBlock<PixelARGB> tempRow (w);
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const int rowSize = sizeof (PixelARGB) * w;
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for (int y = 0; y < h / 2; ++y)
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{
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PixelARGB* const row1 = data + y * w;
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PixelARGB* const row2 = data + (h - 1 - y) * w;
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memcpy (tempRow, row1, rowSize);
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memcpy (row1, row2, rowSize);
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memcpy (row2, tempRow, rowSize);
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}
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}
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};
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struct Writer
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{
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Writer (OpenGLFrameBuffer& frameBuffer_, int x, int y, int w, int h) noexcept
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: frameBuffer (frameBuffer_), area (x, y, w, h)
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{}
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void write (const PixelARGB* const data) const noexcept
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{
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HeapBlock<PixelARGB> invertedCopy (area.getWidth() * area.getHeight());
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const int rowSize = sizeof (PixelARGB) * area.getWidth();
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for (int y = 0; y < area.getHeight(); ++y)
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memcpy (invertedCopy + area.getWidth() * y,
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data + area.getWidth() * (area.getHeight() - 1 - y), rowSize);
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frameBuffer.writePixels (invertedCopy, area);
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}
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OpenGLFrameBuffer& frameBuffer;
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const Rectangle<int> area;
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JUCE_DECLARE_NON_COPYABLE (Writer)
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};
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template <class ReaderType, class WriterType>
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struct DataReleaser : public Image::BitmapData::BitmapDataReleaser
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{
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DataReleaser (OpenGLFrameBuffer& fb, int x, int y, int w, int h)
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: data (w * h),
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writer (fb, x, y, w, h)
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{}
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~DataReleaser()
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{
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writer.write (data);
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}
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static void initialise (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
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{
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DataReleaser* r = new DataReleaser (frameBuffer, x, y, bitmapData.width, bitmapData.height);
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bitmapData.dataReleaser = r;
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bitmapData.data = (uint8*) r->data.getData();
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bitmapData.lineStride = (bitmapData.width * bitmapData.pixelStride + 3) & ~3;
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ReaderType::read (frameBuffer, bitmapData, x, y);
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}
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HeapBlock<PixelARGB> data;
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WriterType writer;
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};
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
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};
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//==============================================================================
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OpenGLImageType::OpenGLImageType() {}
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OpenGLImageType::~OpenGLImageType() {}
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int OpenGLImageType::getTypeID() const
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{
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return 3;
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}
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ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
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{
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OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
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jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
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ScopedPointer<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
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if (! im->initialise())
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return nullptr;
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im->frameBuffer.clear (Colours::transparentBlack);
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return im.release();
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}
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OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
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{
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OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData());
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return glImage != nullptr ? &(glImage->frameBuffer) : nullptr;
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}
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