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JUCE/modules/juce_opengl/opengl/juce_OpenGLImage.cpp
2013-06-12 17:12:32 +01:00

202 lines
7.1 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
class OpenGLFrameBufferImage : public ImagePixelData
{
public:
OpenGLFrameBufferImage (OpenGLContext& context_, int width, int height)
: ImagePixelData (Image::ARGB, width, height),
context (context_),
pixelStride (4),
lineStride (width * pixelStride)
{
}
bool initialise()
{
return frameBuffer.initialise (context, width, height);
}
LowLevelGraphicsContext* createLowLevelContext()
{
return createOpenGLGraphicsContext (context, frameBuffer);
}
ImageType* createType() const { return new OpenGLImageType(); }
ImagePixelData* clone()
{
OpenGLFrameBufferImage* im = new OpenGLFrameBufferImage (context, width, height);
im->incReferenceCount();
{
Image newImage (im);
Graphics g (newImage);
g.drawImageAt (Image (this), 0, 0, false);
}
im->resetReferenceCount();
return im;
}
void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode)
{
bitmapData.pixelFormat = pixelFormat;
bitmapData.lineStride = lineStride;
bitmapData.pixelStride = pixelStride;
switch (mode)
{
case Image::BitmapData::writeOnly: DataReleaser<Dummy, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
case Image::BitmapData::readOnly: DataReleaser<Reader, Dummy> ::initialise (frameBuffer, bitmapData, x, y); break;
case Image::BitmapData::readWrite: DataReleaser<Reader, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
default: jassertfalse; break;
}
}
OpenGLContext& context;
OpenGLFrameBuffer frameBuffer;
private:
int pixelStride, lineStride;
struct Dummy
{
Dummy (OpenGLFrameBuffer&, int, int, int, int) noexcept {}
static void read (OpenGLFrameBuffer&, Image::BitmapData& , int, int) noexcept {}
static void write (const PixelARGB*) noexcept {}
};
struct Reader
{
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
{
frameBuffer.readPixels ((PixelARGB*) bitmapData.data,
Rectangle<int> (x, frameBuffer.getHeight() - (y + bitmapData.height), bitmapData.width, bitmapData.height));
verticalRowFlip ((PixelARGB*) bitmapData.data, bitmapData.width, bitmapData.height);
}
static void verticalRowFlip (PixelARGB* const data, const int w, const int h)
{
HeapBlock<PixelARGB> tempRow (w);
const int rowSize = sizeof (PixelARGB) * w;
for (int y = 0; y < h / 2; ++y)
{
PixelARGB* const row1 = data + y * w;
PixelARGB* const row2 = data + (h - 1 - y) * w;
memcpy (tempRow, row1, rowSize);
memcpy (row1, row2, rowSize);
memcpy (row2, tempRow, rowSize);
}
}
};
struct Writer
{
Writer (OpenGLFrameBuffer& frameBuffer_, int x, int y, int w, int h) noexcept
: frameBuffer (frameBuffer_), area (x, y, w, h)
{}
void write (const PixelARGB* const data) const noexcept
{
HeapBlock<PixelARGB> invertedCopy (area.getWidth() * area.getHeight());
const int rowSize = sizeof (PixelARGB) * area.getWidth();
for (int y = 0; y < area.getHeight(); ++y)
memcpy (invertedCopy + area.getWidth() * y,
data + area.getWidth() * (area.getHeight() - 1 - y), rowSize);
frameBuffer.writePixels (invertedCopy, area);
}
OpenGLFrameBuffer& frameBuffer;
const Rectangle<int> area;
JUCE_DECLARE_NON_COPYABLE (Writer)
};
template <class ReaderType, class WriterType>
struct DataReleaser : public Image::BitmapData::BitmapDataReleaser
{
DataReleaser (OpenGLFrameBuffer& fb, int x, int y, int w, int h)
: data (w * h),
writer (fb, x, y, w, h)
{}
~DataReleaser()
{
writer.write (data);
}
static void initialise (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
{
DataReleaser* r = new DataReleaser (frameBuffer, x, y, bitmapData.width, bitmapData.height);
bitmapData.dataReleaser = r;
bitmapData.data = (uint8*) r->data.getData();
bitmapData.lineStride = (bitmapData.width * bitmapData.pixelStride + 3) & ~3;
ReaderType::read (frameBuffer, bitmapData, x, y);
}
HeapBlock<PixelARGB> data;
WriterType writer;
};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
};
//==============================================================================
OpenGLImageType::OpenGLImageType() {}
OpenGLImageType::~OpenGLImageType() {}
int OpenGLImageType::getTypeID() const
{
return 3;
}
ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
{
OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
ScopedPointer<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
if (! im->initialise())
return nullptr;
im->frameBuffer.clear (Colours::transparentBlack);
return im.release();
}
OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
{
OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData());
return glImage != nullptr ? &(glImage->frameBuffer) : nullptr;
}