jules
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5a1112ab94
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Updated the format of the header include guard macros.
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2013-07-17 16:26:35 +01:00 |
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jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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2013-06-13 13:17:12 +01:00 |
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jules
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f6ce67ed4a
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OpenGL context now supports high DPI displays. Added operator* to Rectangle class.
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2012-11-15 17:55:57 +00:00 |
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jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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2012-03-27 17:22:54 +01:00 |
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jules
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b338698e34
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OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object.
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2012-03-15 11:13:38 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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c38916b675
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OpenGL renderer optimisations.
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2011-12-22 18:32:34 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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9bccfebea7
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OpenGL development.
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2011-11-15 17:10:48 +00:00 |
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jules
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115a171d76
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Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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2011-11-01 20:43:19 +00:00 |
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jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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2011-10-27 16:40:25 +01:00 |
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jules
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0422e4ced9
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More OpenGL work.
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2011-10-26 19:31:45 +01:00 |
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jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
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2011-10-24 16:07:08 +01:00 |
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