Tom Poole
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94d98a2b10
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Update licensing information
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2024-04-16 11:39:35 +01:00 |
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Tom Poole
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2ec861d99e
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Update licensing banners to JUCE 7
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2022-05-16 17:55:48 +01:00 |
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Tom Poole
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dea3fe60e4
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Update copyright banners
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2022-04-04 12:36:32 +01:00 |
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ed
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009d685179
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Updated all license headers
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2020-06-29 08:30:22 +01:00 |
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ed
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d510b73cdf
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Normalised all whitespace before args in std::function
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2020-06-05 09:37:49 +01:00 |
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Tom Poole
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894e7d2bd2
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Updated all license headers
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2020-04-23 17:30:39 +01:00 |
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ed
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c2e3dcd8bf
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Updated the documentation of some methods which now return std::unique_ptr instead of raw pointers to remove references to deleting the returned object
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2020-04-23 17:08:29 +01:00 |
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reuk
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327f817b9b
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Copyrights: Update commercial/gpl headers to be gpl-only
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2020-04-09 15:22:56 +01:00 |
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jules
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f58eacc135
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Added more unique_ptr use, for functions that create LowLevelGraphicsContext or ImageType objects.
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2019-05-15 12:08:38 +01:00 |
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jules
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49ddaddbae
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Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
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2018-05-08 11:15:17 +01:00 |
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ed
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cdbc28c18b
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Add documentation tags
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2018-03-15 12:10:32 +00:00 |
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jules
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9d56e2990d
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Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily
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2017-11-03 13:51:37 +00:00 |
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jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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2017-09-08 08:59:55 +01:00 |
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hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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2017-04-27 14:43:04 +01:00 |
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hogliux
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2da1bc5f41
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Replace include guards with "#pragma once"
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2017-02-01 17:18:07 +00:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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2014-02-24 11:04:38 +00:00 |
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jules
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5a1112ab94
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Updated the format of the header include guard macros.
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2013-07-17 16:26:35 +01:00 |
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jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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2013-06-13 13:17:12 +01:00 |
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jules
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f6ce67ed4a
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OpenGL context now supports high DPI displays. Added operator* to Rectangle class.
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2012-11-15 17:55:57 +00:00 |
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jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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2012-03-27 17:22:54 +01:00 |
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jules
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b338698e34
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OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object.
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2012-03-15 11:13:38 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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c38916b675
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OpenGL renderer optimisations.
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2011-12-22 18:32:34 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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9bccfebea7
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OpenGL development.
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2011-11-15 17:10:48 +00:00 |
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jules
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115a171d76
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Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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2011-11-01 20:43:19 +00:00 |
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jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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2011-10-27 16:40:25 +01:00 |
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jules
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0422e4ced9
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More OpenGL work.
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2011-10-26 19:31:45 +01:00 |
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jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
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2011-10-24 16:07:08 +01:00 |
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