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31 commits

Author SHA1 Message Date
Tom Poole
94d98a2b10 Update licensing information 2024-04-16 11:39:35 +01:00
Tom Poole
2ec861d99e Update licensing banners to JUCE 7 2022-05-16 17:55:48 +01:00
Tom Poole
dea3fe60e4 Update copyright banners 2022-04-04 12:36:32 +01:00
ed
009d685179 Updated all license headers 2020-06-29 08:30:22 +01:00
ed
d510b73cdf Normalised all whitespace before args in std::function 2020-06-05 09:37:49 +01:00
Tom Poole
894e7d2bd2 Updated all license headers 2020-04-23 17:30:39 +01:00
ed
c2e3dcd8bf Updated the documentation of some methods which now return std::unique_ptr instead of raw pointers to remove references to deleting the returned object 2020-04-23 17:08:29 +01:00
reuk
327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 2020-04-09 15:22:56 +01:00
jules
f58eacc135 Added more unique_ptr use, for functions that create LowLevelGraphicsContext or ImageType objects. 2019-05-15 12:08:38 +01:00
jules
49ddaddbae Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated 2018-05-08 11:15:17 +01:00
ed
cdbc28c18b Add documentation tags 2018-03-15 12:10:32 +00:00
jules
9d56e2990d Optimised the GL renderer to avoid splitting large rectangles into horizontal strips unnecessarily 2017-11-03 13:51:37 +00:00
jules
eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 2017-09-08 08:59:55 +01:00
hogliux
b5afccc37c Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00
hogliux
2da1bc5f41 Replace include guards with "#pragma once" 2017-02-01 17:18:07 +00:00
hogliux
c7b8e77031 Update copyright notice 2015-07-22 15:59:34 +01:00
jules
56f7676601 Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. 2014-02-24 19:03:47 +00:00
jules
6427e11ae3 New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. 2014-02-24 11:04:38 +00:00
jules
5a1112ab94 Updated the format of the header include guard macros. 2013-07-17 16:26:35 +01:00
jules
03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 2013-06-13 13:17:12 +01:00
jules
f6ce67ed4a OpenGL context now supports high DPI displays. Added operator* to Rectangle class. 2012-11-15 17:55:57 +00:00
jules
91a41ddbd8 OpenGL refactoring (stage 1) 2012-03-27 17:22:54 +01:00
jules
b338698e34 OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object. 2012-03-15 11:13:38 +00:00
jules
4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 2012-01-04 16:36:30 +00:00
jules
c38916b675 OpenGL renderer optimisations. 2011-12-22 18:32:34 +00:00
jules
a56a285e58 OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. 2011-12-15 13:50:19 +00:00
jules
9bccfebea7 OpenGL development. 2011-11-15 17:10:48 +00:00
jules
115a171d76 Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. 2011-11-01 20:43:19 +00:00
jules
d1e4e9b9d0 OpenGL development (OpenGLRenderer now more-or-less works) 2011-10-27 16:40:25 +01:00
jules
0422e4ced9 More OpenGL work. 2011-10-26 19:31:45 +01:00
jules
2f3f3b9639 More OpenGL classes (do not use yet - work in progress!) 2011-10-24 16:07:08 +01:00