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CMake: Automatically set archiving-related properties when generating for Xcode
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2 changed files with 32 additions and 33 deletions
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@ -122,41 +122,15 @@ provisioning profiles, which is achieved by passing the `-allowProvisioningUpdat
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#### Archiving for iOS
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CMake's out-of-the-box archiving behaviour doesn't always work as expected, especially for targets
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that depend on static libraries (such as targets added with `juce_add_binary_data`). Xcode may
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generate these libraries into a 'DerivedData' directory, but then omit this directory from the
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library search paths later in the build.
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that depend on custom static libraries. Xcode may generate these libraries into a 'DerivedData'
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directory, but then omit this directory from the library search paths later in the build.
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If the "Product -> Archive" action isn't working, the following steps may help correct the issue:
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If the "Product -> Archive" action isn't working due to missing staticlibs, try setting the
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`ARCHIVE_OUTPUT_DIRECTORY` property explicitly:
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- On your static library, explicitly set the `ARCHIVE_OUTPUT_DIRECTORY` property.
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```
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set_target_properties(my_static_lib_target PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "./")
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```
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- Now, the Archive build should complete without linker errors, but the archived product may still
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be hidden in the Organizer window. To fix this issue, set the following properties on the target
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representing the actual iOS app. If your target was added with `juce_add_gui_app`, pass the same
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target name. Otherwise, if your target was added with `juce_add_plugin` you may need to append
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`_Standalone` to the target name, to specify the standalone plugin target.
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```
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set_target_properties(my_ios_app_target PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "$(LOCAL_APPS_DIR)"
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XCODE_ATTRIBUTE_SKIP_INSTALL "NO")
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```
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set_target_properties(my_static_lib_target PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "./")
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To archive an AUv3 plugin, `XCODE_ATTRIBUTE_INSTALL_PATH` must point to the PlugIns directory of the
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final app bundle but only for the AUv3 target. In code, that might look like this:
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set_target_properties(my_plugin_Standalone PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "$(LOCAL_APPS_DIR)"
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XCODE_ATTRIBUTE_SKIP_INSTALL "NO")
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get_target_property(output_name my_plugin_Standalone OUTPUT_NAME)
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# On iOS, the AUv3 should go in <bundle_dir>/PlugIns
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# On macOS, the AUv3 should go in <bundle_dir>/Contents/PlugIns
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set_target_properties(my_plugin_AUv3 PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "$(LOCAL_APPS_DIR)/${output_name}.app/PlugIns"
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XCODE_ATTRIBUTE_SKIP_INSTALL "NO")
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Note that the static library produced by `juce_add_binary_data` automatically sets this property.
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### Building universal binaries for macOS
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@ -879,6 +879,11 @@ function(juce_add_binary_data target)
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target_include_directories(${target} INTERFACE ${juce_binary_data_folder})
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target_compile_features(${target} PRIVATE cxx_std_11)
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# This fixes an issue where Xcode is unable to find binary data during archive.
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if(CMAKE_GENERATOR STREQUAL "Xcode")
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set_target_properties(${target} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "./")
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endif()
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if(JUCE_ARG_HEADER_NAME STREQUAL "BinaryData.h")
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target_compile_definitions(${target} INTERFACE JUCE_TARGET_HAS_BINARY_DATA=1)
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endif()
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@ -1155,6 +1160,26 @@ function(_juce_configure_bundle source_target dest_target)
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER
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$<TARGET_PROPERTY:${source_target},JUCE_BUNDLE_ID>)
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endif()
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if(CMAKE_GENERATOR STREQUAL "Xcode")
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get_target_property(product_name ${source_target} JUCE_PRODUCT_NAME)
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set(install_path "$(LOCAL_APPS_DIR)")
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if(juce_kind_string STREQUAL "AUv3 AppExtension")
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set(install_path "${install_path}/${product_name}.app")
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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set(install_path "${install_path}/PlugIns")
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else()
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set(install_path "${install_path}/Contents/PlugIns")
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endif()
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endif()
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set_target_properties(${dest_target} PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "${install_path}"
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XCODE_ATTRIBUTE_SKIP_INSTALL "NO")
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endif()
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endfunction()
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function(_juce_add_resources_rc source_target dest_target)
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@ -2176,7 +2201,7 @@ function(juce_add_pip header)
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list(APPEND extra_target_args MICROPHONE_PERMISSION_ENABLED TRUE)
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juce_add_plugin(${JUCE_PIP_NAME}
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FORMATS AU AUv3 VST3 Unity Standalone ${extra_formats}
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FORMATS AU AUv3 VST3 Standalone ${extra_formats}
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${extra_target_args})
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elseif(pip_kind STREQUAL "Component")
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set(source_main "${JUCE_CMAKE_UTILS_DIR}/PIPComponent.cpp.in")
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