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Tidied up some mac project files and config settings, and tweaked the main readme file.

This commit is contained in:
jules 2009-08-14 10:08:56 +00:00
parent fb5224ed74
commit d8ac79c574
9 changed files with 170 additions and 224 deletions

View file

@ -74,20 +74,23 @@ library beforehand, but instead by just adding <code>juce_amalgamated.cpp</code>
there's less setting-up required for a new user to do before getting stuck-in, but some compilers there's less setting-up required for a new user to do before getting stuck-in, but some compilers
and debuggers can struggle with the huge files involved, so you may prefer to build and debuggers can struggle with the huge files involved, so you may prefer to build
your project in the traditional way, using it as a separate library.</p> your project in the traditional way, using it as a separate library.</p>
<p>A variation on this approach is to include <code>juce_amalgamated_template.cpp</code> in your app, which has the
same effect as the normal amalgamated file, but which actually pulls in all the juce cpp files via #include statements
rather than by pre-munging them into one file. This makes debugging a lot easier</p>
<h2>Building your application with JUCE</h2> <h2>Building your application with JUCE</h2>
<h3><a name="buildvc2005"></a>Compiling with Microsoft Visual Studio 2005</h3> <h3><a name="buildvc2005"></a>Compiling with Microsoft Visual Studio</h3>
<p>The quickest way to get started is to try building the demo application - there's a Visual Studio <p>The quickest way to get started is to try building the demo application - there's a Visual Studio
soluion in <code>juce/extras/juce demo/build/win32_vc8/jucedemo.sln</code>.</p> soluion in <code>juce/extras/juce demo/build/win32_vc8/jucedemo.sln</code>.</p>
<p>This should build and run with no extra set-up needed in Visual Studio. (If you're using VCExpress Edition <p>This should build and run with no extra set-up needed in all versions of Visual Studio from 2005 onwards,
see below for the few extra steps needed).</p> including the free version of Visual Express 2009.</p>
<p>The only thing to check if you're unfamiliar with Visual Studio is that the <code>jucedemo</code> <p>One thing to check if you're unfamiliar with Visual Studio is that the <code>jucedemo</code>
project needs to be selected as your "startup" project (right-click on the project needs to be selected as your "startup" project (right-click on the
jucedemo project in the solution explorer for this option). Also, the active configuration should be jucedemo project in the solution explorer for this option). Also, the active configuration should be
set to "Debug" or "Release", (the first time you load a project, VS selects one of the configurations and set to "Debug" or "Release", (the first time you load a project, VS selects one of the configurations by default
usually picks "Debug DLL" as its default, for reasons best known to itself).</p> and usually picks "Debug DLL", for reasons best known to itself).</p>
<p>To create your own application that links to Juce:</p> <p>To create your own application that links to Juce:</p>
<ol> <ol>
@ -113,33 +116,6 @@ your project without needing to link to it separately, so you can skip the steps
setting up the link paths, etc. Most of the demo apps are written using the amalgamated version, setting up the link paths, etc. Most of the demo apps are written using the amalgamated version,
so refer to these for an example of how to do this.</p> so refer to these for an example of how to do this.</p>
<h3><a name="buildvcx"></a>Compiling with Microsoft Visual C++ Express edition</h3>
<p>Although VCExpress is basically the same thing as Visual Studio 2005, it doesn't come
with all the Win32 library code pre-installed, so a couple of extra steps are required before JUCE
can be compiled with it:</p>
<ol>
<li>Install the latest Platform SDK from Microsoft.</li>
<li>A few extra items need to be added to your include and library search paths. The first few
entries on your include path should look like this (obviously you might have things installed in
different places, but the order is important!):
<pre>C:\Program Files\Microsoft Platform SDK\include
C:\Program Files\Microsoft Platform SDK\include\crt
C:\Program Files\Microsoft Platform SDK\include\mfc
C:\mycode\juce
...</pre>
And the library search path should begin like this:
<pre>$(VSInstallDir)VC\lib
C:\Program Files\Microsoft Platform SDK\lib
C:\mycode\juce\bin
...</pre>
</li>
</ol>
<p>Then, you can follow the same instructions as for Visual Studio 2005 above.</p>
<h3><a name="buildvc6"></a>Compiling with Microsoft Visual Studio 6</h3> <h3><a name="buildvc6"></a>Compiling with Microsoft Visual Studio 6</h3>
<p>To compile the JUCE .lib files from the source code:</p> <p>To compile the JUCE .lib files from the source code:</p>
@ -212,31 +188,33 @@ or "-ljucedebug".</li>
<li>You'll also need to add some or all of the following OSX frameworks to your "External Frameworks and Libraries" list, <li>You'll also need to add some or all of the following OSX frameworks to your "External Frameworks and Libraries" list,
depending on what features your application uses: depending on what features your application uses:
<pre>Cocoa.framework <pre>Cocoa.framework
CoreFoundation.framework
CoreServices.framework
ApplicationServices.framework
Carbon.framework Carbon.framework
IOKit.framework IOKit.framework
QuickTime.framework
CoreAudio.framework CoreAudio.framework
CoreMIDI.framework CoreMIDI.framework
AudioUnit.framework
OpenGL.framework
AGL.framework
WebKit.framework WebKit.framework
DiscRecording.framework</pre> DiscRecording.framework
QTKit.framework
QuickTime.framework
QuartzCore.framework
AudioUnit.framework
AudioToolbox.framework
OpenGL.framework
AppKit.framework
CoreAudioKit.framework
CoreFoundation.framework</pre>
In future there may be other frameworks that you'll need to link with to support new JUCE features. In future there may be other frameworks that you'll need to link with to support new JUCE features.
(It should be pretty obvious from the link-time error when one of these is missing). (It should be pretty obvious from the link-time error when one of these is missing).
</li> </li>
</ol> </ol>
<p>If all this seems too complicated, you can use the <em>amalgamated</em> form of Juce (see earlier note). To do this, <p>If all this seems too complicated, you can make things slightly easier by using the <em>amalgamated</em> form of Juce
all need to do is to add <code>juce_amalagamated.cpp</code> to your project, and include (see earlier note). To do this, all you need to do is to add <code>juce_amalagamated.cpp</code> to your project, and include
<code>juce_amalagamated.h</code> instead of <code>juce.h</code>. This pulls the entire library into <code>juce_amalagamated.h</code> instead of <code>juce.h</code>. This pulls the entire library into your project without needing
your project without needing to link to it separately, so you can skip the steps above that involve to link to it separately, so you can skip the steps above that involve compiling the library, setting up the link paths, etc.
compiling the library, setting up the link paths, etc. Most of the demo apps are written using the amalgamated version, Most of the demo apps are written using the amalgamated version, so have a look through their source code for examples of how
so refer to these for an example of how to do this.</p> to do this.</p>
<h3><a name="buildcodeblocks"></a>Creating a JUCE application with Code::Blocks and MinGW</h3> <h3><a name="buildcodeblocks"></a>Creating a JUCE application with Code::Blocks and MinGW</h3>
<ol> <ol>

View file

@ -7,13 +7,12 @@
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@ -76,8 +73,8 @@
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@ -169,7 +165,7 @@
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View file

@ -20,7 +20,6 @@
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@ -129,7 +128,6 @@
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@ -148,7 +146,6 @@
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@ -161,6 +158,7 @@
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@ -209,7 +207,6 @@
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@ -220,7 +217,7 @@
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@ -244,9 +241,8 @@
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View file

@ -11,10 +11,10 @@
#include "juce_AppConfig.h" #include "juce_AppConfig.h"
// This is where all the juce code gets included, via this amalgamated file.. // This is where all the juce code gets included, via this amalgamated file..
#include "../../../juce_amalgamated.mm" #include "../../../../juce_amalgamated.mm"
/* NB. A handy tip is that if you're doing a lot of debugging into the juce code, then stepping through /* NB. A handy tip is that if you're doing a lot of debugging into the juce code, then stepping through
the amalgamated file can be slow or impossible for the debugger. But if you use the following line the amalgamated file can be slow or impossible for the debugger. But if you use the following line
instead of the one above, then it makes it a lot easier.. instead of the one above, then it makes it a lot easier..
*/ */
//#include "../../../src/juce_amalgamated_template.cpp" //#include "../../../../src/juce_amalgamated_template.cpp"

View file

@ -9,7 +9,6 @@
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@ -30,6 +29,7 @@
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84EE00FA0FF22E390093FACA /* CameraDemo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 84EE00F90FF22E390093FACA /* CameraDemo.cpp */; }; 84EE00FA0FF22E390093FACA /* CameraDemo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 84EE00F90FF22E390093FACA /* CameraDemo.cpp */; };
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@ -39,11 +39,8 @@
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@ -68,6 +65,7 @@
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View file

@ -49,8 +49,12 @@
//#define JUCE_LOG_ASSERTIONS 1 //#define JUCE_LOG_ASSERTIONS 1
//#define JUCE_ASIO 1 //#define JUCE_ASIO 1
//#define JUCE_ALSA 1 //#define JUCE_ALSA 1
//#define JUCE_QUICKTIME 1 #ifdef _MSC_VER
//#define JUCE_OPENGL 1 #define JUCE_QUICKTIME 0 // (This is disabled here by default because on windows it requires the QT SDK,
// but you can turn it on again if you've got the SDK)
#endif
#define JUCE_OPENGL 1
//#define JUCE_USE_FLAC 1 //#define JUCE_USE_FLAC 1
//#define JUCE_USE_OGGVORBIS 1 //#define JUCE_USE_OGGVORBIS 1
//#define JUCE_USE_CDBURNER 1 //#define JUCE_USE_CDBURNER 1
@ -61,7 +65,7 @@
#define JUCE_PLUGINHOST_AU 0 #define JUCE_PLUGINHOST_AU 0
#ifndef LINUX #ifndef LINUX
//#define JUCE_USE_CAMERA 1 #define JUCE_USE_CAMERA 1
#endif #endif
//#define JUCE_CHECK_MEMORY_LEAKS 1 //#define JUCE_CHECK_MEMORY_LEAKS 1

View file

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846C10ED0DE33FA100E8CCE8 /* Cocoa.framework in Frameworks */, 846C10ED0DE33FA100E8CCE8 /* Cocoa.framework in Frameworks */,
846C10EE0DE33FA100E8CCE8 /* CoreAudio.framework in Frameworks */, 846C10EE0DE33FA100E8CCE8 /* CoreAudio.framework in Frameworks */,
846C10EF0DE33FA100E8CCE8 /* CoreFoundation.framework in Frameworks */, 846C10EF0DE33FA100E8CCE8 /* CoreFoundation.framework in Frameworks */,
846C10F00DE33FA100E8CCE8 /* CoreMIDI.framework in Frameworks */, 8497839E10355C6A0020003B /* WebKit.framework in Frameworks */,
846C10F10DE33FA100E8CCE8 /* CoreServices.framework in Frameworks */, 8497844B10355C840020003B /* CoreMIDI.framework in Frameworks */,
846C10F20DE33FA100E8CCE8 /* DiscRecording.framework in Frameworks */, 8497845610355CE30020003B /* Carbon.framework in Frameworks */,
846C10F30DE33FA100E8CCE8 /* IOKit.framework in Frameworks */, 8497863010355E320020003B /* IOKit.framework in Frameworks */,
846C10F40DE33FA100E8CCE8 /* OpenGL.framework in Frameworks */,
846C10F60DE33FA100E8CCE8 /* WebKit.framework in Frameworks */,
84E01DD90E910B7B003E41AF /* QTKit.framework in Frameworks */,
84F8B68E0EB5FB290020D98D /* QuickTime.framework in Frameworks */,
844B0A9B0F52DC6000B2F1FD /* Carbon.framework in Frameworks */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@ -261,19 +243,13 @@
20286C32FDCF999611CA2CEA /* External Frameworks and Libraries */ = { 20286C32FDCF999611CA2CEA /* External Frameworks and Libraries */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
844B0A9A0F52DC6000B2F1FD /* Carbon.framework */,
846C10DC0DE33FA100E8CCE8 /* ApplicationServices.framework */,
846C10DF0DE33FA100E8CCE8 /* Cocoa.framework */, 846C10DF0DE33FA100E8CCE8 /* Cocoa.framework */,
846C10E10DE33FA100E8CCE8 /* CoreFoundation.framework */, 846C10E10DE33FA100E8CCE8 /* CoreFoundation.framework */,
846C10E30DE33FA100E8CCE8 /* CoreServices.framework */, 8497845510355CE30020003B /* Carbon.framework */,
8497862F10355E320020003B /* IOKit.framework */,
846C10E00DE33FA100E8CCE8 /* CoreAudio.framework */, 846C10E00DE33FA100E8CCE8 /* CoreAudio.framework */,
846C10E20DE33FA100E8CCE8 /* CoreMIDI.framework */, 8497844A10355C840020003B /* CoreMIDI.framework */,
846C10E40DE33FA100E8CCE8 /* DiscRecording.framework */, 8497839D10355C6A0020003B /* WebKit.framework */,
846C10E50DE33FA100E8CCE8 /* IOKit.framework */,
846C10E60DE33FA100E8CCE8 /* OpenGL.framework */,
84E01DD80E910B7B003E41AF /* QTKit.framework */,
84F8B68D0EB5FB290020D98D /* QuickTime.framework */,
846C10E80DE33FA100E8CCE8 /* WebKit.framework */,
); );
name = "External Frameworks and Libraries"; name = "External Frameworks and Libraries";
sourceTree = "<group>"; sourceTree = "<group>";

View file

@ -47,13 +47,13 @@
//#define JUCE_ONLY_BUILD_CORE_LIBRARY 1 //#define JUCE_ONLY_BUILD_CORE_LIBRARY 1
//#define JUCE_FORCE_DEBUG 1 //#define JUCE_FORCE_DEBUG 1
//#define JUCE_LOG_ASSERTIONS 1 //#define JUCE_LOG_ASSERTIONS 1
//#define JUCE_ASIO 1 #define JUCE_ASIO 0
//#define JUCE_ALSA 1 #define JUCE_ALSA 0
//#define JUCE_QUICKTIME 1 #define JUCE_QUICKTIME 0
//#define JUCE_OPENGL 1 #define JUCE_OPENGL 0
//#define JUCE_USE_FLAC 1 #define JUCE_USE_FLAC 0
//#define JUCE_USE_OGGVORBIS 1 #define JUCE_USE_OGGVORBIS 0
//#define JUCE_USE_CDBURNER 1 #define JUCE_USE_CDBURNER 0
//#define JUCE_ENABLE_REPAINT_DEBUGGING 1 //#define JUCE_ENABLE_REPAINT_DEBUGGING 1
//#define JUCE_USE_XINERAMA 1 //#define JUCE_USE_XINERAMA 1
//#define JUCE_USE_XSHM 1 //#define JUCE_USE_XSHM 1