mirror of
https://github.com/juce-framework/JUCE.git
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
This commit is contained in:
parent
5435bfcb26
commit
7cf9e480b2
6 changed files with 457 additions and 1 deletions
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@ -48,12 +48,23 @@ public:
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dynamicTextureImage = Image (Image::ARGB, 128, 128, true, OpenGLImageType());
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}
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void mouseDown (const MouseEvent& e)
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{
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draggableOrientation.mouseDown (e.getPosition());
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}
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void mouseDrag (const MouseEvent& e)
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{
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draggableOrientation.mouseDrag (e.getPosition());
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delta = e.getDistanceFromDragStartX() / 100.0f;
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repaint();
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}
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void resized()
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{
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draggableOrientation.setViewport (getLocalBounds());
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}
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void renderOpenGL()
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{
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OpenGLHelpers::clear (Colours::darkgrey.withAlpha (1.0f));
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@ -73,7 +84,7 @@ public:
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OpenGLHelpers::setPerspective (45.0, getWidth() / (double) getHeight(), 0.1, 100.0);
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glTranslatef (0.0f, 0.0f, -5.0f);
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glRotatef (rotation, 0.5f, 1.0f, 0.0f);
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draggableOrientation.applyToOpenGLMatrix();
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// logoImage and dynamicTextureImage are actually OpenGL images, so we can use this utility function to
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// extract the frame buffer which is their backing store, and use it directly.
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@ -155,6 +166,7 @@ public:
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private:
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Image logoImage, dynamicTextureImage;
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float rotation, delta, textScrollPos;
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Draggable3DOrientation draggableOrientation;
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// Functions to create a couple of images to use as textures..
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static Image createLogoImage()
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@ -83,6 +83,12 @@ BEGIN_JUCE_NAMESPACE
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#include "opengl/juce_OpenGLRenderingTarget.h"
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// START_AUTOINCLUDE opengl
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#ifndef __JUCE_DRAGGABLE3DORIENTATION_JUCEHEADER__
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#include "opengl/juce_Draggable3DOrientation.h"
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#endif
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#ifndef __JUCE_MATRIX3D_JUCEHEADER__
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#include "opengl/juce_Matrix3D.h"
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#endif
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#ifndef __JUCE_OPENGLCOMPONENT_JUCEHEADER__
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#include "opengl/juce_OpenGLComponent.h"
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#endif
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@ -110,6 +116,12 @@ BEGIN_JUCE_NAMESPACE
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#ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__
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#include "opengl/juce_OpenGLTexture.h"
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#endif
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#ifndef __JUCE_QUATERNION_JUCEHEADER__
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#include "opengl/juce_Quaternion.h"
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#endif
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#ifndef __JUCE_VECTOR3D_JUCEHEADER__
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#include "opengl/juce_Vector3D.h"
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#endif
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// END_AUTOINCLUDE
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END_JUCE_NAMESPACE
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152
modules/juce_opengl/opengl/juce_Draggable3DOrientation.h
Normal file
152
modules/juce_opengl/opengl/juce_Draggable3DOrientation.h
Normal file
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@ -0,0 +1,152 @@
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_DRAGGABLE3DORIENTATION_JUCEHEADER__
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#define __JUCE_DRAGGABLE3DORIENTATION_JUCEHEADER__
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#include "juce_Quaternion.h"
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//==============================================================================
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/**
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Stores a 3D orientation, which can be rotated by dragging with the mouse.
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*/
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class Draggable3DOrientation
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{
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public:
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typedef Vector3D<GLfloat> VectorType;
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/** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
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Draggable3DOrientation (float objectRadius = 0.5f) noexcept
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: radius (jmax (0.1f, objectRadius)),
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quaternion (VectorType::xAxis(), 0)
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{
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}
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/** Resets the orientation, specifying the axis to align it along. */
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void reset (const VectorType& axis) noexcept
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{
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quaternion = QuaternionType (axis, 0);
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}
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/** Sets the viewport area within which mouse-drag positions will occur.
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You'll need to set this rectangle before calling mouseDown. The centre of the
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rectangle is assumed to be the centre of the object that will be rotated, and
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the size of the rectangle will be used to scale the object radius - see setRadius().
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*/
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void setViewport (const Rectangle<int>& newArea) noexcept
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{
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area = newArea;
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}
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/** Sets the size of the rotated object, as a proportion of the viewport's size.
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@see setViewport
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*/
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void setRadius (float newRadius) noexcept
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{
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radius = jmax (0.1f, newRadius);
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}
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/** Begins a mouse-drag operation.
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You must call this before any calls to mouseDrag(). The position that is supplied
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will be treated as being relative to the centre of the rectangle passed to setViewport().
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*/
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template <typename Type>
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void mouseDown (const Point<Type>& mousePos) noexcept
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{
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lastMouse = mousePosToProportion (mousePos.toFloat());
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}
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/** Continues a mouse-drag operation.
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After calling mouseDown() to begin a drag sequence, you can call this method
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to continue it.
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*/
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template <typename Type>
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void mouseDrag (const Point<Type>& mousePos) noexcept
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{
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const VectorType oldPos (projectOnSphere (lastMouse));
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lastMouse = mousePosToProportion (mousePos.toFloat());
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const VectorType newPos (projectOnSphere (lastMouse));
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quaternion *= rotationFromMove (oldPos, newPos);
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}
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/** Returns the matrix that should be used to apply the current orientation.
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@see applyToOpenGLMatrix
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*/
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Matrix3D<GLfloat> getRotationMatrix() const noexcept
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{
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return quaternion.getRotationMatrix();
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}
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/** Applies this rotation to the active OpenGL context's matrix. */
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void applyToOpenGLMatrix() const noexcept
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{
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getRotationMatrix().applyToOpenGL();
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}
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private:
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typedef Quaternion<GLfloat> QuaternionType;
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Rectangle<int> area;
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float radius;
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QuaternionType quaternion;
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Point<float> lastMouse;
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Point<float> mousePosToProportion (const Point<float>& mousePos) const noexcept
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{
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const int scale = (jmin (area.getWidth(), area.getHeight()) / 2);
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// You must call setViewport() to give this object a valid window size before
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// calling any of the mouse input methods!
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jassert (scale > 0);
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return Point<float> ((mousePos.x - area.getCentreX()) / scale,
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(area.getCentreY() - mousePos.y) / scale);
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}
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VectorType projectOnSphere (const Point<float>& pos) const noexcept
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{
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const GLfloat radiusSquared = radius * radius;
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const GLfloat xySquared = pos.x * pos.x + pos.y * pos.y;
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return VectorType (pos.x, pos.y,
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xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
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: (radiusSquared / (2.0f * std::sqrt (xySquared))));
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}
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QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
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{
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VectorType rotationAxis (to ^ from);
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if (rotationAxis.lengthIsBelowEpsilon())
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rotationAxis = VectorType::xAxis();
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const GLfloat d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
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return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
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}
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};
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#endif // __JUCE_DRAGGABLE3DORIENTATION_JUCEHEADER__
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98
modules/juce_opengl/opengl/juce_Matrix3D.h
Normal file
98
modules/juce_opengl/opengl/juce_Matrix3D.h
Normal file
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@ -0,0 +1,98 @@
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_MATRIX3D_JUCEHEADER__
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#define __JUCE_MATRIX3D_JUCEHEADER__
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//==============================================================================
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/**
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A 4x4 transformation matrix.
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@see AffineTransform
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*/
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template <typename Type>
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class Matrix3D
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{
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public:
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Matrix3D() noexcept
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{
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zeromem (mat, sizeof (mat));
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mat[0] = mat[1 + 1 * 4] = mat[2 + 2 * 4] = mat[3 + 3 * 4] = (Type) 1;
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}
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Matrix3D (const Matrix3D& other) noexcept
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{
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memcpy (mat, other.mat, sizeof (mat));
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}
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Matrix3D (const AffineTransform& transform) noexcept
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{
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mat[0] = transform.mat00; mat[1] = transform.mat10; mat[2] = 0; mat[3] = 0;
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mat[4] = transform.mat01; mat[5] = transform.mat11; mat[6] = 0; mat[7] = 0;
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mat[8] = 0; mat[9] = 0; mat[10] = (Type) 1; mat[11] = 0;
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mat[12] = transform.mat02; mat[13] = transform.mat12; mat[14] = 0; mat[15] = (Type) 1;
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}
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Matrix3D (const Type* values) noexcept
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{
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memcpy (mat, values, sizeof (mat));
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}
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Matrix3D (const Type& m00, const Type& m10, const Type& m20, const Type& m30,
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const Type& m01, const Type& m11, const Type& m21, const Type& m31,
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const Type& m02, const Type& m12, const Type& m22, const Type& m32,
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const Type& m03, const Type& m13, const Type& m23, const Type& m33) noexcept
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{
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mat[0] = m00; mat[1] = m10; mat[2] = m20; mat[3] = m30;
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mat[4] = m01; mat[5] = m11; mat[6] = m21; mat[7] = m31;
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mat[8] = m02; mat[9] = m12; mat[10] = m22; mat[11] = m32;
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mat[12] = m03; mat[13] = m13; mat[14] = m23; mat[15] = m33;
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}
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Matrix3D& operator= (const Matrix3D& other) noexcept
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{
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memcpy (mat, other.mat, sizeof (mat));
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return *this;
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}
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/** Multiplies the active OpenGL context's matrix by this one. */
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void applyToOpenGL() const noexcept
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{
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applyToGL (mat);
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}
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/** The 4x4 matrix values. These are stored in the standard OpenGL order. */
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Type mat[16];
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private:
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static void applyToGL (const GLfloat* const m) noexcept { glMultMatrixf (m); }
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#if ! JUCE_OPENGL_ES
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static void applyToGL (const GLdouble* const m) noexcept { glMultMatrixd (m); }
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#endif
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};
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#endif // __JUCE_MATRIX3D_JUCEHEADER__
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100
modules/juce_opengl/opengl/juce_Quaternion.h
Normal file
100
modules/juce_opengl/opengl/juce_Quaternion.h
Normal file
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@ -0,0 +1,100 @@
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_QUATERNION_JUCEHEADER__
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#define __JUCE_QUATERNION_JUCEHEADER__
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#include "juce_Matrix3D.h"
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#include "juce_Vector3D.h"
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//==============================================================================
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/**
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Holds a quaternion (a 3D vector and a scalar value).
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*/
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template <typename Type>
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class Quaternion
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{
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public:
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Quaternion() noexcept : scalar() {}
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Quaternion (const Quaternion& other) noexcept : vector (other.vector), scalar (other.scalar) {}
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Quaternion (const Vector3D<Type>& vector_, const Type& scalar_) noexcept : vector (vector_), scalar (scalar_) {}
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Quaternion (const Type& x, const Type& y, const Type& z, const Type& w) noexcept : vector (x, y, z), scalar (w) {}
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/** Creates a quaternion from an angle and an axis. */
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static Quaternion fromAngle (const Type& angle, const Vector3D<Type>& axis) noexcept
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{
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return Quaternion (axis.normalised() * std::sin (angle / (Type) 2), std::cos (angle / (Type) 2));
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}
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Quaternion& operator= (const Quaternion& other) noexcept
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{
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vector = other.vector;
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scalar = other.scalar;
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return *this;
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}
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Quaternion& operator*= (const Quaternion& other) noexcept
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{
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const Type oldScalar (scalar);
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scalar = (scalar * other.scalar) - (vector * other.vector);
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vector = (other.vector * oldScalar) + (vector * other.scalar) + (vector ^ other.vector);
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return *this;
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}
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Type length() const noexcept { return std::sqrt (normal()); }
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Type normal() const noexcept { return scalar * scalar + vector.lengthSquared(); }
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Quaternion normalised() const noexcept
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{
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const Type len (length());
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jassert (len > 0);
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return Quaternion (vector / len, scalar / len);
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}
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/** Returns the matrix that will perform the rotation specified by this quaternion. */
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Matrix3D<Type> getRotationMatrix() const noexcept
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{
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const Type norm (normal());
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const Type s (norm > 0 ? ((Type) 2) / norm : 0);
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const Type xs (s * vector.x), ys (s * vector.y), zs (s * vector.z);
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const Type wx (xs * scalar), wy (ys * scalar), wz (zs * scalar);
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const Type xx (xs * vector.x), xy (ys * vector.x), xz (zs * vector.x);
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const Type yy (ys * vector.y), yz (zs * vector.y), zz (zs * vector.z);
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return Matrix3D<Type> (((Type) 1) - (yy + zz), xy - wz, xz + wy, 0,
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xy + wz, ((Type) 1) - (xx+ zz), yz - wx, 0,
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xz - wy, yz + wx, ((Type) 1) - (xx + yy), 0,
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0, 0, 0, (Type) 1);
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}
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/** The vector part of the quaternion. */
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Vector3D<Type> vector;
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/** The scalar part of the quaternion. */
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Type scalar;
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};
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#endif // __JUCE_QUATERNION_JUCEHEADER__
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82
modules/juce_opengl/opengl/juce_Vector3D.h
Normal file
82
modules/juce_opengl/opengl/juce_Vector3D.h
Normal file
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@ -0,0 +1,82 @@
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
|
||||
Copyright 2004-11 by Raw Material Software Ltd.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
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JUCE can be redistributed and/or modified under the terms of the GNU General
|
||||
Public License (Version 2), as published by the Free Software Foundation.
|
||||
A copy of the license is included in the JUCE distribution, or can be found
|
||||
online at www.gnu.org/licenses.
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.rawmaterialsoftware.com/juce for more information.
|
||||
|
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==============================================================================
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*/
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#ifndef __JUCE_VECTOR3D_JUCEHEADER__
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#define __JUCE_VECTOR3D_JUCEHEADER__
|
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//==============================================================================
|
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/**
|
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A three-coordinate vector.
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*/
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template <typename Type>
|
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class Vector3D
|
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{
|
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public:
|
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Vector3D() noexcept : x(), y(), z() {}
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Vector3D (const Type& xValue, const Type& yValue, const Type& zValue) noexcept : x (xValue), y (yValue), z (zValue) {}
|
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Vector3D (const Vector3D& other) noexcept : x (other.x), y (other.y), z (other.z) {}
|
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Vector3D& operator= (const Vector3D& other) noexcept { x = other.x; y = other.y; z = other.z; return *this; }
|
||||
|
||||
/** Returns a vector that lies along the X axis. */
|
||||
static Vector3D xAxis() noexcept { return Vector3D ((Type) 1, 0, 0); }
|
||||
/** Returns a vector that lies along the Y axis. */
|
||||
static Vector3D yAxis() noexcept { return Vector3D (0, (Type) 1, 0); }
|
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/** Returns a vector that lies along the Z axis. */
|
||||
static Vector3D zAxis() noexcept { return Vector3D (0, 0, (Type) 1); }
|
||||
|
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Vector3D& operator+= (const Vector3D& other) noexcept { x += other.x; y += other.y; z += other.z; return *this; }
|
||||
Vector3D& operator-= (const Vector3D& other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; }
|
||||
Vector3D& operator*= (const Type& scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; }
|
||||
Vector3D& operator/= (const Type& scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; }
|
||||
|
||||
Vector3D operator+ (const Vector3D& other) const noexcept { return Vector3D (x + other.x, y + other.y, z + other.z); }
|
||||
Vector3D operator- (const Vector3D& other) const noexcept { return Vector3D (x - other.x, y - other.y, z - other.z); }
|
||||
Vector3D operator* (const Type& scaleFactor) const noexcept { return Vector3D (x * scaleFactor, y * scaleFactor, z * scaleFactor); }
|
||||
Vector3D operator/ (const Type& scaleFactor) const noexcept { return Vector3D (x / scaleFactor, y / scaleFactor, z / scaleFactor); }
|
||||
Vector3D operator-() const noexcept { return Vector3D (-x, -y, -z); }
|
||||
|
||||
/** Returns the dot-product of these two vectors. */
|
||||
Type operator* (const Vector3D& other) const noexcept { return x * other.x + y * other.y + z * other.z; }
|
||||
|
||||
/** Returns the cross-product of these two vectors. */
|
||||
Vector3D operator^ (const Vector3D& other) const noexcept { return Vector3D (y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); }
|
||||
|
||||
Type length() const noexcept { return std::sqrt (lengthSquared()); }
|
||||
Type lengthSquared() const noexcept { return x * x + y * y + z * z; }
|
||||
|
||||
Vector3D normalised() const noexcept { return *this / length(); }
|
||||
|
||||
/** Returns true if the vector is practically equal to the origin. */
|
||||
bool lengthIsBelowEpsilon() const noexcept
|
||||
{
|
||||
const Type epsilon (std::numeric_limits<Type>::epsilon());
|
||||
return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon);
|
||||
}
|
||||
|
||||
Type x, y, z;
|
||||
};
|
||||
|
||||
|
||||
#endif // __JUCE_VECTOR3D_JUCEHEADER__
|
||||
Loading…
Add table
Add a link
Reference in a new issue