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JUCE/modules/juce_opengl/opengl/juce_Vector3D.h

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_VECTOR3D_JUCEHEADER__
#define __JUCE_VECTOR3D_JUCEHEADER__
//==============================================================================
/**
A three-coordinate vector.
*/
template <typename Type>
class Vector3D
{
public:
Vector3D() noexcept : x(), y(), z() {}
Vector3D (const Type& xValue, const Type& yValue, const Type& zValue) noexcept : x (xValue), y (yValue), z (zValue) {}
Vector3D (const Vector3D& other) noexcept : x (other.x), y (other.y), z (other.z) {}
Vector3D& operator= (const Vector3D& other) noexcept { x = other.x; y = other.y; z = other.z; return *this; }
/** Returns a vector that lies along the X axis. */
static Vector3D xAxis() noexcept { return Vector3D ((Type) 1, 0, 0); }
/** Returns a vector that lies along the Y axis. */
static Vector3D yAxis() noexcept { return Vector3D (0, (Type) 1, 0); }
/** Returns a vector that lies along the Z axis. */
static Vector3D zAxis() noexcept { return Vector3D (0, 0, (Type) 1); }
Vector3D& operator+= (const Vector3D& other) noexcept { x += other.x; y += other.y; z += other.z; return *this; }
Vector3D& operator-= (const Vector3D& other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; }
Vector3D& operator*= (const Type& scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; }
Vector3D& operator/= (const Type& scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; }
Vector3D operator+ (const Vector3D& other) const noexcept { return Vector3D (x + other.x, y + other.y, z + other.z); }
Vector3D operator- (const Vector3D& other) const noexcept { return Vector3D (x - other.x, y - other.y, z - other.z); }
Vector3D operator* (const Type& scaleFactor) const noexcept { return Vector3D (x * scaleFactor, y * scaleFactor, z * scaleFactor); }
Vector3D operator/ (const Type& scaleFactor) const noexcept { return Vector3D (x / scaleFactor, y / scaleFactor, z / scaleFactor); }
Vector3D operator-() const noexcept { return Vector3D (-x, -y, -z); }
/** Returns the dot-product of these two vectors. */
Type operator* (const Vector3D& other) const noexcept { return x * other.x + y * other.y + z * other.z; }
/** Returns the cross-product of these two vectors. */
Vector3D operator^ (const Vector3D& other) const noexcept { return Vector3D (y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); }
Type length() const noexcept { return std::sqrt (lengthSquared()); }
Type lengthSquared() const noexcept { return x * x + y * y + z * z; }
Vector3D normalised() const noexcept { return *this / length(); }
/** Returns true if the vector is practically equal to the origin. */
bool lengthIsBelowEpsilon() const noexcept
{
const Type epsilon (std::numeric_limits<Type>::epsilon());
return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon);
}
Type x, y, z;
};
#endif // __JUCE_VECTOR3D_JUCEHEADER__