mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-11 23:54:18 +00:00
Merge 0945558925 into 29396c22c9
This commit is contained in:
commit
7cc5ff29da
4 changed files with 389 additions and 0 deletions
329
modules/juce_graphics/effects/juce_StackShadowEffect.cpp
Normal file
329
modules/juce_graphics/effects/juce_StackShadowEffect.cpp
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//=================================================================================
|
||||
// Code below has been borrowed from the Gin (https://github.com/FigBug/Gin) project.
|
||||
// Copyright(c) 2018, Roland Rabien
|
||||
|
||||
static unsigned short const stackblur_mul[255] =
|
||||
{
|
||||
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
|
||||
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
|
||||
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
|
||||
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
|
||||
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
|
||||
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
|
||||
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
|
||||
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
|
||||
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
|
||||
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
|
||||
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
|
||||
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
|
||||
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
|
||||
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
|
||||
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
|
||||
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
|
||||
};
|
||||
|
||||
static unsigned char const stackblur_shr[255] =
|
||||
{
|
||||
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
|
||||
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
|
||||
};
|
||||
|
||||
// The Stack Blur Algorithm was invented by Mario Klingemann,
|
||||
// mario@quasimondo.com and described here:
|
||||
// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
|
||||
|
||||
// Stackblur algorithm by Mario Klingemann
|
||||
// Details here:
|
||||
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
|
||||
// C++ implemenation base from:
|
||||
// https://gist.github.com/benjamin9999/3809142
|
||||
// http://www.antigrain.com/__code/include/agg_blur.h.html
|
||||
static void applyStackBlur (Image& img, unsigned int radius)
|
||||
{
|
||||
const unsigned int w = (unsigned int)img.getWidth();
|
||||
const unsigned int h = (unsigned int)img.getHeight();
|
||||
|
||||
Image::BitmapData data (img, Image::BitmapData::readWrite);
|
||||
|
||||
radius = jlimit (2u, 254u, radius);
|
||||
|
||||
unsigned char stack[(254 * 2 + 1) * 1];
|
||||
|
||||
unsigned int x, y, xp, yp, i, sp, stack_start;
|
||||
|
||||
unsigned char* stack_ptr = nullptr;
|
||||
unsigned char* src_ptr = nullptr;
|
||||
unsigned char* dst_ptr = nullptr;
|
||||
|
||||
unsigned long sum, sum_in, sum_out;
|
||||
|
||||
unsigned int wm = w - 1;
|
||||
unsigned int hm = h - 1;
|
||||
unsigned int w1 = (unsigned int) data.lineStride;
|
||||
unsigned int div = (unsigned int) (radius * 2) + 1;
|
||||
unsigned int mul_sum = stackblur_mul[radius];
|
||||
unsigned char shr_sum = stackblur_shr[radius];
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
sum = sum_in = sum_out = 0;
|
||||
|
||||
src_ptr = data.getLinePointer (int (y));
|
||||
|
||||
for (i = 0; i <= radius; ++i)
|
||||
{
|
||||
stack_ptr = &stack[i];
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
sum += src_ptr[0] * (i + 1);
|
||||
sum_out += src_ptr[0];
|
||||
}
|
||||
|
||||
for (i = 1; i <= radius; ++i)
|
||||
{
|
||||
if (i <= wm)
|
||||
src_ptr += 1;
|
||||
|
||||
stack_ptr = &stack[1 * (i + radius)];
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
sum += src_ptr[0] * (radius + 1 - i);
|
||||
sum_in += src_ptr[0];
|
||||
}
|
||||
|
||||
sp = radius;
|
||||
xp = radius;
|
||||
if (xp > wm)
|
||||
xp = wm;
|
||||
|
||||
src_ptr = data.getLinePointer (int (y)) + (unsigned int)data.pixelStride * xp;
|
||||
dst_ptr = data.getLinePointer (int (y));
|
||||
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
dst_ptr[0] = (unsigned char)((sum * mul_sum) >> shr_sum);
|
||||
dst_ptr += 1;
|
||||
|
||||
sum -= sum_out;
|
||||
|
||||
stack_start = sp + div - radius;
|
||||
|
||||
if (stack_start >= div)
|
||||
stack_start -= div;
|
||||
|
||||
stack_ptr = &stack[1 * stack_start];
|
||||
|
||||
sum_out -= stack_ptr[0];
|
||||
|
||||
if (xp < wm)
|
||||
{
|
||||
src_ptr += 1;
|
||||
++xp;
|
||||
}
|
||||
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
|
||||
sum_in += src_ptr[0];
|
||||
sum += sum_in;
|
||||
|
||||
++sp;
|
||||
if (sp >= div)
|
||||
sp = 0;
|
||||
|
||||
stack_ptr = &stack[sp*1];
|
||||
|
||||
sum_out += stack_ptr[0];
|
||||
sum_in -= stack_ptr[0];
|
||||
}
|
||||
}
|
||||
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
sum = sum_in = sum_out = 0;
|
||||
|
||||
src_ptr = data.getLinePointer (0) + (unsigned int)data.pixelStride * x;
|
||||
|
||||
for (i = 0; i <= radius; ++i)
|
||||
{
|
||||
stack_ptr = &stack[i * 1];
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
sum += src_ptr[0] * (i + 1);
|
||||
sum_out += src_ptr[0];
|
||||
}
|
||||
|
||||
for (i = 1; i <= radius; ++i)
|
||||
{
|
||||
if (i <= hm)
|
||||
src_ptr += w1;
|
||||
|
||||
stack_ptr = &stack[1 * (i + radius)];
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
sum += src_ptr[0] * (radius + 1 - i);
|
||||
sum_in += src_ptr[0];
|
||||
}
|
||||
|
||||
sp = radius;
|
||||
yp = radius;
|
||||
if (yp > hm)
|
||||
yp = hm;
|
||||
|
||||
src_ptr = data.getLinePointer (int (yp)) + (unsigned int)data.pixelStride * x;
|
||||
dst_ptr = data.getLinePointer (0) + (unsigned int)data.pixelStride * x;
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
dst_ptr[0] = (unsigned char)((sum * mul_sum) >> shr_sum);
|
||||
dst_ptr += w1;
|
||||
|
||||
sum -= sum_out;
|
||||
|
||||
stack_start = sp + div - radius;
|
||||
if (stack_start >= div)
|
||||
stack_start -= div;
|
||||
|
||||
stack_ptr = &stack[1 * stack_start];
|
||||
|
||||
sum_out -= stack_ptr[0];
|
||||
|
||||
if (yp < hm)
|
||||
{
|
||||
src_ptr += w1;
|
||||
++yp;
|
||||
}
|
||||
|
||||
stack_ptr[0] = src_ptr[0];
|
||||
|
||||
sum_in += src_ptr[0];
|
||||
sum += sum_in;
|
||||
|
||||
++sp;
|
||||
if (sp >= div)
|
||||
sp = 0;
|
||||
|
||||
stack_ptr = &stack[sp * 1];
|
||||
|
||||
sum_out += stack_ptr[0];
|
||||
sum_in -= stack_ptr[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
|
||||
StackShadow::StackShadow (Colour shadowColour, Point<int> o, const int b, const int s) noexcept
|
||||
: colour (shadowColour), offset (o), blur (b), spread (s)
|
||||
{
|
||||
jassert (blur > 0);
|
||||
}
|
||||
|
||||
void StackShadow::drawOuterShadowForPath (Graphics& g, const Path& path) const
|
||||
{
|
||||
jassert (blur > 0);
|
||||
|
||||
const auto pathArea = path.getBounds().getSmallestIntegerContainer();
|
||||
auto area = (pathArea + offset)
|
||||
.expanded (blur + 1)
|
||||
.getIntersection (g.getClipBounds().expanded (blur + 1));
|
||||
|
||||
if (area.getWidth() > 2 && area.getHeight() > 2)
|
||||
{
|
||||
Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
|
||||
|
||||
{
|
||||
Graphics g2 (renderedPath);
|
||||
g2.setColour (Colours::white);
|
||||
auto t = AffineTransform::translation (static_cast<float> (offset.x - area.getX()),
|
||||
static_cast<float> (offset.y - area.getY()));
|
||||
auto s = AffineTransform::scale (1.f + (static_cast<float> (spread) / static_cast<float> (pathArea.getWidth())),
|
||||
1.f + (static_cast<float> (spread) / static_cast<float> (pathArea.getHeight())),
|
||||
area.getCentreX(),
|
||||
area.getCentreY());
|
||||
|
||||
g2.fillPath (path, s.followedBy (t));
|
||||
}
|
||||
|
||||
applyStackBlur (renderedPath, blur);
|
||||
|
||||
g.setColour (colour);
|
||||
g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void StackShadow::drawInnerShadowForPath (Graphics& g, const Path& path) const
|
||||
{
|
||||
jassert (blur > 0);
|
||||
jassert (spread >= 0);
|
||||
|
||||
const auto pathArea = path.getBounds().getSmallestIntegerContainer();
|
||||
auto area = (pathArea + offset)
|
||||
.expanded (blur + 1)
|
||||
.getIntersection (g.getClipBounds().expanded (blur + 1));
|
||||
|
||||
if (area.getWidth() > 2 && area.getHeight() > 2)
|
||||
{
|
||||
Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
|
||||
|
||||
{
|
||||
Graphics g2 (renderedPath);
|
||||
g2.setColour (Colours::white);
|
||||
auto t = AffineTransform::translation (static_cast<float> (offset.x - area.getX()),
|
||||
static_cast<float> (offset.y - area.getY()));
|
||||
auto s = AffineTransform::scale (1.f - (static_cast<float> (spread) / static_cast<float> (pathArea.getWidth())),
|
||||
1.f - (static_cast<float> (spread) / static_cast<float> (pathArea.getHeight())),
|
||||
area.getCentreX(),
|
||||
area.getCentreY());
|
||||
|
||||
g2.strokePath (path, PathStrokeType (static_cast<float> (2 * spread + 1)), s.followedBy(t));
|
||||
}
|
||||
|
||||
applyStackBlur (renderedPath, blur);
|
||||
|
||||
Graphics::ScopedSaveState save (g);
|
||||
g.reduceClipRegion (path);
|
||||
|
||||
g.setColour (colour);
|
||||
g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace juce
|
||||
58
modules/juce_graphics/effects/juce_StackShadowEffect.h
Normal file
58
modules/juce_graphics/effects/juce_StackShadowEffect.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
|
||||
End User License Agreement: www.juce.com/juce-6-licence
|
||||
Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
|
||||
Or: You may also use this code under the terms of the GPL v3 (see
|
||||
www.gnu.org/licenses).
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
struct JUCE_API StackShadow
|
||||
{
|
||||
/** Creates a default stack-shadow effect. */
|
||||
StackShadow() = default;
|
||||
|
||||
/** Creates a stack-shadow object with the given parameters. */
|
||||
StackShadow (Colour shadowColour, Point<int> offset, int blur, int spread) noexcept;
|
||||
|
||||
/** Renders a stack-shadow-based on the shape of a path. */
|
||||
void drawOuterShadowForPath (Graphics& g, const Path& path) const;
|
||||
|
||||
/** Renders a stack-shadow-based inner-shadow on the shape of a path. */
|
||||
void drawInnerShadowForPath (Graphics& g, const Path& path) const;
|
||||
|
||||
/** The colour with which to render the shadow. */
|
||||
Colour colour { 0x90000000 };
|
||||
|
||||
/** The offset of the shadow. */
|
||||
Point<int> offset { 0, 0 };
|
||||
|
||||
/** The ammount of blur of the shadow. */
|
||||
int blur { 4 };
|
||||
|
||||
/** The spread of the shadow. */
|
||||
int spread { 0 };
|
||||
};
|
||||
|
||||
} // namespace juce
|
||||
|
|
@ -204,6 +204,7 @@ extern "C"
|
|||
#include "fonts/juce_GlyphArrangement.cpp"
|
||||
#include "fonts/juce_TextLayout.cpp"
|
||||
#include "effects/juce_DropShadowEffect.cpp"
|
||||
#include "effects/juce_StackShadowEffect.cpp"
|
||||
#include "effects/juce_GlowEffect.cpp"
|
||||
|
||||
#if JUCE_UNIT_TESTS
|
||||
|
|
|
|||
|
|
@ -153,6 +153,7 @@ namespace juce
|
|||
#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
|
||||
#include "effects/juce_ImageEffectFilter.h"
|
||||
#include "effects/juce_DropShadowEffect.h"
|
||||
#include "effects/juce_StackShadowEffect.h"
|
||||
#include "effects/juce_GlowEffect.h"
|
||||
#include "detail/juce_Unicode.h"
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue