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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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namespace juce
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{
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struct JUCE_API StackShadow
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{
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/** Creates a default stack-shadow effect. */
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StackShadow() = default;
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/** Creates a stack-shadow object with the given parameters. */
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StackShadow (Colour shadowColour, Point<int> offset, int blur, int spread) noexcept;
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/** Renders a stack-shadow-based on the shape of a path. */
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void drawOuterShadowForPath (Graphics& g, const Path& path) const;
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/** Renders a stack-shadow-based inner-shadow on the shape of a path. */
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void drawInnerShadowForPath (Graphics& g, const Path& path) const;
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/** The colour with which to render the shadow. */
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Colour colour { 0x90000000 };
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/** The offset of the shadow. */
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Point<int> offset { 0, 0 };
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/** The ammount of blur of the shadow. */
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int blur { 4 };
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/** The spread of the shadow. */
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int spread { 0 };
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};
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} // namespace juce
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