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Refactored the internal mouse-handling code to use floating point coords. This shouldn't affect much user code, but a few methods in MouseInputSource have now changed to use Point<float> rather than Point<int>.

This commit is contained in:
jules 2014-06-14 13:06:53 +01:00
parent 590cca9776
commit 6c61dbb68e
30 changed files with 348 additions and 276 deletions

View file

@ -58,7 +58,7 @@ public:
return lastPeer;
}
static Point<int> screenPosToLocalPos (Component& comp, Point<int> pos)
static Point<float> screenPosToLocalPos (Component& comp, Point<float> pos)
{
if (ComponentPeer* const peer = comp.getPeer())
{
@ -70,23 +70,25 @@ public:
return comp.getLocalPoint (nullptr, ScalingHelpers::unscaledScreenPosToScaled (comp, pos));
}
Component* findComponentAt (Point<int> screenPos)
Component* findComponentAt (Point<float> screenPos)
{
if (ComponentPeer* const peer = getPeer())
{
Point<int> relativePos (ScalingHelpers::unscaledScreenPosToScaled (peer->getComponent(),
peer->globalToLocal (screenPos)));
Point<float> relativePos (ScalingHelpers::unscaledScreenPosToScaled (peer->getComponent(),
peer->globalToLocal (screenPos)));
Component& comp = peer->getComponent();
const Point<int> pos (relativePos.roundToInt());
// (the contains() call is needed to test for overlapping desktop windows)
if (comp.contains (relativePos))
return comp.getComponentAt (relativePos);
if (comp.contains (pos))
return comp.getComponentAt (pos);
}
return nullptr;
}
Point<int> getScreenPosition() const
Point<float> getScreenPosition() const
{
// This needs to return the live position if possible, but it mustn't update the lastScreenPos
// value, because that can cause continuity problems.
@ -95,7 +97,7 @@ public:
: lastScreenPos));
}
void setScreenPosition (Point<int> p)
void setScreenPosition (Point<float> p)
{
MouseInputSource::setRawMousePosition (ScalingHelpers::scaledScreenPosToUnscaled (p));
}
@ -109,49 +111,49 @@ public:
#define JUCE_MOUSE_EVENT_DBG(desc)
#endif
void sendMouseEnter (Component& comp, Point<int> screenPos, Time time)
void sendMouseEnter (Component& comp, Point<float> screenPos, Time time)
{
JUCE_MOUSE_EVENT_DBG ("enter")
comp.internalMouseEnter (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time);
}
void sendMouseExit (Component& comp, Point<int> screenPos, Time time)
void sendMouseExit (Component& comp, Point<float> screenPos, Time time)
{
JUCE_MOUSE_EVENT_DBG ("exit")
comp.internalMouseExit (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time);
}
void sendMouseMove (Component& comp, Point<int> screenPos, Time time)
void sendMouseMove (Component& comp, Point<float> screenPos, Time time)
{
JUCE_MOUSE_EVENT_DBG ("move")
comp.internalMouseMove (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time);
}
void sendMouseDown (Component& comp, Point<int> screenPos, Time time)
void sendMouseDown (Component& comp, Point<float> screenPos, Time time)
{
JUCE_MOUSE_EVENT_DBG ("down")
comp.internalMouseDown (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time);
}
void sendMouseDrag (Component& comp, Point<int> screenPos, Time time)
void sendMouseDrag (Component& comp, Point<float> screenPos, Time time)
{
JUCE_MOUSE_EVENT_DBG ("drag")
comp.internalMouseDrag (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time);
}
void sendMouseUp (Component& comp, Point<int> screenPos, Time time, const ModifierKeys oldMods)
void sendMouseUp (Component& comp, Point<float> screenPos, Time time, const ModifierKeys oldMods)
{
JUCE_MOUSE_EVENT_DBG ("up")
comp.internalMouseUp (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time, oldMods);
}
void sendMouseWheel (Component& comp, Point<int> screenPos, Time time, const MouseWheelDetails& wheel)
void sendMouseWheel (Component& comp, Point<float> screenPos, Time time, const MouseWheelDetails& wheel)
{
JUCE_MOUSE_EVENT_DBG ("wheel")
comp.internalMouseWheel (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time, wheel);
}
void sendMagnifyGesture (Component& comp, Point<int> screenPos, Time time, const float amount)
void sendMagnifyGesture (Component& comp, Point<float> screenPos, Time time, const float amount)
{
JUCE_MOUSE_EVENT_DBG ("magnify")
comp.internalMagnifyGesture (MouseInputSource (this), screenPosToLocalPos (comp, screenPos), time, amount);
@ -159,7 +161,7 @@ public:
//==============================================================================
// (returns true if the button change caused a modal event loop)
bool setButtons (Point<int> screenPos, Time time, const ModifierKeys newButtonState)
bool setButtons (Point<float> screenPos, Time time, const ModifierKeys newButtonState)
{
if (buttonState == newButtonState)
return false;
@ -209,7 +211,7 @@ public:
return lastCounter != mouseEventCounter;
}
void setComponentUnderMouse (Component* const newComponent, Point<int> screenPos, Time time)
void setComponentUnderMouse (Component* const newComponent, Point<float> screenPos, Time time)
{
Component* current = getComponentUnderMouse();
@ -242,7 +244,7 @@ public:
}
}
void setPeer (ComponentPeer& newPeer, Point<int> screenPos, Time time)
void setPeer (ComponentPeer& newPeer, Point<float> screenPos, Time time)
{
ModifierKeys::updateCurrentModifiers();
@ -254,7 +256,7 @@ public:
}
}
void setScreenPos (Point<int> newScreenPos, Time time, const bool forceUpdate)
void setScreenPos (Point<float> newScreenPos, Time time, const bool forceUpdate)
{
if (! isDragging())
setComponentUnderMouse (findComponentAt (newScreenPos), newScreenPos, time);
@ -285,11 +287,11 @@ public:
}
//==============================================================================
void handleEvent (ComponentPeer& newPeer, Point<int> positionWithinPeer, Time time, const ModifierKeys newMods)
void handleEvent (ComponentPeer& newPeer, Point<float> positionWithinPeer, Time time, const ModifierKeys newMods)
{
lastTime = time;
++mouseEventCounter;
const Point<int> screenPos (newPeer.localToGlobal (positionWithinPeer));
const Point<float> screenPos (newPeer.localToGlobal (positionWithinPeer));
if (isDragging() && newMods.isAnyMouseButtonDown())
{
@ -311,8 +313,8 @@ public:
}
}
Component* getTargetForGesture (ComponentPeer& peer, Point<int> positionWithinPeer,
Time time, Point<int>& screenPos)
Component* getTargetForGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, Point<float>& screenPos)
{
lastTime = time;
++mouseEventCounter;
@ -325,27 +327,27 @@ public:
return isDragging() ? nullptr : getComponentUnderMouse();
}
void handleWheel (ComponentPeer& peer, Point<int> positionWithinPeer,
void handleWheel (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, const MouseWheelDetails& wheel)
{
Desktop::getInstance().incrementMouseWheelCounter();
Point<int> screenPos;
Point<float> screenPos;
if (Component* current = getTargetForGesture (peer, positionWithinPeer, time, screenPos))
sendMouseWheel (*current, screenPos, time, wheel);
}
void handleMagnifyGesture (ComponentPeer& peer, Point<int> positionWithinPeer,
void handleMagnifyGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, const float scaleFactor)
{
Point<int> screenPos;
Point<float> screenPos;
if (Component* current = getTargetForGesture (peer, positionWithinPeer, time, screenPos))
sendMagnifyGesture (*current, screenPos, time, scaleFactor);
}
//==============================================================================
Time getLastMouseDownTime() const noexcept { return mouseDowns[0].time; }
Point<int> getLastMouseDownPosition() const noexcept { return ScalingHelpers::unscaledScreenPosToScaled (mouseDowns[0].position); }
Point<float> getLastMouseDownPosition() const noexcept { return ScalingHelpers::unscaledScreenPosToScaled (mouseDowns[0].position); }
int getNumberOfMultipleClicks() const noexcept
{
@ -397,12 +399,11 @@ public:
{
// when released, return the mouse to within the component's bounds
if (Component* current = getComponentUnderMouse())
Desktop::setMousePosition (current->getScreenBounds()
.getConstrainedPoint (lastScreenPos));
setScreenPosition (current->getScreenBounds().toFloat().getConstrainedPoint (lastScreenPos));
}
isUnboundedMouseModeOn = enable;
unboundedMouseOffset = Point<int>();
unboundedMouseOffset = Point<float>();
revealCursor (true);
}
@ -410,20 +411,20 @@ public:
void handleUnboundedDrag (Component* current)
{
const Rectangle<int> screenArea (current->getParentMonitorArea().expanded (-2, -2));
const Rectangle<float> screenArea (current->getParentMonitorArea().expanded (-2, -2).toFloat());
if (! screenArea.contains (lastScreenPos))
{
const Point<int> componentCentre (current->getScreenBounds().getCentre());
const Point<float> componentCentre (current->getScreenBounds().toFloat().getCentre());
unboundedMouseOffset += (lastScreenPos - componentCentre);
Desktop::setMousePosition (componentCentre);
setScreenPosition (componentCentre);
}
else if (isCursorVisibleUntilOffscreen
&& (! unboundedMouseOffset.isOrigin())
&& screenArea.contains (lastScreenPos + unboundedMouseOffset))
{
Desktop::setMousePosition (lastScreenPos + unboundedMouseOffset);
unboundedMouseOffset = Point<int>();
setScreenPosition (lastScreenPos + unboundedMouseOffset);
unboundedMouseOffset = Point<float>();
}
}
@ -461,10 +462,10 @@ public:
//==============================================================================
const int index;
const bool isMouseDevice;
Point<int> lastScreenPos;
Point<float> lastScreenPos;
ModifierKeys buttonState;
Point<int> unboundedMouseOffset;
Point<float> unboundedMouseOffset;
bool isUnboundedMouseModeOn, isCursorVisibleUntilOffscreen;
private:
@ -478,7 +479,7 @@ private:
{
RecentMouseDown() noexcept : peerID (0) {}
Point<int> position;
Point<float> position;
Time time;
ModifierKeys buttons;
uint32 peerID;
@ -497,7 +498,7 @@ private:
Time lastTime;
bool mouseMovedSignificantlySincePressed;
void registerMouseDown (Point<int> screenPos, Time time,
void registerMouseDown (Point<float> screenPos, Time time,
Component& component, const ModifierKeys modifiers) noexcept
{
for (int i = numElementsInArray (mouseDowns); --i > 0;)
@ -515,7 +516,7 @@ private:
mouseMovedSignificantlySincePressed = false;
}
void registerMouseDrag (Point<int> screenPos) noexcept
void registerMouseDrag (Point<float> screenPos) noexcept
{
mouseMovedSignificantlySincePressed = mouseMovedSignificantlySincePressed
|| mouseDowns[0].position.getDistanceFrom (screenPos) >= 4;
@ -535,47 +536,44 @@ MouseInputSource& MouseInputSource::operator= (const MouseInputSource& other) no
return *this;
}
bool MouseInputSource::isMouse() const { return pimpl->isMouseDevice; }
bool MouseInputSource::isTouch() const { return ! isMouse(); }
bool MouseInputSource::canHover() const { return isMouse(); }
bool MouseInputSource::hasMouseWheel() const { return isMouse(); }
int MouseInputSource::getIndex() const { return pimpl->index; }
bool MouseInputSource::isDragging() const { return pimpl->isDragging(); }
Point<int> MouseInputSource::getScreenPosition() const { return pimpl->getScreenPosition(); }
ModifierKeys MouseInputSource::getCurrentModifiers() const { return pimpl->getCurrentModifiers(); }
Component* MouseInputSource::getComponentUnderMouse() const { return pimpl->getComponentUnderMouse(); }
void MouseInputSource::triggerFakeMove() const { pimpl->triggerFakeMove(); }
int MouseInputSource::getNumberOfMultipleClicks() const noexcept { return pimpl->getNumberOfMultipleClicks(); }
Time MouseInputSource::getLastMouseDownTime() const noexcept { return pimpl->getLastMouseDownTime(); }
Point<int> MouseInputSource::getLastMouseDownPosition() const noexcept { return pimpl->getLastMouseDownPosition(); }
bool MouseInputSource::isMouse() const { return pimpl->isMouseDevice; }
bool MouseInputSource::isTouch() const { return ! isMouse(); }
bool MouseInputSource::canHover() const { return isMouse(); }
bool MouseInputSource::hasMouseWheel() const { return isMouse(); }
int MouseInputSource::getIndex() const { return pimpl->index; }
bool MouseInputSource::isDragging() const { return pimpl->isDragging(); }
Point<float> MouseInputSource::getScreenPosition() const { return pimpl->getScreenPosition(); }
ModifierKeys MouseInputSource::getCurrentModifiers() const { return pimpl->getCurrentModifiers(); }
Component* MouseInputSource::getComponentUnderMouse() const { return pimpl->getComponentUnderMouse(); }
void MouseInputSource::triggerFakeMove() const { pimpl->triggerFakeMove(); }
int MouseInputSource::getNumberOfMultipleClicks() const noexcept { return pimpl->getNumberOfMultipleClicks(); }
Time MouseInputSource::getLastMouseDownTime() const noexcept { return pimpl->getLastMouseDownTime(); }
Point<float> MouseInputSource::getLastMouseDownPosition() const noexcept { return pimpl->getLastMouseDownPosition(); }
bool MouseInputSource::hasMouseMovedSignificantlySincePressed() const noexcept { return pimpl->hasMouseMovedSignificantlySincePressed(); }
bool MouseInputSource::canDoUnboundedMovement() const noexcept { return isMouse(); }
bool MouseInputSource::canDoUnboundedMovement() const noexcept { return isMouse(); }
void MouseInputSource::enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen) const
{ pimpl->enableUnboundedMouseMovement (isEnabled, keepCursorVisibleUntilOffscreen); }
bool MouseInputSource::isUnboundedMouseMovementEnabled() const { return pimpl->isUnboundedMouseModeOn; }
bool MouseInputSource::hasMouseCursor() const noexcept { return isMouse(); }
void MouseInputSource::showMouseCursor (const MouseCursor& cursor) { pimpl->showMouseCursor (cursor, false); }
void MouseInputSource::hideCursor() { pimpl->hideCursor(); }
void MouseInputSource::revealCursor() { pimpl->revealCursor (false); }
void MouseInputSource::forceMouseCursorUpdate() { pimpl->revealCursor (true); }
void MouseInputSource::setScreenPosition (Point<int> p) { pimpl->setScreenPosition (p); }
{ pimpl->enableUnboundedMouseMovement (isEnabled, keepCursorVisibleUntilOffscreen); }
bool MouseInputSource::isUnboundedMouseMovementEnabled() const { return pimpl->isUnboundedMouseModeOn; }
bool MouseInputSource::hasMouseCursor() const noexcept { return isMouse(); }
void MouseInputSource::showMouseCursor (const MouseCursor& cursor) { pimpl->showMouseCursor (cursor, false); }
void MouseInputSource::hideCursor() { pimpl->hideCursor(); }
void MouseInputSource::revealCursor() { pimpl->revealCursor (false); }
void MouseInputSource::forceMouseCursorUpdate() { pimpl->revealCursor (true); }
void MouseInputSource::setScreenPosition (Point<float> p) { pimpl->setScreenPosition (p); }
void MouseInputSource::handleEvent (ComponentPeer& peer, Point<int> positionWithinPeer,
const int64 time, const ModifierKeys mods)
void MouseInputSource::handleEvent (ComponentPeer& peer, Point<float> pos, int64 time, ModifierKeys mods)
{
pimpl->handleEvent (peer, positionWithinPeer, Time (time), mods.withOnlyMouseButtons());
pimpl->handleEvent (peer, pos, Time (time), mods.withOnlyMouseButtons());
}
void MouseInputSource::handleWheel (ComponentPeer& peer, Point<int> positionWithinPeer,
const int64 time, const MouseWheelDetails& wheel)
void MouseInputSource::handleWheel (ComponentPeer& peer, Point<float> pos, int64 time, const MouseWheelDetails& wheel)
{
pimpl->handleWheel (peer, positionWithinPeer, Time (time), wheel);
pimpl->handleWheel (peer, pos, Time (time), wheel);
}
void MouseInputSource::handleMagnifyGesture (ComponentPeer& peer, Point<int> positionWithinPeer,
const int64 time, const float scaleFactor)
void MouseInputSource::handleMagnifyGesture (ComponentPeer& peer, Point<float> pos, int64 time, float scaleFactor)
{
pimpl->handleMagnifyGesture (peer, positionWithinPeer, Time (time), scaleFactor);
pimpl->handleMagnifyGesture (peer, pos, Time (time), scaleFactor);
}
//==============================================================================