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Added an overload for calling roundToInt with an int. Added a a Point::roundToInt method.
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2 changed files with 8 additions and 0 deletions
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@ -364,6 +364,11 @@ inline int roundToInt (const FloatType value) noexcept
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#endif
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}
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inline int roundToInt (int value) noexcept
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{
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return value;
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}
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#if JUCE_MSVC
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#ifndef __INTEL_COMPILER
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#pragma float_control (pop)
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@ -213,6 +213,9 @@ public:
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/** Casts this point to a Point<double> object. */
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Point<double> toDouble() const noexcept { return Point<double> (static_cast<double> (x), static_cast<double> (y)); }
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/** Casts this point to a Point<int> object using roundToInt() to convert the values. */
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Point<int> roundToInt() const noexcept { return Point<int> (juce::roundToInt (x), juce::roundToInt (y)); }
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/** Returns the point as a string in the form "x, y". */
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String toString() const { return String (x) + ", " + String (y); }
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