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Added Inter-App Audio capabilities to standalone plug-ins
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commit
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80 changed files with 2949 additions and 163 deletions
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#include "IAAEffectProcessor.h"
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#include "IAAEffectEditor.h"
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IAAEffectProcessor::IAAEffectProcessor()
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: AudioProcessor (BusesProperties()
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.withInput ("Input", AudioChannelSet::stereo(), true)
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.withOutput ("Output", AudioChannelSet::stereo(), true)),
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parameters (*this, nullptr)
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{
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parameters.createAndAddParameter ("gain",
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"Gain",
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String(),
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NormalisableRange<float> (0.0f, 1.0f),
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(float) (1.0 / 3.14),
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nullptr,
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nullptr);
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parameters.state = ValueTree (Identifier ("InterAppAudioEffect"));
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}
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IAAEffectProcessor::~IAAEffectProcessor()
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{
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}
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//==============================================================================
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const String IAAEffectProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool IAAEffectProcessor::acceptsMidi() const
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{
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return false;
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}
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bool IAAEffectProcessor::producesMidi() const
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{
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return false;
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}
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double IAAEffectProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int IAAEffectProcessor::getNumPrograms()
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{
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return 1;
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}
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int IAAEffectProcessor::getCurrentProgram()
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{
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return 0;
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}
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void IAAEffectProcessor::setCurrentProgram (int)
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{
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}
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const String IAAEffectProcessor::getProgramName (int)
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{
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return String();
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}
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void IAAEffectProcessor::changeProgramName (int, const String&)
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{
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}
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//==============================================================================
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void IAAEffectProcessor::prepareToPlay (double, int)
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{
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previousGain = *parameters.getRawParameterValue ("gain");
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}
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void IAAEffectProcessor::releaseResources()
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{
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}
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bool IAAEffectProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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if (layouts.getMainInputChannelSet() != AudioChannelSet::stereo())
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return false;
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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return true;
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}
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void IAAEffectProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer&)
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{
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const float gain = *parameters.getRawParameterValue ("gain");
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const int totalNumInputChannels = getTotalNumInputChannels();
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const int totalNumOutputChannels = getTotalNumOutputChannels();
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const int numSamples = buffer.getNumSamples();
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for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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// Apply the gain to the samples using a ramp to avoid discontinuities in
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// the audio between processed buffers.
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for (int channel = 0; channel < totalNumInputChannels; ++channel)
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{
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buffer.applyGainRamp (channel, 0, numSamples, previousGain, gain);
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meterListeners.call (&IAAEffectProcessor::MeterListener::handleNewMeterValue,
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channel,
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buffer.getMagnitude (channel, 0, numSamples));
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}
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previousGain = gain;
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// Now ask the host for the current time so we can store it to be displayed later.
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updateCurrentTimeInfoFromHost (lastPosInfo);
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}
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//==============================================================================
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bool IAAEffectProcessor::hasEditor() const
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{
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return true;
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}
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AudioProcessorEditor* IAAEffectProcessor::createEditor()
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{
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return new IAAEffectEditor (*this, parameters);
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}
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//==============================================================================
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void IAAEffectProcessor::getStateInformation (MemoryBlock& destData)
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{
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auto xml = std::unique_ptr<XmlElement> (parameters.state.createXml());
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copyXmlToBinary (*xml, destData);
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}
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void IAAEffectProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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auto xmlState = std::unique_ptr<XmlElement> (getXmlFromBinary (data, sizeInBytes));
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if (xmlState.get() != nullptr)
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if (xmlState->hasTagName (parameters.state.getType()))
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parameters.state = ValueTree::fromXml (*xmlState);
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}
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bool IAAEffectProcessor::updateCurrentTimeInfoFromHost (AudioPlayHead::CurrentPositionInfo &posInfo)
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{
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if (AudioPlayHead* ph = getPlayHead())
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{
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AudioPlayHead::CurrentPositionInfo newTime;
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if (ph->getCurrentPosition (newTime))
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{
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posInfo = newTime; // Successfully got the current time from the host.
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return true;
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}
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}
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// If the host fails to provide the current time, we'll just reset our copy to a default.
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lastPosInfo.resetToDefault();
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return false;
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}
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//==============================================================================
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AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new IAAEffectProcessor();
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}
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