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JUCE/examples/PlugInSamples/InterAppAudioEffect/Source/IAAEffectProcessor.cpp

169 lines
4.8 KiB
C++

#include "IAAEffectProcessor.h"
#include "IAAEffectEditor.h"
IAAEffectProcessor::IAAEffectProcessor()
: AudioProcessor (BusesProperties()
.withInput ("Input", AudioChannelSet::stereo(), true)
.withOutput ("Output", AudioChannelSet::stereo(), true)),
parameters (*this, nullptr)
{
parameters.createAndAddParameter ("gain",
"Gain",
String(),
NormalisableRange<float> (0.0f, 1.0f),
(float) (1.0 / 3.14),
nullptr,
nullptr);
parameters.state = ValueTree (Identifier ("InterAppAudioEffect"));
}
IAAEffectProcessor::~IAAEffectProcessor()
{
}
//==============================================================================
const String IAAEffectProcessor::getName() const
{
return JucePlugin_Name;
}
bool IAAEffectProcessor::acceptsMidi() const
{
return false;
}
bool IAAEffectProcessor::producesMidi() const
{
return false;
}
double IAAEffectProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int IAAEffectProcessor::getNumPrograms()
{
return 1;
}
int IAAEffectProcessor::getCurrentProgram()
{
return 0;
}
void IAAEffectProcessor::setCurrentProgram (int)
{
}
const String IAAEffectProcessor::getProgramName (int)
{
return String();
}
void IAAEffectProcessor::changeProgramName (int, const String&)
{
}
//==============================================================================
void IAAEffectProcessor::prepareToPlay (double, int)
{
previousGain = *parameters.getRawParameterValue ("gain");
}
void IAAEffectProcessor::releaseResources()
{
}
bool IAAEffectProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
if (layouts.getMainInputChannelSet() != AudioChannelSet::stereo())
return false;
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
return true;
}
void IAAEffectProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer&)
{
const float gain = *parameters.getRawParameterValue ("gain");
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
const int numSamples = buffer.getNumSamples();
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// Apply the gain to the samples using a ramp to avoid discontinuities in
// the audio between processed buffers.
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
buffer.applyGainRamp (channel, 0, numSamples, previousGain, gain);
meterListeners.call (&IAAEffectProcessor::MeterListener::handleNewMeterValue,
channel,
buffer.getMagnitude (channel, 0, numSamples));
}
previousGain = gain;
// Now ask the host for the current time so we can store it to be displayed later.
updateCurrentTimeInfoFromHost (lastPosInfo);
}
//==============================================================================
bool IAAEffectProcessor::hasEditor() const
{
return true;
}
AudioProcessorEditor* IAAEffectProcessor::createEditor()
{
return new IAAEffectEditor (*this, parameters);
}
//==============================================================================
void IAAEffectProcessor::getStateInformation (MemoryBlock& destData)
{
auto xml = std::unique_ptr<XmlElement> (parameters.state.createXml());
copyXmlToBinary (*xml, destData);
}
void IAAEffectProcessor::setStateInformation (const void* data, int sizeInBytes)
{
auto xmlState = std::unique_ptr<XmlElement> (getXmlFromBinary (data, sizeInBytes));
if (xmlState.get() != nullptr)
if (xmlState->hasTagName (parameters.state.getType()))
parameters.state = ValueTree::fromXml (*xmlState);
}
bool IAAEffectProcessor::updateCurrentTimeInfoFromHost (AudioPlayHead::CurrentPositionInfo &posInfo)
{
if (AudioPlayHead* ph = getPlayHead())
{
AudioPlayHead::CurrentPositionInfo newTime;
if (ph->getCurrentPosition (newTime))
{
posInfo = newTime; // Successfully got the current time from the host.
return true;
}
}
// If the host fails to provide the current time, we'll just reset our copy to a default.
lastPosInfo.resetToDefault();
return false;
}
//==============================================================================
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new IAAEffectProcessor();
}