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Added display rotation support for iOS - see the Desktop class for implementation methods. Also fixed a couple of minor build issues.
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22 changed files with 776 additions and 283 deletions
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@ -37,7 +37,8 @@ BEGIN_JUCE_NAMESPACE
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//==============================================================================
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Desktop::Desktop()
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: mouseClickCounter (0),
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kioskModeComponent (0)
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kioskModeComponent (0),
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allowedOrientations (allOrientations)
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{
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createMouseInputSources();
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refreshMonitorSizes();
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@ -359,5 +360,22 @@ void Desktop::setKioskModeComponent (Component* componentToUse, const bool allow
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}
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}
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//==============================================================================
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void Desktop::setOrientationsEnabled (const int newOrientations)
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{
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// Dodgy set of flags being passed here! Make sure you specify at least one permitted orientation.
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jassert (newOrientations != 0 && (newOrientations & ~allOrientations) == 0);
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allowedOrientations = newOrientations;
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}
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bool Desktop::isOrientationEnabled (const DisplayOrientation orientation) const throw()
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{
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// Make sure you only pass one valid flag in here...
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jassert (orientation == upright || orientation == upsideDown || orientation == rotatedClockwise || orientation == rotatedAntiClockwise);
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return (allowedOrientations & orientation) != 0;
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}
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END_JUCE_NAMESPACE
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