[![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/banner2-direct.svg)](https://bit.ly/3OMysM8) ```text __ __ _ ______ _____ | \/ | (_) | ____| / ____|_ _ | \ / | __ _ __ _ _ ___ | |__ _ __ _ _ _ __ ___ | | _| |_ _| |_ | |\/| |/ _` |/ _` | |/ __| | __| | '_ \| | | | '_ ` _ \ | | |_ _|_ _| | | | | (_| | (_| | | (__ | |____| | | | |_| | | | | | | | |____|_| |_| |_| |_|\__,_|\__, |_|\___| |______|_| |_|\__,_|_| |_| |_| \_____| __/ | |___/ ``` [![Github releases](https://img.shields.io/github/release/Neargye/magic_enum.svg)](https://github.com/Neargye/magic_enum/releases) [![Conan package](https://img.shields.io/badge/Conan-package-blueviolet)](https://conan.io/center/magic_enum) [![Vcpkg package](https://img.shields.io/badge/Vcpkg-package-blueviolet)](https://github.com/microsoft/vcpkg/tree/master/ports/magic-enum) [![Build2 package](https://img.shields.io/badge/Build2-package-blueviolet)](https://www.cppget.org/magic_enum?q=magic_enum) [![Meson wrap](https://img.shields.io/badge/Meson-wrap-blueviolet)](https://github.com/mesonbuild/wrapdb/blob/master/subprojects/magic_enum.wrap) [![License](https://img.shields.io/github/license/Neargye/magic_enum.svg)](LICENSE) [![Try online](https://img.shields.io/badge/try-online-blue.svg)](https://wandbox.org/permlink/JPMZqT9mgaUdooyC) [![Compiler explorer](https://img.shields.io/badge/compiler_explorer-online-blue.svg)](https://godbolt.org/z/BxfmsH) # Magic Enum C++ Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code. ## Documentation * [Reference](doc/reference.md) * [Limitations](doc/limitations.md) * [Integration](#Integration) ## [Examples](example/) * Enum value to string ```cpp Color color = Color::RED; auto color_name = magic_enum::enum_name(color); // color_name -> "RED" ``` * String to enum value ```cpp std::string color_name{"GREEN"}; auto color = magic_enum::enum_cast(color_name); if (color.has_value()) { // color.value() -> Color::GREEN } auto color_or_default = magic_enum::enum_cast(value).value_or(Color::NONE); ``` * Integer to enum value ```cpp int color_integer = 2; auto color = magic_enum::enum_cast(color_integer); if (color.has_value()) { // color.value() -> Color::BLUE } auto color_or_default = magic_enum::enum_cast(value).value_or(Color::NONE); ``` * Indexed access to enum value ```cpp std::size_t i = 0; Color color = magic_enum::enum_value(i); // color -> Color::RED ``` * Enum value sequence ```cpp constexpr auto colors = magic_enum::enum_values(); // colors -> {Color::RED, Color::BLUE, Color::GREEN} // colors[0] -> Color::RED ``` * Number of enum elements ```cpp constexpr std::size_t color_count = magic_enum::enum_count(); // color_count -> 3 ``` * Enum value to integer ```cpp Color color = Color::RED; auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color); // color_integer -> 1 ``` * Enum names sequence ```cpp constexpr auto color_names = magic_enum::enum_names(); // color_names -> {"RED", "BLUE", "GREEN"} // color_names[0] -> "RED" ``` * Enum entries sequence ```cpp constexpr auto color_entries = magic_enum::enum_entries(); // color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}} // color_entries[0].first -> Color::RED // color_entries[0].second -> "RED" ``` * Enum fusion for multi-level switch/case statements ```cpp switch (magic_enum::enum_fuse(color, direction).value()) { case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ... case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ... // ... } ``` * Enum switch runtime value as constexpr constant ```cpp Color color = Color::RED; magic_enum::enum_switch([] (auto val) { constexpr Color c_color = val; // ... }, color); ``` * Enum iterate for each enum as constexpr constant ```cpp magic_enum::enum_for_each([] (auto val) { constexpr Color c_color = val; // ... }); ``` * Check if enum contains ```cpp magic_enum::enum_contains(Color::GREEN); // -> true magic_enum::enum_contains(2); // -> true magic_enum::enum_contains(123); // -> false magic_enum::enum_contains("GREEN"); // -> true magic_enum::enum_contains("fda"); // -> false ``` * Enum index in sequence ```cpp constexpr auto color_index = magic_enum::enum_index(Color::BLUE); // color_index.value() -> 1 // color_index.has_value() -> true ``` * Functions for flags ```cpp enum Directions : std::uint64_t { Left = 1, Down = 2, Up = 4, Right = 8, }; template <> struct magic_enum::customize::enum_range { static constexpr bool is_flags = true; }; magic_enum::enum_flags_name(Directions::Up | Directions::Right); // directions_name -> "Directions::Up|Directions::Right" magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true magic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down" ``` * Enum type name ```cpp Color color = Color::RED; auto type_name = magic_enum::enum_type_name(); // type_name -> "Color" ``` * IOstream operator for enum ```cpp using namespace magic_enum::ostream_operators; // out-of-the-box ostream operators for enums. Color color = Color::BLUE; std::cout << color << std::endl; // "BLUE" using namespace magic_enum::ostream_operators; // out-of-the-box ostream operators for enums. Color color = Color::BLUE; std::cout << color << std::endl; // "BLUE" ``` * Bitwise operator for enum ```cpp enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 }; using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums. // Support operators: ~, |, &, ^, |=, &=, ^=. Flags flags = Flags::A | Flags::B & ~Flags::C; ``` * Checks whether type is an [Unscoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Unscoped_enumeration). ```cpp enum color { red, green, blue }; enum class direction { left, right }; magic_enum::is_unscoped_enum::value -> true magic_enum::is_unscoped_enum::value -> false magic_enum::is_unscoped_enum::value -> false // Helper variable template. magic_enum::is_unscoped_enum_v -> true ``` * Checks whether type is an [Scoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Scoped_enumerations). ```cpp enum color { red, green, blue }; enum class direction { left, right }; magic_enum::is_scoped_enum::value -> false magic_enum::is_scoped_enum::value -> true magic_enum::is_scoped_enum::value -> false // Helper variable template. magic_enum::is_scoped_enum_v -> true ``` * Static storage enum variable to string This version is much lighter on the compile times and is not restricted to the enum_range [limitation](doc/limitations.md). ```cpp constexpr Color color = Color::BLUE; constexpr auto color_name = magic_enum::enum_name(); // color_name -> "BLUE" ``` * `containers::array` array container for enums. ```cpp magic_enum::containers::array color_rgb_array {}; color_rgb_array[Color::RED] = {255, 0, 0}; color_rgb_array[Color::GREEN] = {0, 255, 0}; color_rgb_array[Color::BLUE] = {0, 0, 255}; std::get(color_rgb_array) // -> RGB{0, 0, 255} ``` * `containers::bitset` bitset container for enums. ```cpp constexpr magic_enum::containers::bitset color_bitset_red_green {Color::RED|Color::GREEN}; bool all = color_bitset_red_green.all(); // all -> false // Color::BLUE is missing bool test = color_bitset_red_green.test(Color::RED); // test -> true ``` * `containers::set` set container for enums. ```cpp auto color_set = magic_enum::containers::set(); bool empty = color_set.empty(); // empty -> true color_set.insert(Color::GREEN); color_set.insert(Color::BLUE); color_set.insert(Color::RED); std::size_t size = color_set.size(); // size -> 3 ``` * Improved UB-free "SFINAE-friendly" [underlying_type](https://en.cppreference.com/w/cpp/types/underlying_type). ```cpp magic_enum::underlying_type::type -> int // Helper types. magic_enum::underlying_type_t -> int ``` ## Remarks * `magic_enum` does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum. * Before use, read the [limitations](doc/limitations.md) of functionality. ## Integration * You should add the required file [magic_enum.hpp](include/magic_enum.hpp). * If you are using [vcpkg](https://github.com/Microsoft/vcpkg/) on your project for external dependencies, then you can use the [magic-enum package](https://github.com/microsoft/vcpkg/tree/master/ports/magic-enum). * If you are using [Conan](https://www.conan.io/) to manage your dependencies, merely add `magic_enum/x.y.z` to your conan's requires, where `x.y.z` is the release version you want to use. * If you are using [Build2](https://build2.org/) to build and manage your dependencies, add `depends: magic_enum ^x.y.z` to the manifest file where `x.y.z` is the release version you want to use. You can then import the target using `magic_enum%lib{magic_enum}`. * Alternatively, you can use something like [CPM](https://github.com/TheLartians/CPM) which is based on CMake's `Fetch_Content` module. ```cmake CPMAddPackage( NAME magic_enum GITHUB_REPOSITORY Neargye/magic_enum GIT_TAG x.y.z # Where `x.y.z` is the release version you want to use. ) ``` * Bazel is also supported, simply add to your WORKSPACE file: ``` http_archive( name = "magic_enum", strip_prefix = "magic_enum-", urls = ["https://github.com/Neargye/magic_enum/archive/.zip"], ) ``` To use bazel inside the repository it's possible to do: ``` bazel build //... bazel test //... bazel run //example ``` (Note that you must use a supported compiler or specify it with `export CC= `.) * If you are using [Ros](https://www.ros.org/), you can include this package by adding `magic_enum` to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following: ```cmake find_package(magic_enum CONFIG REQUIRED) ... target_link_libraries(your_executable magic_enum::magic_enum) ``` ## Compiler compatibility * Clang/LLVM >= 5 * MSVC++ >= 14.11 / Visual Studio >= 2017 * Xcode >= 10 * GCC >= 9 * MinGW >= 9 ## Licensed under the [MIT License](LICENSE)