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imgui/examples
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example_allegro5 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_android_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_apple_metal Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_apple_opengl2 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_glfw_metal Fixed bad merge which left a few examples not building in docking branch. 2025-09-17 19:00:27 +02:00
example_glfw_opengl2 Fixed bad merge which left a few examples not building in docking branch. 2025-09-17 19:00:27 +02:00
example_glfw_opengl3 Backends: GLFW: improve multi-viewport behavior in tiling WMs (X11) (#8884, #8474, #8289) 2025-09-10 20:04:04 +02:00
example_glfw_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-10-23 21:04:48 +02:00
example_glfw_wgpu Merge branch 'master' into docking 2025-11-11 21:52:31 +01:00
example_glut_opengl2 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_null Examples: NULL: fixed msvc project. 2025-11-20 14:51:25 +01:00
example_sdl2_directx11 Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_sdl2_metal Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_opengl2 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_opengl3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_sdlrenderer2 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-10-23 21:04:48 +02:00
example_sdl2_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 2025-11-07 13:24:16 +01:00
example_sdl3_directx11 Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_sdl3_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl3_opengl3 Merge branch 'master' into docking 2025-10-30 18:08:56 +01:00
example_sdl3_sdlgpu3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_sdlrenderer3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_vulkan Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_sdl3_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 2025-11-07 13:24:16 +01:00
example_win32_directx9 Merge branch 'master' into docking 2025-09-24 14:54:46 +02:00
example_win32_directx10 Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_win32_directx11 Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_win32_directx12 Merge branch 'master' into docking 2025-10-23 21:05:22 +02:00
example_win32_opengl3 Merge branch 'master' into docking 2025-11-20 18:01:02 +01:00
example_win32_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-10-23 21:04:48 +02:00
libs Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
imgui_examples.sln Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00
README.txt Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00

New to Dear ImGui?
- Check out the Getting Started guide: https://github.com/ocornut/imgui/wiki/Getting-Started
- About Backends: docs/BACKENDS.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md
- About Examples: docs/EXAMPLES.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

A few Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.