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imgui/examples
ocornut f9571ce4d3 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
2025-10-13 15:13:06 +02:00
..
example_allegro5 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_android_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_apple_metal Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_apple_opengl2 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_glfw_metal Fixed bad merge which left a few examples not building in docking branch. 2025-09-17 19:00:27 +02:00
example_glfw_opengl2 Fixed bad merge which left a few examples not building in docking branch. 2025-09-17 19:00:27 +02:00
example_glfw_opengl3 Backends: GLFW: improve multi-viewport behavior in tiling WMs (X11) (#8884, #8474, #8289) 2025-09-10 20:04:04 +02:00
example_glfw_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-09-29 14:57:03 +02:00
example_glfw_wgpu Merge branch 'master' into docking 2025-10-13 15:13:06 +02:00
example_glut_opengl2 Merge branch 'master' into docking 2025-09-17 18:48:39 +02:00
example_null Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 2025-06-11 15:03:46 +02:00
example_sdl2_directx11 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_metal Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_opengl2 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_opengl3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_sdlrenderer2 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl2_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-09-29 14:57:03 +02:00
example_sdl3_directx11 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl3_opengl3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_sdlgpu3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_sdlrenderer3 Merge branch 'master' into docking 2025-09-26 18:33:38 +02:00
example_sdl3_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-09-29 14:57:03 +02:00
example_win32_directx9 Merge branch 'master' into docking 2025-09-24 14:54:46 +02:00
example_win32_directx10 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) 2025-09-25 17:35:45 +02:00
example_win32_directx11 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) 2025-09-25 17:35:45 +02:00
example_win32_directx12 Backends: DirectX12: enable swapchain tearing if available. (#8965) 2025-09-29 18:36:35 +02:00
example_win32_opengl3 Merge branch 'master' into docking 2025-09-24 14:54:46 +02:00
example_win32_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2025-09-29 14:57:03 +02:00
libs Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
imgui_examples.sln Examples: added SDL3+DirectX11 example. (#8956, #8957) 2025-09-22 21:25:56 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.