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sdlgpu3
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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vulkan
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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imgui_impl_allegro5.cpp
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Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows.
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2025-08-12 20:02:08 +02:00 |
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imgui_impl_allegro5.h
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Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
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2025-08-12 11:33:10 +02:00 |
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imgui_impl_android.cpp
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_android.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_dx9.cpp
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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imgui_impl_dx9.h
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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2025-06-11 15:27:11 +02:00 |
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imgui_impl_dx10.cpp
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Backends: Internal renaming of samplers.
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2025-09-08 16:02:23 +02:00 |
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imgui_impl_dx10.h
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:27:16 +02:00 |
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imgui_impl_dx11.cpp
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Backends: Internal renaming of samplers.
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2025-09-08 16:02:23 +02:00 |
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imgui_impl_dx11.h
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:26:00 +02:00 |
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imgui_impl_dx12.cpp
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Backends: Internal renaming of samplers.
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2025-09-08 16:02:23 +02:00 |
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imgui_impl_dx12.h
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Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:27:19 +02:00 |
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imgui_impl_glfw.cpp
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Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
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2025-09-15 19:28:01 +02:00 |
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imgui_impl_glfw.h
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Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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2025-06-18 16:46:37 +02:00 |
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imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_glut.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_metal.h
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Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:41:05 +02:00 |
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imgui_impl_metal.mm
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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imgui_impl_opengl2.cpp
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Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802)
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2025-07-15 14:30:50 +02:00 |
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imgui_impl_opengl2.h
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Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:30:45 +02:00 |
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imgui_impl_opengl3.cpp
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Backends: OpenGL3: added HasBindSampler storage for readability and consistency.
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2025-09-08 17:23:48 +02:00 |
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imgui_impl_opengl3.h
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Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:29:14 +02:00 |
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imgui_impl_opengl3_loader.h
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Backends: OpenGL3: add GL_NEAREST and samplers functions in loader.
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2025-09-08 17:24:39 +02:00 |
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imgui_impl_osx.h
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Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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2025-06-27 13:35:03 +02:00 |
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imgui_impl_osx.mm
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Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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2025-06-27 13:35:03 +02:00 |
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imgui_impl_sdl2.cpp
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Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921)
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2025-09-15 19:20:56 +02:00 |
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imgui_impl_sdl2.h
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Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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2025-06-11 16:12:41 +02:00 |
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imgui_impl_sdl3.cpp
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Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414)
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2025-09-15 15:16:42 +02:00 |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_sdlgpu3.cpp
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Backends: Internal renaming of samplers.
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2025-09-08 16:02:23 +02:00 |
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imgui_impl_sdlgpu3.h
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Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
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2025-08-20 18:43:04 +02:00 |
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imgui_impl_sdlgpu3_shaders.h
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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imgui_impl_sdlrenderer2.cpp
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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imgui_impl_sdlrenderer2.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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imgui_impl_sdlrenderer3.cpp
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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imgui_impl_sdlrenderer3.h
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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imgui_impl_vulkan.cpp
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Backends: Internal renaming of samplers.
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2025-09-08 16:02:23 +02:00 |
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imgui_impl_vulkan.h
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Docs: fixed mismatched parentheses & other small changes. (#8922)
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2025-09-08 11:30:14 +02:00 |
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imgui_impl_wgpu.cpp
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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imgui_impl_wgpu.h
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Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465)
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2025-06-12 15:31:51 +02:00 |
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imgui_impl_win32.cpp
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Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
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2025-06-20 15:18:00 +02:00 |
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imgui_impl_win32.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |