..
sdlgpu3
Backends: SDLGPU3: Added sdl_gpu backend (amends). ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
vulkan
Backends: SDLGPU3: Added sdl_gpu backend (amends). ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
imgui_impl_allegro5.cpp
Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows.
2025-08-12 20:02:08 +02:00
imgui_impl_allegro5.h
Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
2025-08-12 11:33:10 +02:00
imgui_impl_android.cpp
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_android.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_dx9.cpp
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
imgui_impl_dx9.h
Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
2025-06-11 15:27:11 +02:00
imgui_impl_dx10.cpp
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
imgui_impl_dx10.h
Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:27:16 +02:00
imgui_impl_dx11.cpp
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
imgui_impl_dx11.h
Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:26:00 +02:00
imgui_impl_dx12.cpp
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
imgui_impl_dx12.h
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:27:19 +02:00
imgui_impl_glfw.cpp
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. ( #8921 )
2025-09-15 19:20:56 +02:00
imgui_impl_glfw.h
Backends: GLFW: Added support for multiple Dear ImGui contexts. ( #8676 , #8239 , #8069 )
2025-06-18 16:46:37 +02:00
imgui_impl_glut.cpp
Fixed tabs and spaces ( #8377 )
2025-02-06 19:54:43 +01:00
imgui_impl_glut.h
Backends: standardized top of file comments.
2024-12-05 12:43:04 +01:00
imgui_impl_metal.h
Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:41:05 +02:00
imgui_impl_metal.mm
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
imgui_impl_opengl2.cpp
Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. ( #8802 )
2025-07-15 14:30:50 +02:00
imgui_impl_opengl2.h
Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:30:45 +02:00
imgui_impl_opengl3.cpp
Backends: OpenGL3: added HasBindSampler storage for readability and consistency.
2025-09-08 17:23:48 +02:00
imgui_impl_opengl3.h
Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
2025-06-11 15:29:14 +02:00
imgui_impl_opengl3_loader.h
Backends: OpenGL3: add GL_NEAREST and samplers functions in loader.
2025-09-08 17:24:39 +02:00
imgui_impl_osx.h
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. ( #8739 )
2025-06-27 13:35:03 +02:00
imgui_impl_osx.mm
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. ( #8739 )
2025-06-27 13:35:03 +02:00
imgui_impl_sdl2.cpp
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. ( #8921 )
2025-09-15 19:20:56 +02:00
imgui_impl_sdl2.h
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
2025-06-11 16:12:41 +02:00
imgui_impl_sdl3.cpp
Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. ( #8703 , #4414 )
2025-09-15 15:16:42 +02:00
imgui_impl_sdl3.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
imgui_impl_sdlgpu3.cpp
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
imgui_impl_sdlgpu3.h
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
2025-08-20 18:43:04 +02:00
imgui_impl_sdlgpu3_shaders.h
Backends: SDLGPU3: Added sdl_gpu backend. ( #8163 , #7998 , #7988 )
2025-01-09 16:55:03 +01:00
imgui_impl_sdlrenderer2.cpp
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
imgui_impl_sdlrenderer2.h
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
2025-06-11 18:50:16 +02:00
imgui_impl_sdlrenderer3.cpp
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
imgui_impl_sdlrenderer3.h
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
2025-06-11 18:50:16 +02:00
imgui_impl_vulkan.cpp
Backends: Internal renaming of samplers.
2025-09-08 16:02:23 +02:00
imgui_impl_vulkan.h
Docs: fixed mismatched parentheses & other small changes. ( #8922 )
2025-09-08 11:30:14 +02:00
imgui_impl_wgpu.cpp
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
imgui_impl_wgpu.h
Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. ( #8465 )
2025-06-12 15:31:51 +02:00
imgui_impl_win32.cpp
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
2025-06-20 15:18:00 +02:00
imgui_impl_win32.h
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00