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imgui/examples
ocornut 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
..
example_allegro5 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_android_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_apple_metal Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_apple_opengl2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_glfw_metal Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 2025-09-15 16:50:58 +02:00
example_glfw_opengl2 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921) 2025-09-12 20:57:04 +02:00
example_glfw_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_glfw_vulkan Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756) 2025-09-12 21:32:46 +02:00
example_glfw_wgpu Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_glut_opengl2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_null Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 2025-06-11 15:03:46 +02:00
example_sdl2_directx11 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl2_metal Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl2_opengl2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl2_opengl3 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl2_sdlrenderer2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl2_vulkan Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl3_metal Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl3_opengl3 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl3_sdlgpu3 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl3_sdlrenderer3 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_sdl3_vulkan Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_win32_directx9 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_win32_directx10 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_win32_directx11 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_win32_directx12 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_win32_opengl3 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 2025-09-15 16:50:58 +02:00
example_win32_vulkan Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 2025-09-15 16:50:58 +02:00
libs Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
imgui_examples.sln Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.