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https://github.com/ocornut/imgui.git
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315 lines
12 KiB
C++
315 lines
12 KiB
C++
// imgui_impl_sdlsurface2.cpp
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// CPU-only SDL_Surface backend for Dear ImGui
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#include "imgui_impl_sdlsurface2.h"
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#include "imgui.h"
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#include <SDL.h>
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#include <cstring>
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#include <algorithm>
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static SDL_Surface* g_TargetSurface = nullptr;
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static SDL_Surface* g_FontSurface = nullptr;
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static inline Uint32 GetPixel(SDL_Surface* s, int x, int y)
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{
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Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel;
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switch (s->format->BytesPerPixel)
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{
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case 1: return *p;
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case 2: return *(Uint16*)p;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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return (p[0] << 16) | (p[1] << 8) | p[2];
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else
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return p[0] | (p[1] << 8) | (p[2] << 16);
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case 4: return *(Uint32*)p;
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}
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return 0;
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}
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static inline void BlendPixel(SDL_Surface* s, int x, int y,
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Uint8 sr, Uint8 sg, Uint8 sb, Uint8 sa)
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{
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if (!s || sa == 0) return;
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if (x < 0 || y < 0 || x >= s->w || y >= s->h) return;
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if (sa == 255)
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{
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Uint32 out_pix = SDL_MapRGBA(s->format, sr, sg, sb, sa);
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Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel;
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switch (s->format->BytesPerPixel)
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{
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case 1: *p = (Uint8)out_pix; break;
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case 2: *(Uint16*)p = (Uint16)out_pix; break;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = (out_pix >> 16) & 0xFF;
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p[1] = (out_pix >> 8) & 0xFF;
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p[2] = out_pix & 0xFF;
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}
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else
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{
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p[0] = out_pix & 0xFF;
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p[1] = (out_pix >> 8) & 0xFF;
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p[2] = (out_pix >> 16) & 0xFF;
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}
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break;
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case 4: *(Uint32*)p = out_pix; break;
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}
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return;
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}
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Uint32 dst_pix = GetPixel(s, x, y);
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Uint8 dr, dg, db, da;
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SDL_GetRGBA(dst_pix, s->format, &dr, &dg, &db, &da);
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Uint8 out_r = (Uint8)((sr * sa + dr * (255 - sa)) / 255);
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Uint8 out_g = (Uint8)((sg * sa + dg * (255 - sa)) / 255);
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Uint8 out_b = (Uint8)((sb * sa + db * (255 - sa)) / 255);
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Uint8 out_a = (Uint8)((sa + (da * (255 - sa)) / 255));
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Uint32 out_pix = SDL_MapRGBA(s->format, out_r, out_g, out_b, out_a);
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Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel;
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switch (s->format->BytesPerPixel)
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{
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case 1: *p = (Uint8)out_pix; break;
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case 2: *(Uint16*)p = (Uint16)out_pix; break;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = (out_pix >> 16) & 0xFF;
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p[1] = (out_pix >> 8) & 0xFF;
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p[2] = out_pix & 0xFF;
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}
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else
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{
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p[0] = out_pix & 0xFF;
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p[1] = (out_pix >> 8) & 0xFF;
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p[2] = (out_pix >> 16) & 0xFF;
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}
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break;
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case 4: *(Uint32*)p = out_pix; break;
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}
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}
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static inline float Edge(const ImVec2& a, const ImVec2& b, float x, float y)
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{
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return (b.x - a.x) * (y - a.y) - (b.y - a.y) * (x - a.x);
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}
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SDL_Surface* ImGui_ImplSDLSurface2_CreateFontAtlasSurface()
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{
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels = nullptr;
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int width = 0, height = 0;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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if (!pixels || width <= 0 || height <= 0) return nullptr;
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SDL_Surface* surf = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_RGBA32);
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if (!surf) return nullptr;
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SDL_LockSurface(surf);
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std::memcpy(surf->pixels, pixels, width * height * 4);
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SDL_UnlockSurface(surf);
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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return surf;
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}
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bool ImGui_ImplSDLSurface2_Init(SDL_Surface* surface)
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{
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if (!surface) return false;
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendRendererName == nullptr && "Already initialized a renderer backend!");
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io.BackendRendererName = "imgui_impl_sdlsurface2";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;
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g_TargetSurface = surface;
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g_FontSurface = ImGui_ImplSDLSurface2_CreateFontAtlasSurface();
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if (g_FontSurface)
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{
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if (g_TargetSurface && g_FontSurface->format->format != g_TargetSurface->format->format)
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{
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SDL_Surface* converted = SDL_ConvertSurfaceFormat(g_FontSurface, g_TargetSurface->format->format, 0);
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if (converted)
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{
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SDL_FreeSurface(g_FontSurface);
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g_FontSurface = converted;
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}
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}
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ImGui::GetIO().Fonts->TexID = (ImTextureID)g_FontSurface;
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}
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return true;
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}
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void ImGui_ImplSDLSurface2_Shutdown()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendRendererName = nullptr;
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasTextures;
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ImGui::GetIO().Fonts->TexID = nullptr;
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if (g_FontSurface)
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{
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SDL_FreeSurface(g_FontSurface);
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g_FontSurface = nullptr;
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}
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g_TargetSurface = nullptr;
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}
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void ImGui_ImplSDLSurface2_NewFrame()
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{
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// noop
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}
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void ImGui_ImplSDLSurface2_RenderDrawData(ImDrawData* draw_data)
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{
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if (!draw_data || !g_TargetSurface) return;
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if (SDL_MUSTLOCK(g_TargetSurface)) SDL_LockSurface(g_TargetSurface);
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const ImVec2 display_pos = draw_data->DisplayPos;
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const ImVec2 fb_scale = draw_data->FramebufferScale;
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->ElemCount == 0)
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continue;
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ImVec2 clip_min = ImVec2(
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(pcmd->ClipRect.x - display_pos.x) * fb_scale.x,
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(pcmd->ClipRect.y - display_pos.y) * fb_scale.y);
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ImVec2 clip_max = ImVec2(
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(pcmd->ClipRect.z - display_pos.x) * fb_scale.x,
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(pcmd->ClipRect.w - display_pos.y) * fb_scale.y);
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int cx0 = (int)std::floor(clip_min.x);
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int cy0 = (int)std::floor(clip_min.y);
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int cx1 = (int)std::ceil (clip_max.x);
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int cy1 = (int)std::ceil (clip_max.y);
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cx0 = std::max(cx0, 0);
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cy0 = std::max(cy0, 0);
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cx1 = std::min(cx1, g_TargetSurface->w);
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cy1 = std::min(cy1, g_TargetSurface->h);
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if (cx0 >= cx1 || cy0 >= cy1)
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{
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idx_offset += pcmd->ElemCount;
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continue;
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}
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SDL_Rect srect{ cx0, cy0, cx1 - cx0, cy1 - cy0 };
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SDL_SetClipRect(g_TargetSurface, &srect);
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SDL_Surface* tex = (SDL_Surface*)pcmd->GetTexID();
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for (unsigned int i = 0; i + 2 < (unsigned int)pcmd->ElemCount; i += 3)
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{
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ImDrawIdx i0 = idx_buffer[idx_offset + i + 0];
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ImDrawIdx i1 = idx_buffer[idx_offset + i + 1];
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ImDrawIdx i2 = idx_buffer[idx_offset + i + 2];
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const ImDrawVert& v0 = vtx_buffer[i0];
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const ImDrawVert& v1 = vtx_buffer[i1];
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const ImDrawVert& v2 = vtx_buffer[i2];
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ImVec2 p0 = ImVec2((v0.pos.x - display_pos.x) * fb_scale.x, (v0.pos.y - display_pos.y) * fb_scale.y);
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ImVec2 p1 = ImVec2((v1.pos.x - display_pos.x) * fb_scale.x, (v1.pos.y - display_pos.y) * fb_scale.y);
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ImVec2 p2 = ImVec2((v2.pos.x - display_pos.x) * fb_scale.x, (v2.pos.y - display_pos.y) * fb_scale.y);
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int minx = (int)std::floor(std::min({ p0.x, p1.x, p2.x }));
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int miny = (int)std::floor(std::min({ p0.y, p1.y, p2.y }));
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int maxx = (int)std::ceil (std::max({ p0.x, p1.x, p2.x }));
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int maxy = (int)std::ceil (std::max({ p0.y, p1.y, p2.y }));
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minx = std::max(minx, cx0);
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miny = std::max(miny, cy0);
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maxx = std::min(maxx, cx1 - 1);
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maxy = std::min(maxy, cy1 - 1);
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if (minx > maxx || miny > maxy) continue;
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float area = Edge(p0, p1, p2.x, p2.y);
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if (area == 0.0f) continue;
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auto unpack_col = [](ImU32 c, float out[4]) {
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out[0] = (float)((c >> IM_COL32_R_SHIFT) & 0xFF) / 255.0f;
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out[1] = (float)((c >> IM_COL32_G_SHIFT) & 0xFF) / 255.0f;
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out[2] = (float)((c >> IM_COL32_B_SHIFT) & 0xFF) / 255.0f;
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out[3] = (float)((c >> IM_COL32_A_SHIFT) & 0xFF) / 255.0f;
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};
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float c0[4], c1[4], c2[4];
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unpack_col(v0.col, c0); unpack_col(v1.col, c1); unpack_col(v2.col, c2);
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for (int y = miny; y <= maxy; y++)
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{
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for (int x = minx; x <= maxx; x++)
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{
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float px = (float)x + 0.5f;
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float py = (float)y + 0.5f;
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float w0 = Edge(p1, p2, px, py) / area;
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float w1 = Edge(p2, p0, px, py) / area;
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float w2 = Edge(p0, p1, px, py) / area;
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if (w0 < 0.0f || w1 < 0.0f || w2 < 0.0f) continue;
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float r = w0 * c0[0] + w1 * c1[0] + w2 * c2[0];
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float g = w0 * c0[1] + w1 * c1[1] + w2 * c2[1];
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float b = w0 * c0[2] + w1 * c1[2] + w2 * c2[2];
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float a = w0 * c0[3] + w1 * c1[3] + w2 * c2[3];
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Uint8 out_r = (Uint8)(std::clamp(r, 0.0f, 1.0f) * 255.0f);
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Uint8 out_g = (Uint8)(std::clamp(g, 0.0f, 1.0f) * 255.0f);
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Uint8 out_b = (Uint8)(std::clamp(b, 0.0f, 1.0f) * 255.0f);
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Uint8 out_a = (Uint8)(std::clamp(a, 0.0f, 1.0f) * 255.0f);
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if (tex)
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{
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ImVec2 uv0 = v0.uv, uv1 = v1.uv, uv2 = v2.uv;
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float u = w0 * uv0.x + w1 * uv1.x + w2 * uv2.x;
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float v = w0 * uv0.y + w1 * uv1.y + w2 * uv2.y;
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int tx = (int)(u * (tex->w - 1) + 0.5f);
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int ty = (int)(v * (tex->h - 1) + 0.5f);
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tx = std::clamp(tx, 0, tex->w - 1);
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ty = std::clamp(ty, 0, tex->h - 1);
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Uint32 tpx = GetPixel(tex, tx, ty);
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Uint8 tr, tg, tb, ta;
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SDL_GetRGBA(tpx, tex->format, &tr, &tg, &tb, &ta);
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Uint8 final_r = (Uint8)((tr * out_r) / 255);
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Uint8 final_g = (Uint8)((tg * out_g) / 255);
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Uint8 final_b = (Uint8)((tb * out_b) / 255);
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Uint8 final_a = (Uint8)((ta * out_a) / 255);
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BlendPixel(g_TargetSurface, x, y, final_r, final_g, final_b, final_a);
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}
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else
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{
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BlendPixel(g_TargetSurface, x, y, out_r, out_g, out_b, out_a);
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}
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}
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}
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}
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idx_offset += pcmd->ElemCount;
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}
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}
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SDL_SetClipRect(g_TargetSurface, nullptr);
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if (SDL_MUSTLOCK(g_TargetSurface)) SDL_UnlockSurface(g_TargetSurface);
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}
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