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imgui/examples
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example_android_opengl3 Merge 3507a793a9 into fd0873c61f 2025-10-08 16:14:51 +03:00
example_apple_metal Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_apple_opengl2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_glfw_metal Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 2025-09-15 16:50:58 +02:00
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example_sdl2_directx11 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl2_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
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example_sdl3_directx11 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl3_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
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example_win32_vulkan Merge 3507a793a9 into fd0873c61f 2025-10-08 16:14:51 +03:00
libs [cmake] use ImGui with CMake 2025-04-20 17:27:47 -07:00
CMakeLists.txt [cmake] use ImGui with CMake 2025-04-20 17:27:47 -07:00
imgui_examples.sln Examples: added SDL3+DirectX11 example. (#8956, #8957) 2025-09-22 21:25:56 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.