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imgui/examples
2025-12-17 14:30:01 +01:00
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example_allegro5 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_android_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_apple_metal Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_apple_opengl2 Misc: rename extraneous parenthesizes from return statements. 2025-11-27 15:01:24 +01:00
example_glfw_metal Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 2025-09-15 16:50:58 +02:00
example_glfw_opengl2 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921) 2025-09-12 20:57:04 +02:00
example_glfw_opengl3 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
example_glfw_vulkan Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 2025-12-17 14:30:01 +01:00
example_glfw_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 2025-11-07 13:24:16 +01:00
example_glut_opengl2 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
example_null Examples: NULL: fixed msvc project. 2025-11-20 14:51:25 +01:00
example_sdl2_directx11 Examples: DirectX10, DirectX11, DirectX12: comments about fullscreen mode and swapchain setup. (#8979) 2025-10-22 13:57:27 +02:00
example_sdl2_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl2_opengl2 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl2_opengl3 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl2_sdlrenderer2 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl2_vulkan Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 2025-12-17 14:30:01 +01:00
example_sdl2_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 2025-11-07 13:24:16 +01:00
example_sdl3_directx11 Examples: DirectX10, DirectX11, DirectX12: comments about fullscreen mode and swapchain setup. (#8979) 2025-10-22 13:57:27 +02:00
example_sdl3_metal Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl3_opengl3 Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list. 2025-10-29 14:21:43 +01:00
example_sdl3_sdlgpu3 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
example_sdl3_sdlrenderer3 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
example_sdl3_vulkan Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 2025-12-17 14:30:01 +01:00
example_sdl3_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 2025-11-07 13:24:16 +01:00
example_win32_directx9 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) 2025-09-22 21:38:33 +02:00
example_win32_directx10 Examples: DirectX10: Amends. (#8979) 2025-10-22 13:58:51 +02:00
example_win32_directx11 Examples: DirectX10, DirectX11, DirectX12: comments about fullscreen mode and swapchain setup. (#8979) 2025-10-22 13:57:27 +02:00
example_win32_directx12 Examples: Win32+DirectX12: Disable breaking on the D3D12_MESSAGE_ID_FENCE_ZERO_WAIT warning. (#9093, #9084) 2025-11-26 15:39:37 +01:00
example_win32_opengl3 Examples: Win32+OpenGL3: enable DPI awareness. (#9083) 2025-11-20 14:50:08 +01:00
example_win32_vulkan Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 2025-12-17 14:30:01 +01:00
libs Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
imgui_examples.sln Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00
README.txt Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00

New to Dear ImGui?
- Check out the Getting Started guide: https://github.com/ocornut/imgui/wiki/Getting-Started
- About Backends: docs/BACKENDS.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md
- About Examples: docs/EXAMPLES.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

A few Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.