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30 lines
1.6 KiB
C
30 lines
1.6 KiB
C
// dear imgui: Platform Backend for Emscripten
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// This needs to be used along with a Renderer (e.g. OpenGL3)
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// Implemented features:
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// [X] Platform: Clipboard support (with IMGUI_IMPL_EMSCRIPTEN_ENABLE_CLIPBOARD).
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (with IMGUI_IMPL_EMSCRIPTEN_POINTER_EVENTS).
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// [X] Platform: Keyboard support.
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// [X] Platform: Gamepad support.
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// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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IMGUI_IMPL_API bool ImGui_ImplEmscripten_Init(const char* target_id);
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IMGUI_IMPL_API void ImGui_ImplEmscripten_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplEmscripten_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplEmscripten_UpdateCanvasSize(int width, int height);
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#endif // #ifndef IMGUI_DISABLE
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