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- Works only for macOS: use XCode for iOS - It will produce a raw exe. It will not a produce an macOS application bundle (i.e a folder that includes exe and resources). To get app bundles, use the XCode project. - An adjustment was required in main.mm (for macOS only), to ensure that the exe can run without any plist or storyboard under macOS |
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| .. | ||
| example_apple_opengl2.xcodeproj | ||
| main.mm | ||
| Makefile | ||