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sdlgpu3
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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vulkan
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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imgui_impl_allegro5.cpp
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Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:52:08 +01:00 |
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imgui_impl_allegro5.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_android.cpp
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_android.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_dx9.cpp
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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2025-06-11 15:27:11 +02:00 |
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imgui_impl_dx9.h
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
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2025-06-11 15:27:11 +02:00 |
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imgui_impl_dx10.cpp
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:27:16 +02:00 |
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imgui_impl_dx10.h
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:27:16 +02:00 |
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imgui_impl_dx11.cpp
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:26:00 +02:00 |
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imgui_impl_dx11.h
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:26:00 +02:00 |
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imgui_impl_dx12.cpp
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Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631)
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2025-05-12 00:04:44 +02:00 |
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imgui_impl_dx12.h
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Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
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2025-03-12 15:47:37 +01:00 |
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imgui_impl_glfw.cpp
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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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2025-05-13 15:50:51 +02:00 |
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imgui_impl_glfw.h
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Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:52:08 +01:00 |
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imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_glut.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_metal.h
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Misc shallow tweaks/tidying up. (#8446)
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2025-02-27 21:58:02 +01:00 |
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imgui_impl_metal.mm
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InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368)
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2025-02-03 15:11:22 +01:00 |
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imgui_impl_opengl2.cpp
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Misc shallow merge to reduce diff in other branches.
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2025-01-15 14:00:03 +01:00 |
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imgui_impl_opengl2.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_opengl3.cpp
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Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
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2025-06-04 23:48:56 +02:00 |
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imgui_impl_opengl3.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_opengl3_loader.h
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
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imgui_impl_osx.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_osx.mm
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Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
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2025-05-14 18:23:31 +02:00 |
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imgui_impl_sdl2.cpp
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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2025-05-15 15:36:42 +02:00 |
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imgui_impl_sdl2.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_sdl3.cpp
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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2025-05-15 15:36:42 +02:00 |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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imgui_impl_sdlgpu3.cpp
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Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
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2025-05-05 19:20:12 +02:00 |
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imgui_impl_sdlgpu3.h
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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imgui_impl_sdlgpu3_shaders.h
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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imgui_impl_sdlrenderer2.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_sdlrenderer2.h
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
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imgui_impl_sdlrenderer3.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_sdlrenderer3.h
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
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imgui_impl_vulkan.cpp
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Backends: Vulkan: fixed build with VK_NO_PROTOTYPES.
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2025-05-07 15:42:23 +02:00 |
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imgui_impl_vulkan.h
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Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (#8326, #8365, #8400)
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2025-02-14 12:19:39 +01:00 |
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imgui_impl_wgpu.cpp
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Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438)
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2025-02-27 13:47:33 +01:00 |
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imgui_impl_wgpu.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_win32.cpp
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Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594)
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2025-04-30 16:23:58 +02:00 |
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imgui_impl_win32.h
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |