| .. | ||
| build_win32.bat | ||
| build_win64.bat | ||
| example_sdl3_opengl3.vcxproj | ||
| example_sdl3_opengl3.vcxproj.filters | ||
| main.cpp | ||
| Makefile | ||
| Makefile.android | ||
| Makefile.emscripten | ||
| README.md | ||
How to Build
Windows with Visual Studio's IDE
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
Windows with Visual Studio's CLI
Use build_win32.bat or directly:
set SDL3_DIR=path_to_your_sdl3_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
# or for 64-bit:
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
Linux and similar Unixes
Use our Makefile or directly:
c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl3-config --libs` -lGL -ldl
macOS
Use our Makefile or directly:
brew install sdl3
c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl3-config --libs` -framework OpenGl -framework CoreFoundation
Emscripten
As of 2023-05-30 Emscripten doesn't support SDL3 yet.
Android
-
You will need at least Java 9, preferably Java 17, to handle recent Gradle 8.9.x versions.
-
You need a way to install Android SDK and NDK and add their PATHS, and have access to a virtual device or real Android device to run the app.
- Android SDK version 21+
- Android NDK version 19+
-
Android Studio is an option for handling Java, Android SDK and NDK dependencies altogether: https://developer.android.com/studio.
-
The provided Makefile will download SDL from the main Git branch and create an Android project using SDL's provided
create-android-project.pyscript. -
Run the Makefile using
make all. It downloads and unpacks SDL, runs the included Python script, and generate a folder with the Android project in this directory. The project contains the Dear ImGui sources and SDL3 backends. -
After the project is generated, the Gradle version can be automatically updated in Android Studio, or updated manually via setting the
classpathanddistributionUrlvalues.
In com.imgui.example/build.gradle:
dependencies {
classpath 'com.android.tools.build:gradle:8.7.2'
...
}
In com.imgui.example/gradle/wrapper/gradle-wrapper.properties:
distributionUrl=https\://services.gradle.org/distributions/gradle-8.9-bin.zip
In com.imgui.example/app/build.grade, update the min SDK version:
minSdkVersion 21
For this OpenGL3 example, add the GLESv3 library links in com.imgui.example/app/jni/src/Android.mk
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lGLESv3 -lOpenSLES -llog -landroid # SDL
How to Run
To run on a local machine using Windows PowerShell:
- Run
make alland change into the generated Android project folder, for example:cd com.imgui.example/ - Run
.\gradlew.bat buildto start the Gradle Daemons and build the project. This requires theJAVA_HOME,ANDROID_HOME, andANDROID_NDK_HOMEenvironment variables if not done in Android Studio.- Android Studio handles these environment variables itself
- Run
.\gradlew.bat installDebugto install the APK package file onto an Android virtual device or a connected real device.
Some other notes
On Windows, this variable may need to get set in the com.imgui.sdlrenderer3/app/jni/SDL/Android.mk file after variables are cleared.
include $(CLEAR_VARS)
# Add this if there's Makefile error 87
LOCAL_SHORT_COMMANDS := true
LOCAL_MODULE := SDL3